Envisage, on 03 December 2015 - 08:13 AM, said:
sycocys
I'm open to you explaining why a hard limit has any effect on a players decision making process. Engine crit mechanics don't work in the game. You can shoot small pulse lasers 1000 times with a class 7 targeting computer and never crit the engine out. although you can crit ammo and other components easily enough.
I wouldn't even know what to google in order to try to understand what importance you place on this hard cap. Being cryptic about it doesn't prove a point either.
Oh, you can Crit engines just fine, like the cockpit, life support, actuators and such. They have no effect aside from 15% extra damage and Crit Padding.
Most are at 10HP, with the engine at 15 hp.
Mycrus, on 03 December 2015 - 08:39 AM, said:
le sigh... mr. game mechanics... le sigh..
not even close this time...
there is a golden 20m sweet spot where even NORMAL radar can lock-on ECM...
again iirc.. it is 180m to 200m... that tiny sliver..
mounting Advanced Sensor Module increases that to 180m to 250m...
so you can lock-on to an ECM mech... with no counters, by just being in that sweet spot...
ughh... this just proves that you know nothing jon snow.
The cause is the Magic Jesus Field which quarters sensor range. So, MJF is from 200m to infinity, which the Jesus Box was cut down to 90m
So, you can target from 90 m to 200m by default, without disruption.
TheSilken, on 03 December 2015 - 09:32 AM, said:
I am interested in McGral18's questions. He knows the game more than PGI does when it comes to how it operates.
I think he's done alright so far.
Let's ask him about the Crit system...how he understands it. It's not simple.