Sandpit, on 07 December 2015 - 11:41 AM, said:
SO this is how they can improve the entire CW experience while making it a much deeper section of the game and adding lore and story and all that good stuff we love about things like the clan invasion.
CW will be run in seasons. Each season will culminate in the Tuk battle and we have a big tournament just like this weekend (although I might make the tournament longer than just a weekend to give more players a chance to jump in). At the end of the season winners are crowned, prizes are awarded and the winning side gets some sort of special badges and titles and such for winning that season.
Using this system they would also be able to hold smaller "weekend style" tournaments throughout the season and hold some of the classical and historical battles during the clan invasion.
So how would it work?
PGI simply controls the IS map and starts producing accurate and timely Comstar Headlines and news reports that used to be so popular when we all (including PGI) were still wide eyed hopefuls as opposed to salty cynics lol. That's really at it takes. A lot of CW problems solved.
Sounds too simple? Not really, PGI would control the avenues of attack and borders just like they did this weekend. They control the ebb and flow of the map by simply opening certain borders and closing others. This allows PGI to help smaller units become involved and have a more meaningful impact as well as prevent them from getting rolled up by big organized units or getting isolated with a border that doesn't have any viable enemy planets to attack.
..
Here's the catch. At the start of each season every player has a single choice to make. Clan or I.S.
Once you make that selection you can't switch back and forth from side to side. You can switch factions within a side but you can't jump from one side of the fight to the other. This gives PGI hard numbers on how many clans and how many IS players they have available which is essential to help balance. You can switch again after a season is over, but once that selection is made you're on that side for the duration of the season.
Lord Scarlett Johan, on 08 December 2015 - 01:02 PM, said:
Consolidate factions. Make Davion and Steiner into the Federated Commonwealth (which it should be anyway), have Kurita and FRR become allies (as they were on friendly terms after the FRR was formed, especially after the Ronin incident), and have Marik and Liao be allies as they were frequent trade partners.
Yeah, the mishmash of attack directions which some piece of code whips up.. it definitely needs to be seasons because once you leave the map running it's going to end up all funny already in few months. This CW is no Eve nullsec, at least not yet.
I'm guessing PGI is thinking along same lines, allowing loyalists some say in matters. (Or perhaps forcing some truces with some fluff)
If you check the loyalist screenies in steam launch teaser (@0:35 https://www.youtube....d&v=v3xR_Ugat1w) you have relations with your neighbors; at war, hostline, rivals and allies
Propably mostly WIP, but still shows that they are thinking that it is more complex structure than simply how many attack lanes.
I do dislike the way mercs are now, being able to hop from IS to Clan at will, which is so counter to fluff of the game. But I do understand realities with mech packs. I'd imagine for some people being stuck on a side is another "my wallet stays shut until blaa blaa"
Perhaps they'll eventually hopefully implement something like splitting account mechs to characters, which may be aligned to factions then in a more sensible manner.
EDIT: Hmm just spotted that the header on status is "traditionally" so it just a fluff hint maybe
![:(](http://static.mwomercs.com/forums//public/style_emoticons/default/sad.png)
Edited by Haakon Magnusson, 12 December 2015 - 05:11 PM.