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"framedrops" On Minimaop


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#1 Cyrilis

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Posted 01 December 2015 - 12:46 PM

Hi
I am having my usual fps in the high 30s to 50, but the minimap seems to have only 10-15 "fsp".

#2 Quicksilverc5

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Posted 01 December 2015 - 12:50 PM

I posted the same thing. Its lagging

actually all the visuals are lagging or at a different fps. Heat, cool down, etc.

#3 Vxheous

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Posted 01 December 2015 - 01:34 PM

Yeah, I have noticed that too, all visuals seem to have low fps

#4 Scanz

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Posted 01 December 2015 - 01:37 PM

yeap. minimap broken

#5 Luscious Dan

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Posted 01 December 2015 - 02:09 PM

Didn't they mention something about fixing performance issues with the HUD in the patch notes? It's possible they found a way to make the HUD update less frequently to draw less system resources.

If the frame rate for the HUD is a fixed fraction of the overall frame rate (no idea if that's how it actually works, just a theory), it could explain why the HUD is choppy for some. If you have a super-high frame rate (or if you lock it at 60) then the HUD would always be operating at a decent frame rate and look smooth to the naked eye. But if you are on a lower performance machine, and you live with 30 fps in combat, having the HUD updating half as fast would lead to visible choppiness for sure.

Edited by Luscious Dan, 01 December 2015 - 02:23 PM.


#6 Vxheous

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Posted 01 December 2015 - 02:26 PM

View PostLuscious Dan, on 01 December 2015 - 02:09 PM, said:

Didn't they mention something about fixing performance issues with the HUD in the patch notes? It's possible they found a way to make the HUD update less frequently to draw less system resources.

If the frame rate for the HUD is a fixed fraction of the overall frame rate (no idea if that's how it actually works, just a theory), it could explain why the HUD is choppy for some. If you have a super-high frame rate (or if you lock it at 60) then the HUD would always be operating at a decent frame rate and look smooth to the naked eye. But if you are on a lower performance machine, and you live with 30 fps in combat, having the HUD updating half as fast would lead to visible choppiness for sure.


Nope, fps in game is 60fps with v-sync constant, but all HUD stutters, minimap, Compass Bar, Heat bar, Speed bar.

Edited by Vxheous Kerensky, 01 December 2015 - 02:26 PM.


#7 Alexander Garden

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Posted 01 December 2015 - 03:46 PM

The improvements to HUD performance in this patch did come at the cost of a slightly reduced update frequency on the HUD elements. We made what we determined to be an acceptable trade-off, but it looks like the differences may be more noticeable under certain conditions or for the eagle-eyed players.

Now that the change is in the wild we're going to keep an eye on the feedback to see if we need to pull this back, but it's worth pointing out that these changes have led to an average performance boost between 5-10 fps for a wide range of machines. Ideally we would prefer to keep that performance boost in place.

If any of you are up for it, what I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.

#8 Troutmonkey

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Posted 01 December 2015 - 04:12 PM

View PostAlexander Garden, on 01 December 2015 - 03:46 PM, said:

The improvements to HUD performance in this patch did come at the cost of a slightly reduced update frequency on the HUD elements. We made what we determined to be an acceptable trade-off, but it looks like the differences may be more noticeable under certain conditions or for the eagle-eyed players.

Now that the change is in the wild we're going to keep an eye on the feedback to see if we need to pull this back, but it's worth pointing out that these changes have led to an average performance boost between 5-10 fps for a wide range of machines. Ideally we would prefer to keep that performance boost in place.

If any of you are up for it, what I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.

Maybe add a video setting for the HUD where users can choose performance or looks. Best of both worlds

Looking at it in game I can deal with the choppy map (almost a neat effect), but the top compass being laggy is really jarring and looks bad.

Edited by Troutmonkey, 01 December 2015 - 04:13 PM.


#9 Kin3ticX

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Posted 01 December 2015 - 04:42 PM

I can really notice it on the heat bar and the gauss charge up bar

#10 M T

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Posted 01 December 2015 - 07:39 PM

View PostAlexander Garden, on 01 December 2015 - 03:46 PM, said:

The improvements to HUD performance in this patch did come at the cost of a slightly reduced update frequency on the HUD elements. We made what we determined to be an acceptable trade-off, but it looks like the differences may be more noticeable under certain conditions or for the eagle-eyed players.

Now that the change is in the wild we're going to keep an eye on the feedback to see if we need to pull this back, but it's worth pointing out that these changes have led to an average performance boost between 5-10 fps for a wide range of machines. Ideally we would prefer to keep that performance boost in place.

If any of you are up for it, what I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.


Please dont make a trade off, this game is CPU sucking as is.

Add a damn slider to the client or something or a user.cfg variable.

#11 Rhialto

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Posted 01 December 2015 - 08:42 PM

View PostAlexander Garden, on 01 December 2015 - 03:46 PM, said:

If any of you are up for it, what I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.

Can you read 3D SBS video?

#12 Lunatic_Asylum

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Posted 01 December 2015 - 09:04 PM

I have 2 FPS on the minimap on my other computer (i3, GTX460)... This is not too adorable!

Edited by Lunatic_Asylum, 01 December 2015 - 09:04 PM.


#13 Troutmonkey

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Posted 02 December 2015 - 02:51 AM

View PostLuscious Dan, on 01 December 2015 - 02:09 PM, said:

Didn't they mention something about fixing performance issues with the HUD in the patch notes? It's possible they found a way to make the HUD update less frequently to draw less system resources.

If the frame rate for the HUD is a fixed fraction of the overall frame rate (no idea if that's how it actually works, just a theory), it could explain why the HUD is choppy for some. If you have a super-high frame rate (or if you lock it at 60) then the HUD would always be operating at a decent frame rate and look smooth to the naked eye. But if you are on a lower performance machine, and you live with 30 fps in combat, having the HUD updating half as fast would lead to visible choppiness for sure.

I think you're right here. My rig at home runs nicely at 50-60 fps, and the HUD is mostly fine. My rig at work runs at 30fps, and the HUD is choppy as heck.

#14 Lunatic_Asylum

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Posted 02 December 2015 - 03:47 AM

I tried disabling the Monitors feature, but the HUD (minimap and speed/jumpjet indicators) are choppy, giving out maybe 5 FPS on the fastest machine I have. (2FPS on the slow one). No overall FPS increase was noticed at all even with Monitors disabled.

i7@3.08GHz w/GTX680: 5FPS (choppy and eyes start to move jerking left and right as the map jumps) - maximum settings;
i3 w/GTX460: 2FPS (even arrows start to jump around; impossible to play) - minimal settings.

How do I shoot the video of it (freeware programs, please)?

Edited by Lunatic_Asylum, 02 December 2015 - 03:49 AM.


#15 NickTheHalfling

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Posted 02 December 2015 - 01:29 PM

View PostAlexander Garden, on 01 December 2015 - 03:46 PM, said:

The improvements to HUD performance in this patch did come at the cost of a slightly reduced update frequency on the HUD elements. We made what we determined to be an acceptable trade-off, but it looks like the differences may be more noticeable under certain conditions or for the eagle-eyed players.

Now that the change is in the wild we're going to keep an eye on the feedback to see if we need to pull this back, but it's worth pointing out that these changes have led to an average performance boost between 5-10 fps for a wide range of machines. Ideally we would prefer to keep that performance boost in place.

If any of you are up for it, what I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.


Hi there! I thought I'd at least tell you that as a laptop user (750M Nividia, dunno what my CPU is), I went from averageing 15-20 FPS to getting 50-60 FPS. When I look at the map, I can see everything move smoothly, same with my heat bar and gauss charging meter. Thanks so much for the update and optimization.

#16 Frytrixa

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Posted 02 December 2015 - 03:19 PM

Yup same here.

During play it feels like something is wrong, something stuttering.

#17 Troutmonkey

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Posted 02 December 2015 - 03:58 PM

View PostAlexander Garden, on 01 December 2015 - 03:46 PM, said:

I need your help to determine is just how noticeable these changes are on your end. If possible, some video showing the severity of the issue on your client would be helpful.

Choppiness is very noticeable, but seems relative to the games frame rate.





Rig:
AMD 1090T
16GB RAM
MSI Lightning Radeon 6970 OC

Edited by Troutmonkey, 02 December 2015 - 03:59 PM.


#18 Alexander Garden

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Posted 03 December 2015 - 03:57 PM

Perfect, thank you. I was surprised by how noticeable that appears to be on your end.

Hot-fix is coming later this evening Friday morning that will pull back on some of the HUD changes. The performance boosts gained from the patch will go down a little, but we should still get an overall boost compared to pre-patch HUD performance. Hopefully we'll hit an acceptable balance here.

#19 Lunatic_Asylum

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Posted 03 December 2015 - 08:03 PM

Thank you, Alexander! I even had trouble figuring out how my speed changes because of the lagged HUD and was late with throttling up and down sometimes! (It is not a major problem though).

Edited by Lunatic_Asylum, 03 December 2015 - 08:04 PM.






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