Is... Is Laservomit Gone Tho?
#1
Posted 01 December 2015 - 10:36 PM
But I just had a few matches with my carry-harder laservomit mechs (Nova, Warhawk, Black Knight), and... well, I still got higher scores than with any other mech that I've tried out (except for my 4xLRM15+A Awesome, which is still going strong).
I'm kind of wondering if, when the dust settles and everyone's had a bit of fun with their 2xAC2 Cicadas, 3xAC5 Marauders and SRM Catapults... is good old fashioned laservomit still going to dominate until PGI finds a replacement for ghost range? "Now with 90% less gauss rifles"?
#2
Posted 01 December 2015 - 10:38 PM
Gauss vomit has been nerfed a bit, but dual Gauss Whale is just as scary as before. I am gonna have some fun with 6xCUAC2 Whale though.
Edited by El Bandito, 01 December 2015 - 11:10 PM.
#3
Posted 01 December 2015 - 10:47 PM
#4
Posted 01 December 2015 - 10:51 PM
LL FTW
#5
Posted 01 December 2015 - 10:52 PM
So... I guess not?
Edited by Sader325, 01 December 2015 - 10:52 PM.
#6
Posted 01 December 2015 - 10:54 PM
#7
Posted 01 December 2015 - 10:56 PM
It'll all settle down in a week and you'll see what the new meta is.
#8
Posted 01 December 2015 - 11:10 PM
#9
Posted 01 December 2015 - 11:15 PM
Post patch is the top image. (on Edit) slight error on Thunderwub. Alpha heat with ghost is 38% on Caustic.
Also Top Dog 42 alpha 20 DHS
TDR-9SE 37 alpha 19 DHS
Edited by Spheroid, 01 December 2015 - 11:44 PM.
#10
Posted 01 December 2015 - 11:17 PM
That shits hilarious. 3 LPL 5 MPL.
Less heat than your setup.
#11
Posted 01 December 2015 - 11:19 PM
#12
Posted 01 December 2015 - 11:20 PM
But hey, I had to switch out lights and mediums...thats progress right? (but wait I switched them out with "The quirkening" now im switching again? Meta upheaval is "balance" right?)
#14
Posted 01 December 2015 - 11:23 PM
#15
Posted 01 December 2015 - 11:27 PM
Lasors still are viable but no matter what...looks good so far.
#16
Posted 01 December 2015 - 11:28 PM
Instead of delaying the Play Test until they could fix that, they scrapped infotech till "later" and pushed forward a requirk and minor stat changes. along with a mastery nerf.
Which of course we pointed out was OP forever ago, and pointed out it was linked to the 3 chassis dealie, and instead of fixing that, they just nerfed your bonuses, making it even more annoying to master mechs (since you dont get as much benefit at the end of the grind).
#17
Posted 01 December 2015 - 11:30 PM
Srms are definitely good now though, and gauss is probably out. So there will be changes.
#18
Posted 01 December 2015 - 11:36 PM
5th Fedcom Rat, on 01 December 2015 - 11:23 PM, said:
This argument is flawed on so many levels.
Here's an otter for your trouble.
#19
Posted 01 December 2015 - 11:41 PM
I played my direstar yesterday and its a 100 tons of awesome.
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