As far as the test for LRMs goes, I am going to assume you want the LRM team to have some LRMs as basically backup weapons. 1 or 2 launchers each with just a ton or so of ammo? I'm interested to see how it works with the new tighter groupings, but I'm pretty skeptical. They simply don't do enough damage for how spread that damage is and how easy it is to avoid.
EDIT: Finished watching the games. I'm guessing your point here is that you can get away with a lot of things in low tiers that you can't get away with when you're up against more skilled players? Not really sure but I think that's what it is, and you're right.
As far as drop calling, you do a decent job of herding pugs, but that isn't really how drops are called at a comp level. The drop caller is really more of a navigator than a micromanager, and each player has to make their own tactical decisions based on their position and the position of the enemy and the team's overall strategy. The strategic decisions are made for the most part before the match ever starts, with the dropcaller just choosing between reaction paths that have already been practiced beforehand and each pilot making a personal decision on how they can best implement themselves into that strategy.
You play and shoot pretty well, and I think you could be a damn good player, and maybe even a pretty good drop caller, but you do seem a bit arrogant. If you're looking to break into the higher levels of play, you're probably better off checking your ego at the door. Lord knows there are enough egomaniacs at the comp level already.
Edited by LordSkyKnight, 06 December 2015 - 12:11 PM.