

Double seats in some mechs for commanders.
#1
Posted 04 December 2011 - 02:24 PM
Of course being the extra guy should be optional in any event.
I would like to see something like this because of the information warfare they are trying to impliment, having someone to watch the drone feeds and watch the other peoples raders from C3 networks would be very handy.
#2
Posted 04 December 2011 - 02:31 PM
When idle, the pilot would be free to strategize at will. When under fire, the interior of the mech would be too shaky, noisy and steaming hot from its own weapons for a "passenger" to focus on formulating plans.
Edited by Alex Wolfe, 04 December 2011 - 02:34 PM.
#3
Posted 04 December 2011 - 02:35 PM
#4
Posted 04 December 2011 - 02:42 PM
just another layer to add depth to the game.
Although fair to say one person could do it...I just think it adds to the spectrum of roles available for people to perfect.
#5
Posted 04 December 2011 - 02:45 PM
Unless you were dedicated to command and not actually shooting things it might not be the most fun though.
Semyon
#6
Posted 04 December 2011 - 02:57 PM
#7
Posted 04 December 2011 - 02:59 PM
Rumble Seats are still an option, though, but they don't add any real benefits other than letting you carry a single passenger.
One thing that is, somewhat, in use are Dual-Cockpit Systems, but those are slightly less rare than Command Consoles, and even less practical unless you've trained with it for months if not years. One of the Solaris VII stables has a famous MechWarrior, Gemini Stables, iirc. The functions of pilot and gunner are split in two with these cockpits.
#8
Posted 05 December 2011 - 11:34 PM
Battlemaster is the only mech I have heard of that has two seats (and even that is probably a throwback to anime more than btech cannon).
#9
Posted 05 December 2011 - 11:38 PM
The end.
#10
Posted 05 December 2011 - 11:45 PM
But that might need additional work.
#11
Posted 05 December 2011 - 11:50 PM
You can strategise in a mech too, as I'm able in WoT, but people there won't listen to you.
#12
Posted 06 December 2011 - 01:27 AM
#13
Posted 06 December 2011 - 01:37 AM
Commanders are probably going to be "Buffers" Units that enhance other units abilities. Scouts will likely be De-Buffers. For instance, a Commander might be able to capture a new spawn point, or call in an airstrike. Likely not as good at actual combat as attacker/defender units, but they're be able to distribute the radar view and help their teammates out in other ways.
Personally I don't want to share a mech's seat, I'd get PO'd when someone I was cooping with did soemthign stupid and got us killed for example.
Just doesn't sound like fun.
#14
Posted 06 December 2011 - 03:48 AM
Big Willie, on 05 December 2011 - 11:34 PM, said:
Battlemaster is the only mech I have heard of that has two seats (and even that is probably a throwback to anime more than btech cannon).
FedSuns:
BLR-1R and/or BLR-3M BattleMaster, modified by removing one heat sink.
Draconis Combine:
DRG-5K Grand Dragon, by removing one medium laser.
WHM-6R Warhammer, by removing two small lasers.
WHM-7M Warhammer, by removing one medium laser.
Lyrans:
ZEU-6S Zeus, by removing on medium laser.
ZEU-9S Zeus, by removing one heat sink.
AS7-D or AS7-K Atlas, by removing one ton of LRM ammo.
FWL:
ON-1V or ON-1M Orion, by removing one ton of SRM ammo.
MAD-3M or MAD-5M Marauder, by removing one heat sink.
CapCon:
CP10-Z Cyclops, by removing one ton of AC ammo.
CP11-A Cyclops, by removing one ton of Gauss ammo.
WHM-6L Warhammer, by removing one flamer.
WHM-7M Warhammer, identical to the DC one.
#15
Posted 06 December 2011 - 06:26 AM
If somebody wanted to do a shared cockpit / split responsibilities in their own home, I'm guessing it would be possible. I remember seeing a post not too long ago (over on SimHQ, I think), where a dad made a 2 seater pit for use with DCS:Blackshark. When his son wants to join in, dad flies the chopper, and junior works the weapons with a second set of controls setup for that purpose. I think they were both looking at the same projection screen, or TV display. It was actually a pretty slick idea for sharing the fun with someone who wasn't ready to take on all of the complexity.
#16
Posted 06 December 2011 - 09:07 AM
Alex Wolfe, on 04 December 2011 - 02:31 PM, said:
When idle, the pilot would be free to strategize at will.
You think a pilot could do anything while watching drone feeds, maps, etc? Seems to me that most of the time they would have to stop every time they wanted to do anything. I would approve of the idea if "command" was something that required this type of effort. In fact I think it would be rather realistic if 2 seater mechs were somewhat common for information warfare. Many real military vehicles do things like that.
#17
Posted 06 December 2011 - 11:19 AM
What works for a Bradley crew or a C130 Spectre gunship crew does not translate into video games. Not everyone wants to hop on a video game Black Hawk and be the crew chief for hours on end. Even if we did translate it into video games, Planetside featured multi-crew vehicles, and they're rethinking some of the concepts for Planetside 2.
This feature, among others in tabletop BattleTech, serves no purpose because it doesn't translate well into video game mechanics and video gamer mentality. Remember, this will not be a persistent-world MMO - so theoretically you may be looking at a 15min match. Most people want to get in a cockpit, throttle to max, and start blowing the enemy to bits. You'll invariably have a number of people who will find a niche as a support person, and as such will hang their 'Mech towards the back in a proverbial Command Lance and fulfill the function of drone-watcher and intelligence interceptor whilst the assaulters are up front. It's a waste of time, resources, memory, energy and payroll dollars to work on something that a small minority will use.
#18
Posted 06 December 2011 - 08:10 PM
You could even have Dual Cockpits and Command Consoles as just different "tiers" of the same type of equipment. Command Console giving you more information and tools for commanding your troops.
#19
Posted 06 December 2011 - 08:17 PM
#20
Posted 06 December 2011 - 08:26 PM
For one thing this would enable a kill the king game mode where both teams try to take out each others commander, while essentially the commander would really just be a spectator inside some piloted mech shouting help help all the time and running around like a headless chicken. Or they could use... dare I say it tactics and strategy.
Defend and escort modes would too.
Edited by ManDaisy, 06 December 2011 - 08:28 PM.
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