pwnface, on 02 December 2015 - 11:35 AM, said:
The math for this has already been done, the damage per tick is higher for Clan lasers with like 2 exceptions including the IS LPL. This is barring any quirks though, having laser duration quirks significantly increases the damage per tick values.
And yet the Heat per tick, recycle time and total on target time all favor the IS. Which when you reach the mid range 500m > 200m having faster fire rates, firing shorter bursts, and lower heat all = more damage output in a shorter period of time. Typically that means dead opponents.
But hey if you aren't rolling your damage or running XL engines and crying about how fragile you are when you COULD be running a big ole standard engine and the HIGHER DAMAGE PER TICK IS LPL in great masses (3 before ghost heat) Which is 33 Damage per cycle at 21 heat and you CAN get 5 on a marauder compared to the comparable 2 Clan LPL at 26 damage and 20 heat per cycle
Then add in all the -duration -recycle time quirks you have on IS mechs and you are firing faster for more damage for a longer period of time (now with improve higher heat cap[why exactly does a lower heat weapon using style need the higher total heat cap])
And you can see why clan pilots hold you IS whiners in contempt, when you heat management, time available to roll damage and pin point accuracy of your weapons are all superior thanks to the shorter burn cycles.