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Ex WoTer Looking At MWO.


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#21 Vosgedzam

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Posted 11 July 2012 - 01:42 AM

Someone misunderstand me.. I never say there will be tonnes restrictions per team. I should have say the BV system to make it clear.

View PostBattlecruiser, on 11 July 2012 - 01:39 AM, said:


dont use ****** german tanks for comparison. they are complete *** in world of tanks. This coming from a guy who claims the E-100 is his waifu.


It's going to get worse in the patch 7.5 with the some more power creeps. :D

Edited by Vosgedzam, 11 July 2012 - 01:42 AM.


#22 Kaelin

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Posted 11 July 2012 - 01:43 AM

View PostZardnaar, on 11 July 2012 - 12:22 AM, said:

1. I didn't know about the FAQ.
2. I want to hear how the game compares with WoT in regards to grinding.


nobody that's played it is going to discuss it and breach their NDA.


View PostZardnaar, on 11 July 2012 - 12:16 AM, said:

Whats the main difference between MWO and WoT?


pff... the similarities are a shorter list;
it's a PvP based MMO;
it's F2P, with premium giving XP/Cred boost.
you shoot stuff.

#23 Reported for Inappropriate Name

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Posted 11 July 2012 - 01:49 AM

View PostVosgedzam, on 11 July 2012 - 01:42 AM, said:

It's going to get worse in the patch 7.5 with the some more power creeps. :D


dont even ******* get me started. holy **** those ******* goons at wargaming have no idea what they're doing to the community by pandering to whales and addicts. that's called ******** where you eat. I cut myself off over a month ago and my blood pressure has never been lower. and i'm still in the top 2000 not counting efficiency lmao it's obvious all the good players left long before I did

oh and I just realized, another great difference between mwo and wot is that instead of banning you for swearing because its not allowed, they actually have a filter here. the funny part is both sites USE THE SAME EXACT FORUMS SOFTWARE! HOLY BALLS!

Edited by Battlecruiser, 11 July 2012 - 01:52 AM.


#24 Zardnaar

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Posted 11 July 2012 - 02:06 AM

Wow recognise a few names here. Hi Vosgedzam, Fumakilla, Bunkerbomber and Battlecruiser good to see ya. I don't mind dropping money on a good product, I was just wondering what the overall thoughts of MWO are. I dont want anyone to break NDA. I see RELIC, TCH, and ex AoD/OPFOR are here already.

A few other tnakers that I know of seemkeen on coming over. It would be good to play with some of the WoT regulars as I have platooned with about half of you guys and I know the others by reputation. Come August 7 I think I will try it but just tossing up a $60 gamble. Its not like WoT is gonna get anymore of my $$$. I'm not familia with mechs that much or the developers/published but tanks got me me being free to play with a rapid upgrade to premium.

Would anyone be opposed to a MWO clan/playgroup of ex tankers regardless of WoT clan affiliations (unless a good chunk of your clan is looking at coming over)?

Edited by Zardnaar, 11 July 2012 - 02:12 AM.


#25 pesco

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Posted 11 July 2012 - 02:07 AM

From what I take out of the (little) public information given so far, the grinding in MWO will consist of acquiring further Mech chassis and unlocking skill points on them that go towards improving your abilities to play a certain battlefield role. Apparently, you need to advance all variants of a given Mech to a certain point until you get to the next "level" or something. There is a dev blog about it (must be the "role warfare" one I guess). In any case, they *claim* that the biggest part to winning a match will still be your skill, not how far you've grinded, and that there are no golden bullets that everyone has to buy to stay competitive. We'll see.

#26 Co Starring

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Posted 11 July 2012 - 02:12 AM

I don't see an MMO in WoT or MWO.
No persistent world, fully "instanced", 12 v12 or 15 v 15 is not MASSIVE at all.
Yes, hopefully we get a MASSIVE community. I love BT.

But don't call it an MMO, it isn't by definition...

#27 Reported for Inappropriate Name

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Posted 11 July 2012 - 02:12 AM

heya zardy long time no talky :D I hope you're doing better than worse

#28 Vosgedzam

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Posted 11 July 2012 - 02:17 AM

I don't know about the NDP here. I can say there's some great players from the Relic that already bought the founders. I do know some from SLAP, STUG, RUS, G, WAR, and others are coming over as well. Can't say the same about ex-JDAM so far. :D

#29 Vyviel

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Posted 11 July 2012 - 02:22 AM

View PostMuffinTop, on 11 July 2012 - 12:36 AM, said:

Super Duper tanks such as the Lowe or KV5


Lol thats the funniest thing I have ever read =P All of the premium tanks in WOT are terrible compared to the ones you need to grind with ingame exp and credits. Never heard anyone call the Lowe or KV5 super duper other than that they are money printing presses on tracks =P

#30 Kaelin

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Posted 11 July 2012 - 02:22 AM

While trying not to foam at the keys; WoT were playing with the idea of new game modes I tried them on the beta server and found them to be awful. looked at the forum to find a number of threads on that theme, posted in a few.
short while later.
patch released, 3 matches later. exited game, apologised to my clanmates and I'd catch them in MW:O haven't even popped in to chat with clanners.

since lets face it, the new game modes weren't. what they were to me, were half-baked offence to the game community.
the biggest insult was that they considered each side of the "assault" games to be a game mode.

and the risk of an "encounter" match pretty much murdered heavy tanks other then the IS-3/8/7

Edited by Kaelin, 11 July 2012 - 02:30 AM.


#31 CCC Dober

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Posted 11 July 2012 - 02:25 AM

View Postpesco, on 11 July 2012 - 02:07 AM, said:

From what I take out of the (little) public information given so far, the grinding in MWO will consist of acquiring further Mech chassis ...


Full stop. I know it may not sound like much, but from what I've seen so far, it's more about unlocking variants of the same Mech. The difference as opposed to WoT is such that you can play any Mech you want from the beginning, but in order to play all its variants (just different configurations of the same chassis), you have to grind. And that means there is actually no grind as such because you play the Mech you want to play, except when you are totally focussed on a single variant of a Mech. That could be considered grindy. WoT on the other hand forces completely different tanks down your neck in order to play a tank you really want to play. Either that or you have to buy a premium tank and use free exp and cash to skip this process. HUGE difference when you come to think of it.

Edited by CCC Dober, 11 July 2012 - 02:30 AM.


#32 GuntherK

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Posted 11 July 2012 - 02:25 AM

View PostZardnaar, on 11 July 2012 - 12:22 AM, said:


2. I want to hear how the game compares with WoT in regards to grinding.


There are no mech tiers in MwO, you dont need to grind a tech tree from tier 1 to 10 to get the best tank on a tree development line.
You can save credits and go straight for the mech you like.
They want to implement something called role warfare, in wich a light and fast mech can be as usefull and rewarding at scouting for targets to is team as an assault at dealing damage.

Comunity warfare will not be implemented at launch, when it arrive a few months after launch then you can either join a faction or a merc outfit. I think merc units will work like clans in WoT.

Major diferences, premium mechs are just normal mech variants with a diferent skin and cbill earning boost. No xp boost and no unique variants you can only get with real money. No premium ammo.

Premium acount gives 50% XP and cbills boost. XP is used to develop your pilot tree to unlock modules to be added to mechs, experience in a given mech chassis will augment its eficiency.
You dont need to spend XP to unlock a new mech, you only need to get enough ingame money (cbills) to buy it.

I think that community warfare when introduced will allow factions to fight over possesion of several border planets.

As a WW2 and battletech buff that plays WoT (no clan wars), i can say that i am eagerly awaiting for this game to launch.

#33 Reported for Inappropriate Name

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Posted 11 July 2012 - 02:27 AM

well I happened upon some stuff on the internet, and from there I decided the game is heading in a good direction. good enough to be worth 60$. my opinion on the 120$ package is that its for zealous enthusiasts (see: fanboys) and whales. any serious function minded player who wants a founders mech will already know his personal preference for battle before picking, meaning 60$ is the prime choice if you want a founders mech with good value.

#34 Vyviel

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Posted 11 July 2012 - 02:28 AM

MWO also lets you buy any mech or weapon you want directly with real life money. So if you dont want to grind C-Bills you can just drop some real cash and buy an Awesome or any other mech or weapon.

Atleast thats how it looks like when watching the videos that show the mechlab. Everything has two prices. One C-Bill price and one Mech Cash price.

Not sure if this is good or bad as it means you can have super bad players just buy the best mechs and then fail completely.

#35 Reported for Inappropriate Name

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Posted 11 July 2012 - 02:33 AM

View PostKaelin, on 11 July 2012 - 02:22 AM, said:

since lets face it, the new game modes weren't. what they were to me, were half-baked offence to the game community.


the wot developer team does nothing but play on internal, maybe sometimes playing on public servers, but always with maximum gold consumables. when they decide something is a good idea, all evidence to the contrary is lies and complaining. you will like their choices or you will be banned/gagged/ignored depending on how badly you hurt their egos with your words.

Edit by Hairicin

Edited by Hairicin, 11 July 2012 - 10:38 PM.


#36 Vosgedzam

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Posted 11 July 2012 - 02:37 AM

View PostCCC Dober, on 11 July 2012 - 02:25 AM, said:

Full stop. I know it may not sound like much, but from what I've seen so far, it's more about unlocking variants of the same Mech. The difference as opposed to WoT is such that you can play any Mech you want from the beginning, but in order to play all its variants (just different configurations of the same chassis), you have to grind. And that means there is actually no grind as such because you play the Mech you want to play. WoT on the other hand forces tanks down your neck in order to play a tank you want to play. Either that or you have to buy a premium tank and use free exp and cash to skip this process. HUGE difference when you come to think of it.


Dober nailed it.

Z, in the case if you are not sure if you do understand what he means. I will show you two photos what he means. I pick Catapult. The first picture is the C1 Catapult, the prime variant of the catapult. I can play and grind for the C-bills on it till I have enough C-bills to unlock a new variant of the Catapult. Let's say I choose the K2 variant. That's in the 2nd photo.

Posted Image

Posted Image
Notice two different weapon system between the two catapults? That's two different variants. Get the idea?

Edited by Vosgedzam, 11 July 2012 - 02:38 AM.


#37 GuntherK

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Posted 11 July 2012 - 02:46 AM

I wouldnt call buying a mech with cbills unlocking. All mechs are unlocked, you only need to buy the specific mech you want with ingame money.

In WoT you have to unlock a tank first with XP to be able to buy it with ingame money. And that forces you to grind up a tech tree line to get to the tank you want.

There are no tiered mech trees in MwO. You go straight for the mechs you want.

#38 CCC Dober

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Posted 11 July 2012 - 02:48 AM

View PostBattlecruiser, on 11 July 2012 - 02:33 AM, said:


the wot developer team does nothing but play on internal, maybe sometimes playing on public servers, but always with maximum gold consumables. when they decide something is a good idea, all evidence to the contrary is lies and complaining. you will like their choices or you will be banned/gagged/ignored depending on how badly you hurt their egos with your words.

what do you want they're from russ-forgive me, belarus. whatever, ex soviet is still ex soviet. that propaganda fueled nationalist pride "our way or we'll punish you till you like it" doesn't just disappear.


I think Overlord was the odd one out in this regard. He was rolling in public games on the EU server with his Pershing/Patton and I'm sure he got lots of undeserved flak during his time. He could really only work with the information given to him by the devs and if they didn't know what they were talking about, the blame was on him, rather them. I wouldn't want to be in his position, trying to mediate things that are completely out of his control and being fed with wrong information. I believe we have had reason to thank him for many improvements, such as voice chat, TK ban system, automated tank maintenance and more. It's easy to forget these things, but I was grateful nevertheless because it showed at least a minimum of care for the community. Admittedly, most of it was just damage control, that simply healed the shortcomings of the initial game development. So yeah, while there were a couple of d-bags in the WG dev team, a few, more public faces definitely helped the company to survive long enough. Or at least that's my impression.

#39 Kyuzo

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Posted 11 July 2012 - 02:51 AM

please don't compare WoT to MWO.

1 WoT doesn't even support dual - quad cores.
2 they're taking forever on the performance update that fixes that problem.
3 MWO > WoT

only thing you have to grind for in MWO would be cbills(ingame money) (complete guess) but that's how it was in other MW games

#40 Reported for Inappropriate Name

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Posted 11 July 2012 - 02:58 AM

View PostCCC Dober, on 11 July 2012 - 02:48 AM, said:

I think Overlord was the odd one out in this regard. He was rolling in public games on the EU server with his Pershing/Patton and I'm sure he got lots of undeserved flak during his time. He could really only work with the information given to him by the devs and if they didn't know what they were talking about, the blame was on him, rather them. I wouldn't want to be in his position, trying to mediate things that are completely out of his control and being fed with wrong information. I believe we have had reason to thank him for many improvements, such as voice chat, TK ban system, automated tank maintenance and more. It's easy to forget these things, but I was grateful nevertheless because it showed at least a minimum of care for the community. Admittedly, most of it was just damage control, that simply healed the shortcomings of the initial game development. So yeah, while there were a couple of d-bags in the WG dev team, a few, more public faces definitely helped the company to survive long enough. Or at least that's my impression.



the problem with being the figurehead of a bad company is you are blamed for everything your peers are doing, and never recieve any credit for personal achievments. Regardless of that however, without counting the deeds of any particular individual, the company as a whole is rotten as a matter of personal opinion

Edited by Battlecruiser, 11 July 2012 - 02:58 AM.






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