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Who Wins The Mech Scale Lottery? Scale Comparisons Listed, Requests Welcome.

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#1 Mcgral18

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Posted 03 December 2015 - 10:55 PM

Apparently this might be important:

Quote

Some material posted is copyright © 2012 Infinite Game Publishing Inc. / Édition Jeux Infinis Inc., Piranha Games Inc. and/or their respective licensors. All rights reserved. MechWarrior® is a registered trade-mark of Microsoft Corporation. All other trade-marks are the property of their respective owners; ® or ™ as indicated.


Now to pretty robots and monstrosities I may or may not get around to fixing:

So, with the release of the MAD, I got curious seeing it next to the Nova. I decided to open them on top of each other in Blender...results were interesting:
Posted Image
Wider, nearly as tall, and altogether similar size, despite the MAD being half again as massive (weight wise).

Rest of the comparison:
http://imgur.com/a/zONdO
I should probably remake these, as someone showed me the wonderful Orthographic mode, which removes some of the perception bias...but they're still evident enough.

The second request as a Victor VS the MAD:
Posted Image
Dat 5 ton difference
Album:
http://imgur.com/a/epm5J


Here's the Cat trio: MAD, Cat and MADCAT
Spoiler

On a related note, the Catapult VS the Madcat:
Posted Image
I simply cannot hide the majesty of this abomination behind a spoiler tag...
The Timby's ears are, in spots, larger than the original (Sad)Cat's Tumors.

And just because, the MAD&CAT
Posted Image
Can you spot the 75 ton Marauder inside that 65 ton chassis?


It's...well, pretty funny, I find. Quirks help, of course, but can only go so far.

How does the MAD compare to other 50 tonners?
Well...
Posted Image
Posted Image
It is admittedly longer.
Rest of the album, Cent and ENF comparison:
http://imgur.com/a/VF2ZL

There was a request for a Shad VS Treb, clash of the Medium Titans
http://imgur.com/a/gRQ3Z
Posted Image
Remarkably similar, all things considered.

Forgive the broken textures...I tried doing the same thing 3 times, then accepted it. Some mechs work, others don't.

There was also a request for the GrassHopper VS the HGN...but they came textured as metal monstrosities...but their size should still be relevant:
Posted Image
http://imgur.com/a/IbCPo

Large width difference, but eye to eye...seemingly saying "Please Kill Me..." GodMechaCthulu that looks terrible...

Last request was the Dragon (60) VS the Jagermech (65)
http://imgur.com/a/1SC5q
Posted Image

Biggest thing that really jumps out? Gun to cockpit ratio.
Dragon of course has more pressing issues, bandaged with Quirks.


Feel free to request a comparison, perhaps you can find the worst scaled mech in the game.
I think I'll try Stalker VS MAD tomorrow, with the Catapult thrown in for added insult to injury.
65-75-85
Guess the biggest?



In other news...I have no sense of continuity at 2 in the morning.
Oh well. Pretty robots.
And monstrosities...I should learn to fix that...

Edited by Mcgral18, 04 December 2015 - 05:51 PM.


#2 Deathlike

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Posted 03 December 2015 - 11:04 PM

Request:
ALL THE MECHS
/meme

I would actually like them to rework the Mist Lynx's arms... not necessarily for scale... but primarily placement. A fair # of mechs are affected by this monstrosity (CTF-4X - can't think of any others off the top of my head).

#3 El Bandito

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Posted 03 December 2015 - 11:05 PM

Well done.

Posted Image

#4 the hedgehog

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Posted 03 December 2015 - 11:07 PM

It's tiny. Posted Image

#5 Bishop Steiner

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Posted 03 December 2015 - 11:08 PM

View PostMcgral18, on 03 December 2015 - 10:55 PM, said:

So, with the release of the MAD, I got curious seeing it next to the Nova. I decided to open them on top of each other in Blender...results were interesting:

And monstrosities...I should learn to fix that...


cool and all.

Now in the interest of accuracy... lot's see top and side views. (merged)

Don't get me wrong, the scaling IS egregious, but in the interest of doing things right.. the front view doesn't exactly tell the whole tale.



And the Timbies ears aren't larger (I dont think anyhow), the are simply closer together, so they aren't covered.

But what I really want to know...is where are those glorious Arm Shields on the Jagermech? My goodness those would be huge for making it more XL viable

Edited by Bishop Steiner, 03 December 2015 - 11:13 PM.


#6 Navid A1

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Posted 03 December 2015 - 11:09 PM

mix in some zeus in there...

#7 Mcgral18

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Posted 03 December 2015 - 11:11 PM

View PostBishop Steiner, on 03 December 2015 - 11:08 PM, said:

cool and all.

Now in the interest of accuracy... lot's see top and side views.

Don't get me wrong, the scaling IS egregious, but in the interest of doing things right.. the front view doesn't exactly tell the whole tale.


They all have top views in the album.

Side view I didn't attempt after the first, because I didn't know about the Orthographic.

Could give it a try again (removing perspective bias).

#8 Alistair Winter

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Posted 03 December 2015 - 11:20 PM

I was actually thinking about this the other day. I know that in lore, the Marauder was seen as the next generation of battlemechs when it was first introduced. But within the crazy paradigm of a sci-fi fantasy where huge mechanical walkers are the ultimate warmachines, it makes me think about whether the Marauder is almost the ultimate mech design. Its only big issue is the somewhat low arms. But its shape seems to be naturally more suited to ranged warfare.

If we had realistic melee, then being the shape of a chicken is arguably not going to be ideal. Despite what this gif may lead you to believe.
Spoiler


But having a tiny front profile and a huge side profile is basically the same as a modern battle tank. The idea is that you'll more often be facing the enemy than not, so presenting a huge target from the side isn't such a big deal. If you're being attacked from a perpendicular angle, you're most likely screwed anyway.

As much as I find it funny that the first of the latest overpriced mechs just happens to be a 75 ton mech (the sweet spot in MWO) with a tiny profile, I'm not sure I would want PGI to make the Marauder excessively big for its volume, just for the sake of balance. It's a good thing when the volume somewhat matches the weight, even though PGI has made blunders before (CPLT vs Stalker, etc)

So yeah. I don't know what to do with this information. I'm not sure I feel like getting out my pitchfork.

#9 Mcgral18

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Posted 03 December 2015 - 11:25 PM

View PostAlistair Winter, on 03 December 2015 - 11:20 PM, said:

So yeah. I don't know what to do with this information. I'm not sure I feel like getting out my pitchfork.


I'm just having a giggle, nothing serious about it.

I guess just perspective on the whole?

Now we have things to compare Before & After the rescale. Cat and Nova are planned to start shortly.

#10 Juodas Varnas

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Posted 03 December 2015 - 11:25 PM

Isn't the Marauder (according to some guy's pixel counting) the same scale as the Black Knight?
Also, compare it to other newer mechs like the Crab, Zeus, etc, and it seems that PGI overall is going for smaller mechs and we MIGHT see the old ones made smaller after them. (I'm talking about all the mechs and not just the popular ones that won the polls, because that's exactly what they were - popularity contests)

Edited by Juodas Varnas, 03 December 2015 - 11:27 PM.


#11 Mcgral18

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Posted 03 December 2015 - 11:27 PM

View PostJuodas Varnas, on 03 December 2015 - 11:25 PM, said:

Isn't the Marauder (according to some guy's pixel counting) the same scale as the Black Knight?
Also, compare it to other newer mechs like the Crab, Zeus, etc, and it seems that PGI overall is going for smaller mechs and we MIGHT see the old ones made smaller after them. (I'm talking about all the mechs and not just the popular ones that won the polls, because that's exactly what they were - popularity votes)


It is quite long, while the Knight is taller.

Crab as well (that one has working textures, but didn't compare it to anything).

#12 Alistair Winter

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Posted 03 December 2015 - 11:29 PM

View PostMcgral18, on 03 December 2015 - 11:25 PM, said:

I'm just having a giggle, nothing serious about it.
I guess just perspective on the whole?
Now we have things to compare Before & After the rescale. Cat and Nova are planned to start shortly.

Yeah, that was the sense I was getting from the thread, so no worries there. Good that someone did the actual work to get some perspective on the topic.The pitchfork-comment was more in the context of the big debate across many threads about whether the MAD is too small.

#13 Hit the Deck

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Posted 04 December 2015 - 12:54 AM

Nice comparison!

When we are finally able to approximate the volume of each Mech then we'll have all.

#14 Mcgral18

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Posted 04 December 2015 - 08:35 AM

View PostDeathlike, on 03 December 2015 - 11:04 PM, said:

Request:
ALL THE MECHS
/meme

I would actually like them to rework the Mist Lynx's arms... not necessarily for scale... but primarily placement. A fair # of mechs are affected by this monstrosity (CTF-4X - can't think of any others off the top of my head).


If I can streamline the process, it could be done pretty quickly...but all the mechs is a tall order. Weird things happen when imported, moving the cameras around.
I wonder how many imported mechs my PC can handle at once...

#15 FupDup

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Posted 04 December 2015 - 08:40 AM

The Catapult and Nova are sad. :(

#16 Bishop Steiner

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Posted 04 December 2015 - 08:42 AM

View PostFupDup, on 04 December 2015 - 08:40 AM, said:

The Catapult and Nova are sad. Posted Image

and they also are the ones getting rescaled first, with work stating middle of the month.

#17 Lugh

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Posted 04 December 2015 - 08:45 AM

View PostEl Bandito, on 03 December 2015 - 11:05 PM, said:

Well done.

Posted Image

I've been mostly dead all match and you think a little scaling meme is something to get excited about!?!?

:P

#18 Rizzelbizzeg

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Posted 04 December 2015 - 09:01 AM

These are neat! I'd be interested in seeing the crab side profile vs the nova front profile. I know the nova is getting a rescale, but I'm just curious how a big front profile mech compares to a big side profile mech.

#19 Deathlike

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Posted 04 December 2015 - 10:43 AM

View PostBishop Steiner, on 04 December 2015 - 08:42 AM, said:

and they also are the ones getting rescaled first, with work stating middle of the month.


Well, they have yet to finish/address the last mech that hasn't gotten the dynamic visual hardpoints.... the Stalker.

#20 Kraftwerkedup

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Posted 04 December 2015 - 10:47 AM

Banshee vs Centurion.

Ive always wanted to know.


And man...they arent good. PGI that is. At well... anything.


EDIT:

Oh and Banshee vs Atlas if you got the time.

Edited by Kraftwerkedup, 04 December 2015 - 10:48 AM.






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