

If We're Going To Nerf Gauss Rifles Into Oblivion...
#81
Posted 03 December 2015 - 01:58 PM
#82
Posted 03 December 2015 - 01:59 PM
Valar13, on 03 December 2015 - 01:47 PM, said:
You quoted the pre-edit, sorry. I was just asking the necessity of attacking every member of a rather large unit when you were arguing with one member of that unit.
So instead seems you are trying to distance yourself from your mans comments and not backing your unit member up or telling him to stfu. Cool.
Edited by Ghogiel, 03 December 2015 - 02:00 PM.
#83
Posted 03 December 2015 - 02:01 PM
ILYA MUROMETS 2 Gauss 3 ML CTF Ilya.
MAL-1P 2 Gauss 4 ML STD300 Mauler.
Will probably go with the Ilya though. Don't have a Mauler yet

#84
Posted 03 December 2015 - 02:03 PM
1. Click to begin charging the rifle. It takes [time] to charge, after which point the charge is held indefinitely.
2. Click again to discharge, firing the rifle.
3. Back to step 1.
If the rifle is holding a charge, critical damage will cause it to explode. When the rifle is uncharged, or you are out of ammo, it will never explode.
This incorporates the "Gauss isn't for brawls" philosophy, while getting rid of having to holding a mouse key to use it. It also maintains the explosion aspect without making it an unfair liability.
Edited by process, 03 December 2015 - 02:03 PM.
#85
Posted 03 December 2015 - 02:03 PM
Ghogiel, on 03 December 2015 - 01:59 PM, said:
Or should we all just assume from Odins' example that the rest of the 21.1 million Australians are short tempered shittards, and be continuously derogatory towards them too?
#86
Posted 03 December 2015 - 02:05 PM
Gauss has been pretty over powered for a long time.. Recharge takes skill to use.. I am not sure how i would feel about an increase.. maybe a slight one.. I dunno.. i would not be against trying it on test, but nothing really long.. maybe .5?
#87
Posted 03 December 2015 - 02:17 PM
Elizander, on 03 December 2015 - 02:01 PM, said:
ILYA MUROMETS 2 Gauss 3 ML CTF Ilya.
MAL-1P 2 Gauss 4 ML STD300 Mauler.
Will probably go with the Ilya though. Don't have a Mauler yet

So I've had the opportunity to do a little bit of testing now. The biggest difference I noticed was the torso twist nerfs. It's going to be a big deal on the Timby which uses the A torso with negative movement quirks. You can try Taro's more spread out variant from page two if you want which will negate it. I haven't experimented with it yet.
The weapon set itself seems fine. I've spent most of my time in the EBJ. It took me a little to get my eye in with the slower movement, but after that I didn't notice the Gauss charge too much. Compared to the laser vomit builds I've tried since the patch, it still seems stronger in a lot of ways. Most of my reservations aren't about Gauss, but the clan nerfs and IS buffs. I think the place to look for our next bread and butter heavy will be an overquirked IS mech but it's too early to know which.
IS Gauss boats with any degree of cooldown quirk feel about the same as before. The strengths are mostly from the related IS buffs on an already strong weapon system. At the mid-to-long range bracket, I'm not sure anything can compete with the Gauss vomit weapon combos. Ghost heat kind of limits full energy boating at that range for IS and Gauss still beats out AC IMO.
As for the builds you linked:
Mauler can do an asymmetric 2G, 3LL (or even 3LPL if you've got big balls) with a stripped arm. Makes for a pretty solid peak profile and ups your range.
Ilya was something we discussed during PTS4 but never experimented with (we were trying to find what heros to pick for our MRBC winnings). On paper it looked decent though. Mush had some crazy dual Gauss, LL build on it as well. Might be worth looking into.
Edited by Odins Steed, 03 December 2015 - 02:17 PM.
#88
Posted 03 December 2015 - 02:26 PM
Dimento Graven, on 03 December 2015 - 02:03 PM, said:
Or should we all just assume from Odins' example that the rest of the 21.1 million Australians are short tempered shittards, and be continuously derogatory towards them too?
How is anyone assuming anything about RRB?
#89
Posted 03 December 2015 - 07:00 PM
Ghogiel, on 03 December 2015 - 02:26 PM, said:
Your buddy seems pretty intent at constant shitflinging towards 1 unit and also intent on filling up my thread with garbage, so I think that says something about at least 1 person assuming things about another unit.
Edited by Pjwned, 03 December 2015 - 07:01 PM.
#90
Posted 03 December 2015 - 08:23 PM
Pjwned, on 03 December 2015 - 07:00 PM, said:
Still can't see how anyone is assuming anything about RRB. All he said is they are bads. Which is true. The other thing that is true is your OP and most of this thread is garbage.
#91
Posted 03 December 2015 - 08:45 PM
Ghogiel, on 03 December 2015 - 01:59 PM, said:
I have nothing do with what someone from my unit says. Dimento doesn't need me to back him up - he's perfectly capable of handling his own sh*t.
Ghogiel, on 03 December 2015 - 08:23 PM, said:
OK, so you're one of those. You go right on bein' an internet badass, Mr. Hidden Tier.
#92
Posted 03 December 2015 - 08:49 PM
Self-awareness is hard.
#93
Posted 03 December 2015 - 08:58 PM
Odins Steed, on 03 December 2015 - 01:30 PM, said:
Kind of like anyone who claims they're in contact with aliens from outer space.
Don't point me to a picture of the sky that someone else took and claim it's proof of your active intergalactic dialogs.
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Again, get over yourself.
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This is not inconsistent with my information gathering habits.
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When you mentioned how accurate it was for you PRE the last HSR patch, it jibbed against what was reported to me by others of high ping. It just happened to be in that same portion of the conversation that vids were being mentioned too. I'm not calling this a comprehension error, just a simple run of the mill miscommunication.
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I asked for vids because if everyone else was correct, and yet you had different experiences I wanted to see all the circumstances of your differing results. That's not an unreasonable request.
And note, when YOU asked for MY vids, hoping to catch me in some sort of hypocritical conundrum, I very promptly provided you a link and politely invited constructed criticism. It's not like I go out of my way to NOT practice my own preaching here.
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Yeah, hypocrites.
#94
Posted 03 December 2015 - 09:10 PM
No... Gauss is just fine. Deal with it.
#95
Posted 03 December 2015 - 09:22 PM
Valar13, on 03 December 2015 - 08:45 PM, said:
...
Maybe you haven't noticed yet, but at the bottom of my banner there it states:
"Anything I post on these forums is my own opinion and does not reflect policy or procedure of the Robinson Rangers. Any complaints or insults should be directed solely at me."
That's been there since I created my forum profile, I have stood by and practiced it consistently since.
#96
Posted 03 December 2015 - 09:25 PM
k05h3lk1n, on 03 December 2015 - 09:10 PM, said:
No... Gauss is just fine. Deal with it.
The only change to the gauss was adding 1.5 seconds to the reload time. As far as the documentation provided goes, nothing else was changed, not HSR, not hit detection, not hit boxes, nor any other stat or system involved with firing a gauss and registering damage.
Give us some details, because my experience is other than an EXTRA 1.5 seconds between shots, it is as accurate as it has ever been and suffers the same level of hit detection, hit box, et al issues as every other weapon in the game still suffers.
What are you seeing that's "better" about it?
#97
Posted 03 December 2015 - 09:28 PM
Just make the reload time 5-6 sec. and remove charge mechanic, thx.
#98
Posted 03 December 2015 - 09:57 PM
Captain Stiffy, on 03 December 2015 - 09:22 AM, said:
Good lord, what's the view like from whatever basement tier you are dwelling in?
Before the nerf it had better DPS than one other ballistic weapon, and that's a single AC 2 weighing 2.5x less than a Gauss.
Now it has the worst DPS of any ballistic weapon in the game - even though it's the heaviest, which is ridiculous for a weapon that weighs 12/15 tons.
On top of that, as a ballistic weapon it is further nerfed when there are across the board structure buffs given out - now you need more ammo to cut through all of that, you need to hit with more shots to bring mechs down.
Whatever goofball though nerfing Gauss would help change the meta has failed.
This will just push people more towards laser spam, as all of the other mid-range competitor weapons and builds continually get nerfed.
Edited by Ultimatum X, 03 December 2015 - 09:57 PM.
#99
Posted 04 December 2015 - 12:21 AM
"[color=#959595]First, you get that the part you quoted is about why uploading is problematic for some but not others right? Second, mate, that's not how this works. Not only is the ping difference extreme (~100-150 vs ~250-300) to North America it's[/color]not relevant at all to uploading videos. "I
I also want to know what ping you play at and in which servers. you Do know that the ping being that high makes it very different to aim and Hit with the gauss right? Or you're condescending enough that you think Dimento is stupid enough to ask for ping wrt to uploading instead of gauss hit rec.
#100
Posted 04 December 2015 - 12:32 AM
Ghogiel, on 03 December 2015 - 08:23 PM, said:
Thanks for continuing to spew more garbage and derail the thread.
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