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Hey Guys. Youtube Mwo Thing If You Would Support?


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#41 Moomtazz

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Posted 05 December 2015 - 08:56 AM

Envisage, I know where you are coming from as I am a former CS player (starting with Beta 4 through Source, 1999 - 2006 or so? Plus a short stint of CS:GO over the sumer in which I was accused of hacking about every other match. It is amazing how the twitch skills don't really get lost even at 43 yrs old. Plus no new maps!). Things like comms, teamwork, no-peeking, etc translate to MWO and just about any game for that matter.
However MWO has really worked to kill the twitch aspect of a FPS game. Projectile speed and heat are what brought about the current laser meta.
As far as your LRM question, one or two LRM carriers are pointless as they are easy to avoid. 3+ LRM carriers assisting on the same target can be brutal. There is no skill in it but the LRM targeting mechanic allows multiple players to focus fire the same target without any of them having to actually see the target or be exposed to enemy fire.
Tier 2 and above you rarely see LRMs.

I can't fault you for what you are trying to do but it's obvious to me you are a youngish fellow and need to gain some humility and experience before jumping into a community and assuming you know more about the way things work than the people who have been playing the game for a couple of years now.

I hope you can take my criticism as instructive, as that is all it is meant to be. An honest assessment and not a flame.

Edited by Moomtazz, 05 December 2015 - 08:58 AM.


#42 MechB Kotare

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Posted 05 December 2015 - 09:02 AM

Im sorry but what?

you play this game for 2 weeks, and yet you have the audacity to think that you are experienced enough to provide us with legitimate new players video guide?

Sorry. But no.

#43 TheSilken

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Posted 05 December 2015 - 09:10 AM

SCHOOL IS IN SESSION BEOTCHES Posted Image


View PostEnvisage, on 05 December 2015 - 08:23 AM, said:

Whats your opinion on LRM's in detail. If you have to use them, how do you use them? If you're in command and designing a 12 vs 12 skirmish, how do you place lrms?

LRMs are second rate weapon systems that I would not bring to a 12v12 skirmish. The reasoning here is that:

A ) LRMs do not deal direct damage, as in they are unable to hit specific components of a target mech and that they take significantly more time to reach said target in order to deal damage. In a 12v12 situation where I get to build a team I'm taking direct fire weapons over LRMs since I can have my team focus fire not only specific mechs, but also components such as CT, Legs, or ST in case of an XL mech. With direct fire we can focus fire any of those components off much quicker than if we used LRMs which is a priority in any fight since quickly gaining a mech advantage is more valuable (generally) than having dealt more damage but having it spread out all over the target(s) that we decide to devote resources and time towards downing.

B ) LRMs are easily neutralized. In a pre-made 12v12 game we are going to have ECM coverage and usually a lot of it since it helps out with long range trading by not giving the enemy the ability to see our paper dolls (unless they scout us but we can focus fire that scout down quick), allows us to more easily flank since no red Doritos will be giving away our position (unless, again, scouted but we can put down that scout quickly), and because it negates missile lock-ons which helps protect against LRMs and SSRMs. But only 90m radius on ECM? So what in a pre-made we are organized and we stay close. That 90m radius we can work around and it will limit your LRMs effectiveness. Also, any competent player can take cover from LRMs and if Radar Deprivation is taken is nearly as effective as ECM. A well set up firing line will be able to deal consistent and accurate damage against your LRM team with minimal return damage if ECM and or cover are present. Lastly, we can simply close on you. IS LRMs have a minimum arming range of 180m and Clan ones drastically drop off in damage output within that range. With cover and or ECM we can simply get in your face and tear you apart since you won't be able to hit us within that range nor effectively escape us once we are on top of you.

C ) Teams without LRMs can spread damage out among the team more easily. The reason why here is because due to the LRM boat's inherent weakness to direct fire their best option is firing missiles from behind cover to hit the enemy. This means that these mechs are not rotating in to absorb any damage with the rest of the team to allow crippled mechs a breather. Because of this fact you have one of two scenarios that will play out; 1) you have some direct fire mechs but since they are at a large disadvantage against a full team of direct fire mechs they will be knocked out with very little damage returned to the enemy team at which case the LRM boats are rushed and killed. 2) you have gone almost entirely LRM boats at which case you go straight to the second phase and meet your assured demise once the enemy team sets up a firing line on you and or rushes you.

View PostEnvisage, on 05 December 2015 - 08:23 AM, said:

Joined question. is AMS valuable, if no, why, if yes, why.

AMS can be valuable but only if a majority of the team takes it and if the enemy takes a significant amount of LRMs. AMS only works effectively in large groups since each AMS shoot down only a few missiles per salvo. But again, this only matters if the enemy team devotes a significant amount of tonnage to LRM boating. When you combine that fact with the fact that ECM and cover can both neutralize LRMs the overall usefulness of AMS is diminished even further. Why devote a minimum of 1.5-2 tons (.5 for AMS 1-1.5 for ammo) to AMS when I have the options to take an ECM suite for equal to or less tonnage, can use cover for free, or could tack on an additional weapon system/ammo/heatsink(s)/larger engine and still be just as effective if not more than if I had taken an AMS system? Basically, AMS is useful in specific scenarios but is ultimately not useful/valuable overall because other options are just as capable in its specialized scenarios and are also useful in nearly all other ones too making them the better choices.

View PostEnvisage, on 05 December 2015 - 08:23 AM, said:

Is Tag useful? Whos should carry it if yes?

TAG is useful in that it shortens the lock on time required for LRM and SSRM boats, thus allowing them to deal damage quicker. Unfortunately, since LRMs have been explained to be sub-optimal weapons (especially in a pre-made 12v12 match) the use of TAG with them is ultimately a waste also since you are devoting even more tonage towards a flawed system. This leaves TAG with its only practical use in these situation, helping the SSRM boats. SSRM boats are very effective Light/Medium mech hunters since they deal alot of damage that, although spread out, is enough to punch through any Light/Medium in only a few salvoes. Because of SSRM's effectiveness in being used like this TAG is basically a necessity since it allows you to increase your DPS by reducing lock on time. I would definitely take a few (1-3) Streak boats with TAG in a 12v12 depending on the tonnage restrictions. If a lot of Heavy/Assault mechs and very few Lights/Mediums then maybe only 1 if at all since their effectiveness against the larger mechs is not as optimal as a good direct fire build with accuracy.

View PostEnvisage, on 05 December 2015 - 08:23 AM, said:

Is Narc useful. Who should carry it if yes?

Again, in certain situation yes. But the problem with NARC is that it caters to LRMs which are very ineffective in a pre-made 12v12 game. Add in that it weighs 2 tons, requires ammo, and does not have long range, ultimately it is a disadvantage to take. Only Lights are effective at employing NARC but I would rather have a specialized Sniper or Hunter Killer Light than a NARCer because they are able to actively help the team deal damage which is what gets you the mech advantage and wins you the game. If you aren't contributing damage you aren't helping your team win.

View PostEnvisage, on 05 December 2015 - 08:23 AM, said:

If you have answered NO to all of this. why?

And yes. This is a direct test of the meta, and how you engage it. You want to talk about optimised builds. Let me see a glimpse at your idea of optimization and where you draw your opinions from before we go any deeper. The LRM's are an EASY one.

Ideas of Optimization:

Direct fire builds all the way whether long range, medium range, or short range. Whatever one you pick the team absolutely must focus primarily (but not necessarily entirely) on that direct fire range bracket, if you mix and match your team is at a disadvantage to all the specialized ones. SSRMs are an exception to this when it comes to hunting Light/Medium mechs. SRMs are counted as direct fire.

Focus your builds around 1-3 weapon systems that work well together. Having a wide range of weapons or weapons that don't sync well will limit your damage output. In your build for example ER PPCs and Small Pulse Lasers are not entirely optimal due to the heat output. A Gauss or LPL instead of the ER PPCs would be better.

Aim for 1.3 heat efficiency on all builds except laser vomit, which you can go down to 1.2 on even. Anything less and you will overheat much too quickly limiting your contribution to the team, especially on hot maps such as Terrible Therma.

When you "sword and board" (have a shield side) you almost always do so on the right side of the mech, not the left, since most mechs are right sided. This means that if you want to be able to effectively help your team you need to trade with them not running an extra 20m out to expose the left side of your mech. The ONLY time you do it on the left side is if the mech is INCAPABLE of running something similar on the right. I don't care if it has 1 less Energy hardpoint, fit that f*cker on the right side. Posted Image

Mechs should use as many high mounts as they can with the longest ranged weapons having priority over shorter range ones. This is so that you have to expose less of your mech in order to fire. For example your Ebon should have the ER PPCs up top on the left torso but instead you have them in the arms limiting their effectiveness.

Don't waste tonnage on less important aspects. Running full armor isn't always needed, don't be afraid to shave off or even remove armor entirely off of limbs that are less important. Also, don't waste tonnage on Targeting Computers or Command Consoles unless the build has sufficient heat management and damage potential. If you limit either of those you are hamstringing your DPS and Alpha capability. Lastly, if you have a bit excess heat management you can shave off an extra heatsink or 2 to get more ammo/weapons/or armor depending on the build.

There are others but I think this is enough for now. If any of my fellow comp players would like me to edit some stuff or add some I will gladly do so.

Source of Opinions:

Unlike you I have participated in competitive games in MWO. My team won NA Division B in MRBC League and I also personally won 2nd place in a 1v1 tournament so I have a fair bit of knowledge when it comes to the game dude. Now there are many others that play this game that know more than I do so seeing as I know way more than you I would definitely be seeking their advice and following it as opposed to being stubborn, arrogant, and plainly insulting to them by refusing pretty much all they say to try and help you.

If you would like to have a real example of all this then I suggest that you go and get 11 other players, run your LRMs, and I'll grab 11 direct fire ones and we'll run 10 games. If LRMs are optimal/viable then they should win 4-6 of those matches at least. If you prefer not to then that is ok too man. I just hope that you actually listen for a change and humble yourself before someone else has to.

Edited by TheSilken, 05 December 2015 - 06:27 PM.


#44 Robot Kenshiro

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Posted 05 December 2015 - 09:20 AM

This guy has some good points and bad points. Im no expert. Nor am i a pro. His videos are decent. Overall tier mm is random at times. Saying that ppl i his tier maybe new or crap or whatever. But their are legatimately good low tier players out there. Who CAN play.
His comms are good. I gave up comms and started typing again as most matches i play the coms are silent. I only use it if someone is actually talking for once.
Advice on builds andnover gameplay. While im no expert some points are valid some points need calarification and more knowledge on how certain mechs play.
I know for myself. If i pilot my phract or banshee or dwf or timber....i know how the pros use theirs....but the way how i use mines is purely ny decision for my style of play. I still boat lrms...i still boat the 4 gauss dire and 4 uac20 dire from the days of invasion where everyone who saw this beast was wowed. But no its not even an issue for they are lol builds.
I like lol builds. I like meta builds. I like mixed builds. What i dont like. Is ppl telling me how to use my mech when i already KNOW what its capable of.

So envisage. Yours videos. Are good. You show promise for making good tutorial videos for the upcoming release on steam. All i can say is. Be sure to research how mechs play from head to toe. As the vets and pros who play these mechs more then they drive their cars will pick at you...even me lol.
For giving advice wrongly on how mechs play certainly can upset ppl who know these mechs inside out. Im not saying you arent skilled or anything. You pilot well and communicate good.
All in all. Good stuff mate. See you on the field o7

#45 TheSilken

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Posted 05 December 2015 - 09:55 AM

Responded Envisage. Enjoy the short novel lol.

#46 RunWithRandoms

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Posted 05 December 2015 - 10:47 AM

Reading, I was busy recording, and now encoding, after watching back first to make sure I didn't say anything too abrasive, a 5 game in a row, video, just for you.

Should I email it to you or youtube it?

It explains some **** to you that you do NOT understand, what so ever.

#47 TheSilken

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Posted 05 December 2015 - 10:56 AM

View PostEnvisage, on 05 December 2015 - 10:47 AM, said:

Reading, I was busy recording, and now encoding, after watching back first to make sure I didn't say anything too abrasive, a 5 game in a row, video, just for you.

Should I email it to you or youtube it?

It explains some **** to you that you do NOT understand, what so ever.

YouTube it. I want others to see it. I'm interested to see what you think that I don't know considering the fact that you have never done a 12v12 pre-made.

Edited by TheSilken, 05 December 2015 - 10:56 AM.


#48 RunWithRandoms

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Posted 05 December 2015 - 11:18 AM

Responding to the first half, as when you watch the last part of the bloody hour long shenanigans, you're going to see that I am so tired I even forgot to turn the mic back on when I got back from afk and alt tabbed directly into the game.

You missed an EPIC rant. I may have even swore a few times lol. So tired, maybe a little irritable, but still in good spirits.

Do you know why you don't understand LRM's?

Let me enlighten you upon a few facts that come from 3025 Btech, upon which this game was designed. Now, you can say it's different in real time, which of course it IS... but, not that terribly different.

First fact. In megamek stats are taken from all matches in order to adjust BV of said mech. LRM boats always have a lower BV than standard rating. The reason is that an LRM boat is always a poor performer, except in the case of the LongBow, which is an average performer at BEST. Why?

Welllllllll... get your head around this. LRM's are not about damage. They are about area denial and engagement options. They do not work well from one point of fire, as the area denial is SO limited, that it is simply a small annoyance, or just another tactical choice for your opponent amongst the chaff of small considerations. The LongBow on the other hand packed SO many LRM's if used with aggressive positioning was a bit of a beast, although lightly armoured. How did THIS affect it's BV rating being more stable? Well, it was used by the upper tier very rarely, but when used, it was used as MID range LRM's. It was a bait mech with the capacity to punch back hard. Nothing more. LRM boats have always been and always will be rather atrocious.

Mechs that use a single lrm 10-15 or 20, (less so the 20) tended to have inflated BV, this is because when used correctly, they offer optional engagement methods, and tactile battlefield support, as well as area denial. It allows you to control the pace of the game. This is not a game nor is Btech, that HAS to be over in 4 minutes. But you probably don't see that at all, due to your inherent "what I see work is what I do" approach to thinking. The lrm5 is and always was trash... but ****, I'll use it on specifically awkward mechs. I'll share a build with you sometime that's surprisingly effective.

Now your basic concept is that if you take 100 lrms, they are going to sit on 2 mechs. What you need to understand is that 2 points of fire give you no control except over timing. Isolated mechs that can not react tactically, because they are overly specialised in a static role. You are handing your opponent your battle plan on a platter. That is not only unwise, but disrespectful to your opponent. You should never assume the victory enough to think you can just "overwhelm" them. You might aswell say "you're just second rate" to them.

If you take 100 lrms in a 12 man lance, you want at least 5-6 points of fire. Yes, this costs tonnage, but not as much as you think. Because these are UTILITY weapons, they don't need a lot of ammo. At ALL. 1-1.5 tonnes at most per mech. Ideally this is spread across differing speeds, with the greater weight of lrms being on the slower mechs. THAT will enable many choices on the field with suppression, timing, support, threat, damage cluster on "protected" mechs etc etc etc.

But I wouldn't recommend 100 in a 12 v 12. rather about 120ish. spread out in uneven clusterings across 6 mechs that combined are capable of creating 200-300 meter spread angular coverage. Ideally one should be FAST... but I'll let you work your mind over WHY.

INCOMING MISSILE! hint hint.

Tell me you have tried, thought of, considered, seen, used, heard of, experimented, dreamt of, or even had a passing JOKE about this set up... Before you comment, take a 12 man and skrim someone. Use it. See for yourself.

Remember, lrm 10's or 15's preferably, 1-1.5 tonnes of ammo. multiple mechs. with preference to one fast flanker and slower mechs taking the tonnage hit to enable this.

Also. TAG is a relatively static fire weapon that shoots from under radar range unless the mech is ECM, most ECM mechs are very light and can be destroyed very fast if they slow down to steady a shot. It's a bloody great big laser pointer saying" HEY I WANT TO DIE". I don't recommend a spotter take it at all. Though you are right in it's application to SRM mechs.

However, further to missile meta, you're going to want to invest even MORE tonnage here. take 4-6 AMS, with 1/2 to 1 tonne of ammo. No more than this no matter what. You don't want a stupid crit location lingering there after all. I'll let you discover it's application if you are willing to test your boundaries and ideas. I know I am... I've been doing it constantly since joining the game.

Further more, NARC is amazing, but it is risky on a light and it also tends to fire on mechs that quickly take cover, whilst the fire line is not in a position to capitalize. Strangely enough, I want you to try NARC on 2 mechs that are heavy to assult, or considered a tank/flank guard/ relatively robust mech.

Now I understand tonnage is at an absolute PREMIUM in 12 man, due to the balancing factors. And this seems like I'm asking SO much of you. But go on mate, give it a shot.

But remember, take aim before you pull that trigger, I don't want you getting an ill opinion of it, for the sake of having no faith in it. Build it... think about it... engage with it.

Then tell me you know LRMS.

Or be lazy and opinionated, you'll be one upping me there.

#49 RunWithRandoms

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Posted 05 December 2015 - 11:26 AM

I'll read the other half when I wake up, and a 1 hour long video to youtube will take a long time on the internet here in australia. I'm out in the country at the moment, but I'll start it now, get a sleep, and post the link here tomorrow.

You really DID miss out on my epic rant tho lol...

5 game in a row explanation of META gaming, inbound.

also, the text is about LRM's. The Video is about your condescending "highly observational" opinions. Happy to educate you on both.

#50 RunWithRandoms

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Posted 05 December 2015 - 11:29 AM

To everyone else, I'm happy to attend to your onslaughts of outrage when I have woken up :-)

But yeah, was the video ok? Or was the description of shield arms incomplete/false. Also, video quality and sound quality... I had a feeling the sound was too low?

#51 RunWithRandoms

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Posted 05 December 2015 - 11:39 AM

clarification, if you double up one of those slower mechs with 2 lrm units, double up it's ammo.

#52 RunWithRandoms

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Posted 05 December 2015 - 11:47 AM

To Robert. An ace pilot in an LRM boat CAN redeem them, I'll admit to that. But it takes an exceptional application.

would 5 games in a row averaging I think 600 damage in LOL mode help?

#53 TheSilken

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Posted 05 December 2015 - 11:47 AM

The difference here is that I have actually experienced organized LRM teams and organized direct fire teams. You have not experienced either and are basing everything off of TT and theories. LRMs in TT/MegaMek (I have played both also) are completely different than in MWO. If you take a LRM drop deck in a 12v12 pre-made you will lose every single time unless the other team severely messes up. I offered a chance for you to test it and I will do it one more time. Grab 11 players, get them loaded out with however you want to run LRMs, and I'll take 11 direct fire mechs so that you can actively test your theories. Hell we could do it on Church of Skill so that the teams are balanced in terms of skill. Bring your LRM mechs and we will go direct fire. If you don't want to actually test your theories then that is perfectly fine but don't go around and say that they are fact when they are unproven and have heavy evidence that supports the opposite.

#54 RunWithRandoms

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Posted 05 December 2015 - 11:52 AM

Line it up. Give me 2 days with 11 other players. to adjust them and their trained habits. Happy to oblige.

Cause if you're going to sit back on the throne of experience, maybe you need a new experience.

#55 RunWithRandoms

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Posted 05 December 2015 - 11:56 AM

Also, I always take the place of lesser strength when proving a point. But you're a bit of a ****.

Give me an even match on player selection at the minimum. Unless you want to REALLY prove your point, then perhaps it's YOU who might want to take the place of lesser strength? Up to you... even up the teams, at the minimum.

Should be a lot of fun, and educational for one, if not both of us :-)

#56 RunWithRandoms

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Posted 05 December 2015 - 12:00 PM

Marack, I expect the players involved to be DAMN GOOD.

On both teams. Upper echelon only. After all, the condescension of this is from the place of "in the top tiers you can't do that".

Lets have an experiment of it. I don't think anyone here has ever done what I described, and ****, you're even getting a tactical analysis of the team! You should obviously wipe the floor in this right?

Marack, don't hold back with it mate. Get involved.

#57 TheSilken

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Posted 05 December 2015 - 12:04 PM

I will check with Heim and get a date for this Envisage. I will try for Sunday but if not then probably gonna be Friday. Teams will be made up of whoever shows up for Church of Skill. If he doesn't go for it then we will have to find other people which will take awhile.

Edited by TheSilken, 05 December 2015 - 12:07 PM.


#58 RunWithRandoms

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Posted 05 December 2015 - 12:05 PM

IRL matters, totally understandable.

185 minutes left on the youtube video :-(

#59 TheSilken

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Posted 05 December 2015 - 12:09 PM

View PostEnvisage, on 05 December 2015 - 12:05 PM, said:

IRL matters, totally understandable.

185 minutes left on the youtube video :-(

lol. YouTubing can be a b*tch.

#60 Robot Kenshiro

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Posted 05 December 2015 - 12:13 PM

Lol gee guys. Chill pill STAT. Secret code broken from all this. .. gimme a sec.... ive deciphered the code and the secret is........ *waits for magical text to pop up on screen*...... "its a game"......
Well ****.... lol come on guys. Keep the friendly fire down.





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