Updated "game" Tab On Mwomercs
#21
Posted 06 December 2015 - 07:01 AM
Get over yourself, and please do it post-haste. I called you an idiot because you posted idiotic things.
Did I ever state I wanted them to post that lights are "front-line assault 'mechs"? Nope, that's you putting words in my mouth.
Did I ever state I want "lights leading the charge"? Nope, that's you being an *** again, putting words in my mouth.
Did I ever state I want lights able to "stand toe to toe in front of a heavy and win"? Nope, again that's you being an idiot.
If you'd stop misrepresenting other people's positions, perhaps you'd get called an idiot less.
Now what I do want - and please pay attention this time, I've said it enough times already that you really should know it by heart by now - is for lights and mediums to have a role to play in this game, and for the creators of the game to stop perpetuating the myth that all a light is good for is scouting - in a game that has zero need for scouting.
MWO lights need to be fighting lights; there's no role, no need, and no purpose for scouts in this game.
#22
Posted 06 December 2015 - 07:35 AM
First of all, brawler firepower apparently should be "medium", for all this time I've thought that the idea of a brawler is to have as high firepower and especially DPS, that when you do get into the short range of your weapons, you absolutely decimate the opposition. Also, in the picture there appears to be a Timby with dual LRM20s, which I previously didn't realize were brawling weapons.
I feel noobish and ashamed, I hope I'd never seen that page.
#23
Posted 06 December 2015 - 07:52 AM
#24
Posted 06 December 2015 - 07:59 AM
And that's the saddest part.
Don't get me wrong. It's a good change, but it should have been done before.
Edited by Sarlic, 06 December 2015 - 07:59 AM.
#25
Posted 06 December 2015 - 08:23 AM
stjobe, on 06 December 2015 - 07:01 AM, said:
Get over yourself, and please do it post-haste. I called you an idiot because you posted idiotic things.
Did I ever state I wanted them to post that lights are "front-line assault 'mechs"? Nope, that's you putting words in my mouth.
Did I ever state I want "lights leading the charge"? Nope, that's you being an *** again, putting words in my mouth.
Did I ever state I want lights able to "stand toe to toe in front of a heavy and win"? Nope, again that's you being an idiot.
If you'd stop misrepresenting other people's positions, perhaps you'd get called an idiot less.
Now what I do want - and please pay attention this time, I've said it enough times already that you really should know it by heart by now - is for lights and mediums to have a role to play in this game, and for the creators of the game to stop perpetuating the myth that all a light is good for is scouting - in a game that has zero need for scouting.
MWO lights need to be fighting lights; there's no role, no need, and no purpose for scouts in this game.
Your panties are in a bunch because you are whining over a completely silly premise, and one that isn't even actually true.
And what I want, is for you to read what is actually posted on the game page, which is very specifically talking about good old mobile warfare, such as flanking. But alas, the butthurt is strong in this one. So if Mobile warfare and quick flanking attacks doesn't describe what Lights do in a fight, pray tell, what does? Because you basically have 4 basic methods of actual combat in MWO: Face tank/Assault, Quick Hit & Run/Flank, and Direct and Indirect Support. So out of those, which one best defines a Lights combat role on the battlefield? Oh yeah, the exact one they describe under the heading on the game page.
In other words, you are whining because it's not posted in bold neon lights at the top of the page that "hey, Lights can fight too!"
Which means the only one being an idiot here, is you.
Edited by Bishop Steiner, 06 December 2015 - 08:25 AM.
#26
Posted 06 December 2015 - 08:24 AM
#27
Posted 06 December 2015 - 08:24 AM
Sarlic, on 06 December 2015 - 07:59 AM, said:
And that's the saddest part.
Don't get me wrong. It's a good change, but it should have been done before.
Sure, perhaps. And what should they have stopped for a week to free the time and manpower?
Pre steam, the majority of players probably had some familiarity with the franchise. Now it's being thrown to the masses. It would have been nice before, now it's vital, so now it gets done.
#28
Posted 06 December 2015 - 08:30 AM
Bishop Steiner, on 06 December 2015 - 08:24 AM, said:
Pre steam, the majority of players probably had some familiarity with the franchise. Now it's being thrown to the masses. It would have been nice before, now it's vital, so now it gets done.
Hm, true.
But it just makes me a little dissappointed on how things are being handled. As you sure may know i find their schedule questionable what i can tell: effort is being put into, but not enough. And that's the thing i would love to see more: true good effort.
Well i think we can somewhat agree that this one is kind of finished then half-finished.
#29
Posted 06 December 2015 - 08:35 AM
Sarlic, on 06 December 2015 - 08:30 AM, said:
But it just makes me a little dissappointed on how things are being handled. As you sure may know i find their schedule questionable what i can tell: effort is being put into, but not enough. And that's the thing i would love to see more: true good effort.
Well i think we can somewhat agree that this one is kind of finished then half-finished.
Depends, apparently it's a BAD effort because it shows a stock Timby under Brawler, and because they have a picture of a Light under scout, instead of properly calling them Lagshielded Uber Pocket Combat Gods.
I should probably be raging because my precious Mediums don't get a picture at all... Damn the man, keeping Mediums down, treating them as second class citizen! I think I need to lead a Million Medium Mech MArch to Vancouver to protest this civil injustice!
#30
Posted 06 December 2015 - 08:49 AM
Bishop Steiner, on 06 December 2015 - 08:35 AM, said:
I should probably be raging because my precious Mediums don't get a picture at all... Damn the man, keeping Mediums down, treating them as second class citizen! I think I need to lead a Million Medium Mech MArch to Vancouver to protest this civil injustice!
I saw some oddities as well, but i just men the general effort. It looks great and all, but as a graphic designer i have to b*tch sometimes about the slow speed and the outdated website.
#31
Posted 06 December 2015 - 09:17 AM
I think the page just underlines how detached PGI is of what really happens in the game.
I guess current misinformation is better than plain outdated information, so 2/5 for effort.
#32
Posted 06 December 2015 - 10:59 AM
The new players will love it and only later will they come to realize that some of what it says is complete bull nuggets.
#34
Posted 06 December 2015 - 12:45 PM
Sarlic, on 06 December 2015 - 07:59 AM, said:
And that's the saddest part.
Don't get me wrong. It's a good change, but it should have been done before.
Aw jeez cut the crap already.
No one cares what - according to disgruntled players, who don't play anymore anyway - should have been done and what not.
Because in 3 days there is only "before steam" and "after steam". If it was there before steam it was there early enough.
What can not be said about the convergence perk.
#35
Posted 06 December 2015 - 03:04 PM
TexAce, on 06 December 2015 - 12:45 PM, said:
Aw jeez cut the crap already.
No one cares what - according to disgruntled players, who don't play anymore anyway - should have been done and what not.
Because in 3 days there is only "before steam" and "after steam". If it was there before steam it was there early enough.
What can not be said about the convergence perk.
Why do you always seem to miss entirely the point?
If anything is questionable then it's PGI schedule and the way how they handles things.
#36
Posted 06 December 2015 - 03:18 PM
Bishop Steiner, on 06 December 2015 - 01:28 AM, said:
Also, oddly, (or not, considering) is your complete ignoring of the highlighted section.
Probably because it would shoot down your little tizzy if you actually acknowledged it.
And yes, by bias is revealed... using the proper tool for the proper job. Quaint concept, I know. Because the alternative seems to be that you think Lights are the Main Battle Tanks? Which, to be blunt, would be Idiotic.
Let's see...why do I play Lights or Mediums? To launch disruptive flanking attacks, usually. I play them because they are not lumbering, powerful, yet tactically limited Heavies and Assaults.
Just like it is stated on the game page. Imagine that.
He should dig up my old "role warfare" guide on the forums. It would help clarify the difference between "I think my mech should be able to do this" and what the mech is actually designed to do according to the game, code, and developers lol
#37
Posted 06 December 2015 - 03:33 PM
Bishop Steiner, on 06 December 2015 - 08:24 AM, said:
Pre steam, the majority of players probably had some familiarity with the franchise. Now it's being thrown to the masses. It would have been nice before, now it's vital, so now it gets done.
I wouldn't really consider that done but even a granola bar probably seems like a steak dinner at a fancy restaurant to a starving guy who has been on a life raft for days.
The stuff they still haven't added could have been cut and pasted from Sarna. Mech fluff descriptions, etc. It's something, though.
They need to fix the "Kuritans speak English, French and German" thing though.
#38
Posted 06 December 2015 - 03:39 PM
Sandpit, on 06 December 2015 - 03:18 PM, said:
He should dig up my old "role warfare" guide on the forums. It would help clarify the difference between "I think my mech should be able to do this" and what the mech is actually designed to do according to the game, code, and developers lol
Ya know, I'm actually trying not to be a total Dbag toward StJobe, as often he is OK. But he has had this "mission" since Closed Beta to see Lights acknowledged as the premium combat platform, to the point of defending lagshield and crap at times. I get he likes speed, but he needs to embrace what being fast, but made out of tissue paper, means.
If he hadn't made it personal, throwing a little tantrum, name calling etc, I would not even be coming down as harsh as I am. But when someone stops to that level, all courtesy is off. Especially when it's over imagined slights.
#39
Posted 06 December 2015 - 03:41 PM
That said, I wish PGI understood that our roles are "Sniper" and "Brawler".
Scouting doesnt exist, and Assaults all fall into the Sniper or Brawler category.
Support (which isnt, its really "fire support with LRMs") is made moot by ECM and Derp.
Support would be playing an ammo mech, spotter, repair mech, or coolant truck.
Scouting would require a completely different kind of 'match flow', and it would have to matter all game long.
Edited by Kraftwerkedup, 06 December 2015 - 03:45 PM.
#40
Posted 06 December 2015 - 03:45 PM
Bishop Steiner, on 06 December 2015 - 03:39 PM, said:
If he hadn't made it personal, throwing a little tantrum, name calling etc, I would not even be coming down as harsh as I am. But when someone stops to that level, all courtesy is off. Especially when it's over imagined slights.
I agree, I like Jobe, we agree on a lot of the same things in MWO and he's usually a little more .... or actually less ARGGGH lol
I think it's just a sign that the community we have right now, at this moment, is passionate and truly enjoys MWO and wants to see MWO become a huge success. We all get fired up sometimes, but that's when you sometimes need someone to poke a little light fun at you and remind you we're all nerds playing a game
Kraftwerkedup, on 06 December 2015 - 03:41 PM, said:
That said, I wish PGI understood that our roles are "Sniper" and "Brawler".
Scouting doesnt exist, and Assaults all fall into the Sniper or Brawler category.
Support is made moot by ECM and Derp.
you really should spend more time playing the game, reading guides, etc. then because everything you just said implies you quite simply just don't understand how to play the game in those areas to anyone that does.
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