When Mwo Players Piss You Off!
#21
Posted 06 December 2015 - 07:39 AM
HOWEVER...
When I call over VOIP that, "Entire enemy team is moving __ location HARD! You 4 guys in __ location need to regroup with the team NOW!" and some freaking idiot of a wannabe drop commander goes, "No, you 4 stay there. We're gonna flank them, so hold them off," I'll get a bit salty at the resulting stomp. Often the DC will get salty back and blame his team, or (worse) the 4 players he told to hold off 12 mechs. Another sign of a bad DC.
Drop commanders that think 4 mechs can hold off a hard push by the entire enemy team for any amount of time, need to stop being drop commanders...immediately. If I make a bad call while leading the team, I'll at least own up to it, and apologize for the bad game.
I can understand the whole, "I play for fun and don't want to play competitively," mindset when it comes to mech loadouts, but that DOES NOT extend to leading the team. If you're taking charge and you don't have a f****** clue about the mechanics of this game, you need to STOP taking charge. I don't care how much you personally dislike the nascar. Your, "Split the team in half, one group go saddle, other group go tunnel," plan on Frozen City is a piece of s*** move, and I'll let you know that.
#22
Posted 06 December 2015 - 07:51 AM
OldOrgandonor, on 06 December 2015 - 07:19 AM, said:
Maybe he was thinking the same thing about you? Maybe he saw you "pushing", and was attempting to join your push? Maybe he was sitting there thinking "Geeze, why the hell doesn't this moron push? Why is he just standing there getting rekt? Move dammit move!" Maybe he's just as ticked off at you for blocking him?
I'm not saying that's what happened, but did you try using comms? So few do it's kind of sad. I will join up and push if I see someone else going. Often times if I see an assault start to go over the ridge or whatever, I will join up with them and ride shotgun. What my expectations are is that the assault will continue the push once fully committed, and not stop and back up again. Sometimes they do, and sometimes they don't. I personally try to stay slightly behind and to one side in case they do stop or pivot or whatever. But I'm trying to keep an eye on them, and fire on targets, and also trying to watch for idiot teammates that like to walk in front of my guns while I'm zoomed in.
And I'm liking my Marauders so far, the mostly stock STD engine build on the R is quite tanky. 2 Marauders working together can wreck some serious face. If you guys would have been better coordinated, and together on comms, you may have been able to decimate that lance together.
All I'm saying is that guy probably thought you both were going to push through and wreck some face. Last thing he expected may have been for you to stop, turn and run away.
Nah he was basically using me as a shield,which ended well for him coz he died 5 secs after me lol.
#23
Posted 06 December 2015 - 08:11 AM
Charronn, on 06 December 2015 - 07:51 AM, said:
Ah yeah, that sucks then. It's kind of surprising how a pair of heavies can break up an enemy formation though. Too bad he didn't work with you instead.
#24
Posted 06 December 2015 - 08:26 AM
Edited by Monkey Lover, 06 December 2015 - 08:26 AM.
#25
Posted 06 December 2015 - 08:45 AM
Last night in a CW match, there we were on this snow map, I don't remember the name of it because we see it so rarely compared to Vitric Forge and Hellebore Springs. It's the one with only two ways in, both down long, narrow and straight alleys with the mountain and the crashed dropship in the middle right next to your spawn points. We were getting rekted, and were piled up at the dropship getting ready for our last hopeless charge up Jenner Alley as time ran out, when the Clanners sallied out the left gate and ambushed us. It looked like the final roll for us, the drop was getting confused over the comms, and I was getting LRMed into the ground (it's a lie to claim that there are no LRMs in CW, the Clans use them because we don't have Hellbringers with ECM every second mech), and darnit, I got mad.
"I'm not going down like this."
I'm in the Dragon "Flame," packing an AC/20 and four medium lasers. I went around the crashed dropship all by myself in a berserker rage and Leeroy Jenkinsed into this mass of Vultures puking LRMs over the dropship. And it looked like the Keystone Kops. I blew the first one's arm off as I got one of my own blown off by a TBR behind the three Vultures, but the AC/20 shots had demoralized them enough that they packed in and ran for high ground. And by then, my guys had rallied over the pass between the two alleys and it was on like kindergarteners on cupcakes. We gave a good accounting of ourselves before the clock ran out and evened up the total score in the process, turning what was shaping up to be a 48-17 stomp into a 40-something to 30-something respectable loss.
I was even one of the living at the end, too. That was kind of nice.
Edited by Chados, 06 December 2015 - 08:50 AM.
#26
Posted 06 December 2015 - 08:51 AM
#27
Posted 06 December 2015 - 10:20 AM
#28
Posted 06 December 2015 - 10:49 AM
On one Caustic game, the enemy had some lurmz and everybody was cowering around the corner because lurmz are scary, right? I go into the crater with my MAD to flank and/or spot with a UAV, and get seen by a Raven. The enemy team sees my dorito and turns to come kill me, which they ultimately do. Now, before I died a friendly Atlas with some friends were coming into the entrance I used to do the same. I go down, and the enemy starts filing in one at a time; perfect opportunity for my team, which has massed on the entrance, to push in and crush the badguys. I tell them where, tell them they need to support the Atlas in a push inwards and that they'll have superior numbers, and what happens? The Atlas turns around and runs the other way, sending the rest of the team into full retreat with him.
On another game, Desert Canyon, I tell the team to take center and be aggressive. It starts off well enough, we take center and me and a couple others are doing a fantastic job keeping the enemy off-kilter and spotted. Problem? It's just three of us, and we don't have the armor to sustain this forever. Make calls for where the enemy is going, but nobody else wants to even risk looking out because, OMG, a Mad Dog has lurmz! We're gonna die! So what should have been a solid victory turned into a crushing defeat as the enemy moved its LRMs into the gully with overwatch, my team backed down the ramp, and there wasn't a bloody thing I could do about it because my armor and those of my fellow aggressors had been depleted by this point from so many nicks and scratches.
But then...I got a game on Crimson. I saw the team bunching up in C3, and we had four of us in the tunnel (one was an Atlas). I told the team to push into C4 under the plat at 11:45, and you know what? They f*cking did exactly what I asked them to do and we steamrolled the enemy 12-1 in a glorious, glorious brawl. The Atlas died despite me pushing out in my MAD to take point and get some fire off of him, but he was the best damn player on the team in my book. RIP Atlas pilot, you are amazing.
And that's how I cope: the victories are so much sweeter than the losses are sour.
#29
Posted 06 December 2015 - 11:02 AM
DaZur, on 06 December 2015 - 10:20 AM, said:
Yup. After 10k+ matches (I'm actually closing in on 13k), you realize it's just not a big deal. PSR has helped, but most matches still feature a few clueless pilots on both sides. It all evens out: one game your team crumples due to incompetent play, and the next game you roll over a an enemy of fools. Stuff happens if you choose the lone wolf pug life.
#30
Posted 06 December 2015 - 11:59 AM
I don't flip my **** and hurl expletives everywhere, but yeah I've seen some awful matches due to my team making extremely bad decisions and the worst of those will prompt me chewing people out.
#31
Posted 06 December 2015 - 12:09 PM
every now and then im surprised when a group of mechs sitting in a hole actually somehow manages to pull off a victory.
but the majority of times im left with my only option of raging on the enemy and sometimes being the only mech shooting at the enemy ..
all the while watching the dires and atlas and timbers and jagers sit behind a wall or worse in a ditch doing nada about the 4 mechs some times six mechs of the enemy that could use some incoming fire.
usually killing a couple enemies makes me feel better ..
although a few games where i die in the first 3 minutes and end up scoring more damage than any other player in 2 lances is enough in my mind to be justifiable angry, especially when i watched them engage only because they were being shot at.
some players actually do not engage at all untill well within 8 minutes of a match ??!
so yeah i have a short fuse when it comes to those who play "defensively" (please note extra salty sarcasm when using that word)
#32
Posted 06 December 2015 - 04:18 PM
#34
Posted 06 December 2015 - 04:34 PM
Sarlic, on 06 December 2015 - 01:23 AM, said:
This morning i shot down three UAVs by myself before i typed something that players should really look up more often scouting for UAVs (which in that regard i feel like the only one)
Or another fine example in yesterdays match on Crimson when i said that the enemy was pushing the tunnel hard with a rush. Whole team agreed somehow to derp around in B area and shatter around like flies on the side exit running away from the fire when everyone was getting picked one by one to die.
That was a roll. A sweet delicious steamroll from the enemy.
The ignorance was lack of teamwork was great that day.
I have to say I ******* hate when I voice out that there's a hard tunnel push or rush from C3 in Crimson Strait but my entire team just sit on top of the highway by saddle not doing a damn thing about the enemy push......it's crazy frustrating.
#35
Posted 06 December 2015 - 04:35 PM
Edited by Spr1ggan, 06 December 2015 - 05:02 PM.
#36
Posted 06 December 2015 - 04:36 PM
#37
Posted 06 December 2015 - 05:01 PM
Queek Head Taker, on 06 December 2015 - 12:47 AM, said:
I just all char 2 things...
"Boooooooooo!"
"Bad pugs are bad"
That cleanses away the bad juju
#38
Posted 06 December 2015 - 06:48 PM
Queek Head Taker, on 06 December 2015 - 12:47 AM, said:
Any player with voip turned off has intention to being a team player.
You need to learn how to relax more and take anger management classes.
#39
Posted 06 December 2015 - 06:50 PM
#40
Posted 06 December 2015 - 07:04 PM
Spr1ggan, on 06 December 2015 - 04:35 PM, said:
I was there on Forest Colony yesterday when your team was pushing with you and then turned tail and ran when they saw us. That was pretty brutal.
Edited by Yeonne Greene, 06 December 2015 - 07:04 PM.
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