

Save Mwo. The Best Game Ever Made.
#21
Posted 01 December 2015 - 09:25 PM
1. Twitch shooting is going to be way down with this patch.
2. Tank movement. I can't tell you how many people that haven't played with this system before never get beyond the first 25 matches.
3. Being good against T4/5 players isn't saying a whole lot. Sorry T4/5'ers but its true.
4. When they come in and realize how bad this game is for sniper/rambo players (ie when they move out of T4/5) most of them will probably rage quit.
#22
Posted 01 December 2015 - 09:31 PM
I can post the words if you like, but it's better in audio. I have an accent after all :-)
#23
Posted 01 December 2015 - 09:33 PM
#24
Posted 01 December 2015 - 09:34 PM
Even silver scrubs in general are trying to rank up hard and working as hard as they can to do so. The mentality in that game is not COD... which seems to be the funny thing for me I guess. If you expect your COD knowledge to work in MWO, no... but CS:GO or Elite:Dangerous... wow, definitely.
#25
Posted 01 December 2015 - 09:40 PM
Envisage, on 01 December 2015 - 09:09 PM, said:
Would you like me to do a Welcome to the NEW MWO video, angled at you vets? I have time today... but it would be at least 15 minutes long of talking. I can't get THROUGH to you guys in 5 minutes unfortunately.
Well he got one thing right
Problematic lights for 20 seconds
Until he meets my Oxide
#26
Posted 01 December 2015 - 09:57 PM
the skill level at the top is downright brutal and you will often have 5+ mechs focus firing you to the ground in less then a second for the crime of peaking at the wrong time at the wrong spot.
alot of high level play has to do with being a wicked good shot and being able to almost read your opponents mind, knowing where and how to set an ambush before the first enemy is even spotted.
not saying your wrong/nubz or anything but again try to get into a group match against the likes of SJR/Lords the top 228 players or the like then come back and tell me the game is easy.
Edited by Mellifluer, 01 December 2015 - 10:00 PM.
#27
Posted 01 December 2015 - 10:06 PM
Honestly the issue with lights is a result of communication.
What should be happening is when a light attacks what it THINKS is a juicy target, that target in question should go defensive and rely on their team mates who are at 200-500 meter range to HAMMER it.
Look, if you're fighting something fast at 100 meters, it's lateral motion is extreme. The visual distance it covers from left to right, rather than its actual ground movement. The perception of it, that is.
At 500 meters, that lateral motion on your screen, which directly relates to how hard it is to track and predict, is MINIMAL. Lights just evaporate under fire from team mates, but will jink you all day if you are the primary target and they're dragging you into a circle war.
Why fight a war where the enemy has the advantage, when your ally has ALL the advantage and SHOULD fight it for you? WELL, because your ally doesn't even give a **** about you or the win basically, that's very much about to change.
To Mellifluer.
This video is in direct communication to the new players who will be at tier 5 and 4 and 3 for a long time due to the way the tier system is a bit of a grind (unless you can group drop in full 12's and murder ball farm).
If you're silly enough to solo or 4 man drop, you are going to face a lot of rank downs lol... no matter WHAT you do in the game. I'd HAPPILY group up with anyone in the upper tier, but there's no guarantee that if you come with a decent 12 man, that you will face a decent 12 man.
I've played with some of the best in the game in pre-mades, and against some of the best. Quite a lot. Unfortunately, NEVER with the best vs the best. THIS may and well honestly, is a fair point. But that seems like a direct thing that PGI needs to address?
Anecdotally I remember my first game in a random group drop vs 228 lol. I was in my cheeky little harassment scout and I tried to do my poke plays that seem to infuriate most players into going to the wrong spots and splitting up.
Not only did they refuse to split up, they put my torso's ALL of them, to red in a heart beat.
I definitely adjust my play style when I see recognizable units in play. But for the majority of it, it isn't hard.
Please also try not to misquote me, I said NOT that hard. Not EASY. There IS a difference right?
#28
Posted 01 December 2015 - 10:10 PM
His solution was "Don't do this, just walk around it". He obviously hasn't encountered enough mech jamming pebbles that you can't even see to "walk around".
His rose colored glasses are nice though.
#29
Posted 01 December 2015 - 10:11 PM
come on now.
#30
Posted 01 December 2015 - 10:31 PM
Communication is poor because it has no reward. There isn't anything like an 'economy' in CS like there is in MW:O. The grind serves a different purpose. The cold, hard, poorly designed truth is that it's generally going to pay you better to not tell anyone and secure the kill yourself than it does to tell someone who gets the kill or, more likely, when 3 teammates all suicide-rush the target hoping to steal the kill first.
People who play CS GO (like me and probably a couple thousand other people who also play MW:O) are likely going to show up here and play as poorly as you do. While it's possible they may also do what you do, which is play poorly, lose more often than others and then blame everyone else while talking about how good they are (without, oddly, doing good) I suspect they'll just end up like....
everyone else who plays MW:O. You're entertaining though and while you seem to have a real need for attention and affirmation (negative or positive) and so feed these 'PAY ATTENTION TO MEEEEEEEE!!!!!!' threads enough to generate some giggles I would say you should let it rest for a day now and then, so everyone doesn't burn out on what entertainment you are good for.
#31
Posted 01 December 2015 - 10:37 PM
Envisage, on 01 December 2015 - 10:11 PM, said:
come on now.
problem with getting caught up on underbrush is that its infuriating that a 5 story+ mech gets stuck because it cant lift its knee high enough to simply step over small rocks.
mostly its a problem with movement archetypes.
#32
Posted 01 December 2015 - 10:39 PM
...
[color=#959595]Communication is poor because it has no reward. There isn't anything like an 'economy' in CS like there is in MW:O. The grind serves a different purpose. The cold, hard, poorly designed truth is that it's generally going to pay you better to not tell anyone and secure the kill yourself than it does to tell someone who gets the kill or, more likely, when 3 teammates all suicide-rush the target hoping to steal the kill first.[/color]
It makes me wonder how hard you guys have been "carrot on a stick'ed".....
CS:GO has no grind except to WIN. There is no economy, yet it is one of the most played games in the world AND it has a constant influx of new players.
Perhaps if everyone decides to stop chasing the carrot, so will this game...
???
#33
Posted 01 December 2015 - 10:41 PM
Edited by El Bandito, 01 December 2015 - 10:41 PM.
#34
Posted 01 December 2015 - 10:45 PM

#35
Posted 01 December 2015 - 10:48 PM
Envisage, on 01 December 2015 - 10:06 PM, said:
Honestly the issue with lights is a result of communication.
What should be happening is when a light attacks what it THINKS is a juicy target, that target in question should go defensive and rely on their team mates who are at 200-500 meter range to HAMMER it.
Look, if you're fighting something fast at 100 meters, it's lateral motion is extreme. The visual distance it covers from left to right, rather than its actual ground movement. The perception of it, that is.
At 500 meters, that lateral motion on your screen, which directly relates to how hard it is to track and predict, is MINIMAL. Lights just evaporate under fire from team mates, but will jink you all day if you are the primary target and they're dragging you into a circle war.
Why fight a war where the enemy has the advantage, when your ally has ALL the advantage and SHOULD fight it for you? WELL, because your ally doesn't even give a **** about you or the win basically, that's very much about to change.
yeah this right here tells me you have a lot to learn about MWO. I want my target and his friends to target the squirrel :>
Much easier to win this way when you have 5 mechs targeting a Jenner who has gone defensive while the my friends salivate at your juicy rear's

Edited by Darian DelFord, 01 December 2015 - 10:50 PM.
#36
Posted 01 December 2015 - 10:55 PM

#37
Posted 01 December 2015 - 11:18 PM
HUZZAH fat4eyes. Great attitude.
#38
Posted 01 December 2015 - 11:19 PM
#savemwo fail.
We tried this. It failed.
#39
Posted 01 December 2015 - 11:25 PM
#40
Posted 02 December 2015 - 12:09 AM
I just hope they're stupid/brave enough to join the IS side, or we will definitely never have balance.
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