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Tukayyid Outcome

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#61 Tywren

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Posted 11 December 2015 - 01:32 PM

View PostNecromantion, on 11 December 2015 - 10:43 AM, said:



And why is that? You realize MS is not even near the largest unit in the game right? You realize there are 1-2 units that are so large they have secondary units right?

Youre just another butthurt whiner lacking the ability to view anything that isnt self serving with any kind of logic or rationality. Go away.


Actually i am being quite rational. The way the unit scoreboard ranking was set up, small units had 0% chance of making the top 3, because even if they where dropping 24/7 for the entire event, there was no way they could beat out a unit that was fielding as many as 7 full teams + extras.

If on the other hand mega group like MS where forced to split into subgroups of 50, and re-brand each one as MS1, MS2 MS+, ect, at least then the smaller units would be playing on a level field instead of being locked out under the press of numbers these units can bring.

#62 Khereg

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Posted 11 December 2015 - 01:37 PM

View PostTywren, on 11 December 2015 - 01:32 PM, said:


Actually i am being quite rational. The way the unit scoreboard ranking was set up, small units had 0% chance of making the top 3, because even if they where dropping 24/7 for the entire event, there was no way they could beat out a unit that was fielding as many as 7 full teams + extras.


Do it on win rate (or other skill-based metric) and you'll see EmP, SJR, and other elite comp units totally dominate the leaderboard. There's already a number of events and tournaments where this happens. Do we really need another one?

Besides, I would submit that -MS- likely also has the best win rate of any group larger than 200. We'll see when the stats come out, but we do have some skill to go with our numbers.

See my post back on p.2 for the full reasons -MS- dominated Tukkayid. It isn't just a large amount of warm bodies: http://mwomercs.com/...ost__p__4865413

Edited by Khereg, 11 December 2015 - 01:40 PM.


#63 Helsbane

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Posted 11 December 2015 - 02:01 PM

I must be weird, because I actually enjoy it when I see MS as the enemy team. Why? Same reason I liked fighting people way above my skill level in my martial arts schools. I learn from the experience. Getting easy wins teaches you nothing, but actually scoring on a much more advanced opponent, even though you lose, shows you how to fight better.

Every time I see MS in community warfare I have set goals, get as close to 2K damage as I can manage, and take at least four of them out. Do I always succeed? No, but I typically break 1200 damage and get at least 2 to 3 of them (unless of coarse I'm that unlucky ******* they see first as they pour around a corner, but that's my fault, not theirs).

Stop shuddering and crying every time you see MS or 228, and start letting the experience TEACH you something (even if the lesson is a painful one).
Stop bringing crap builds (seriously, stop with the lurms if you don't know how the hells to use them).
Stop hiding in the back (hide and seek with MS is always a losing proposition because while you cower in the back, your team gets gutted due to the front line being under strength).
Stop running away (You'll just die tired).

Fight, watch what they do, and start learning to do it yourself. You'll be a better player for it (despite all the bruises).

Edited by Helsbane, 11 December 2015 - 02:03 PM.


#64 Ihasa

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Posted 11 December 2015 - 07:13 PM

View PostTywren, on 11 December 2015 - 01:32 PM, said:


Actually i am being quite rational. The way the unit scoreboard ranking was set up, small units had 0% chance of making the top 3, because even if they where dropping 24/7 for the entire event, there was no way they could beat out a unit that was fielding as many as 7 full teams + extras.

If on the other hand mega group like MS where forced to split into subgroups of 50, and re-brand each one as MS1, MS2 MS+, ect, at least then the smaller units would be playing on a level field instead of being locked out under the press of numbers these units can bring.


I'm sure units like KCom and NS send their hellos.

#65 PerfectDuck

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Posted 12 December 2015 - 04:06 AM

View PostIhasa, on 11 December 2015 - 07:13 PM, said:


I'm sure units like KCom and NS send their hellos.


And during Tukayyid 1, NKVA outperformed units 7-8 times larger in active player count, barely lost any matches and for a small group of players they worked their butts off

#66 Xavier

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Posted 13 December 2015 - 06:23 AM

View PostHelsbane, on 11 December 2015 - 02:01 PM, said:

I must be weird, because I actually enjoy it when I see MS as the enemy team. Why? Same reason I liked fighting people way above my skill level in my martial arts schools. I learn from the experience. Getting easy wins teaches you nothing, but actually scoring on a much more advanced opponent, even though you lose, shows you how to fight better.

Every time I see MS in community warfare I have set goals, get as close to 2K damage as I can manage, and take at least four of them out. Do I always succeed? No, but I typically break 1200 damage and get at least 2 to 3 of them (unless of coarse I'm that unlucky ******* they see first as they pour around a corner, but that's my fault, not theirs).

Stop shuddering and crying every time you see MS or 228, and start letting the experience TEACH you something (even if the lesson is a painful one).
Stop bringing crap builds (seriously, stop with the lurms if you don't know how the hells to use them).
Stop hiding in the back (hide and seek with MS is always a losing proposition because while you cower in the back, your team gets gutted due to the front line being under strength).
Stop running away (You'll just die tired).

Fight, watch what they do, and start learning to do it yourself. You'll be a better player for it (despite all the bruises).


I love this entire statement...I love your outlook and your attitude. MS is more than willing to work with and help out anyone that asks. Even if you don't want to join MS we will talk with anyone seeking help and give you any advice you wish for. Contrary to what most people think MS looks for good matches too. It isn't about seal clubbing for us.


#67 LeeNTien

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Posted 13 December 2015 - 11:57 AM

Actually seen people from the opposite team ask questions about mech-builds while we were mopping them up, and we did give advice right there and then, including how to use such a build etc XD
Or when we stopped a match during this event to honor a 1-on-1 (admittedly - a rare occasion, unless the opponents were really good, but we're still winning comfortably enough to risk a mech or two), with the following "all-out-brawl in the middle of the map" - just because people had asked very nicely and been good sports in general, well organized and all O__o

Seen the complete opposite as well, with people talking trash, trolling by words or actions, being very accusing towards MS, or MS themselves (ourselves) being rather dismissive... Sht happens, I guess =__=

Edited by LeeNTien, 13 December 2015 - 12:03 PM.


#68 PerfectDuck

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Posted 14 December 2015 - 01:59 AM

I first-hand witnessed a number of MS losses during the event. Can't wait to see win/loss ratios if those get released like they were before.

#69 Arius Henningsson

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Posted 09 May 2017 - 11:53 AM

The event was fun when it started... however, clanners seem to have advantages or are all good players going clan? I am asking because here people may have more time to think about their response instead of being obnoxious than compared to in-game. It is okay to loose games, but attacking seems on most maps extremely tough for IS. I am aware that balancing is difficult, but maybe it is wise to declare a planet lost instead of ramming your head against a closed and rock-solid door.

#70 iLLcapitan

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Posted 09 May 2017 - 12:06 PM

IS was able to push the bar all the way back to 17% within hours, so no, the door isnt rock solid.
I look forward to the last hours of the event, should be intense.

#71 Commander A9

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Posted 09 May 2017 - 12:28 PM

Topic on Tukayyid II revived for Tukayyid III.

Well done. XD

#72 naterist

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Posted 09 May 2017 - 12:32 PM

So nothings really changed since 2015 i see.

#73 nehebkau

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Posted 09 May 2017 - 12:34 PM

ITS GROUNDHOG DAY!

#74 Fuerchtenichts

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Posted 09 May 2017 - 01:34 PM

Let's take a look at the events up till now (Tuk#1, Hardcore Challenge, Tuk#2)

The slide is based on PGIs provided data and shows "PlayersPlayed/CurrentMembers" vs "TotalWin/Total Matches" to evaluate active units and their efficiency.
The (numbers) behind the unit tag is the historical number of members during the event.

Posted Image

#75 Kin3ticX

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Posted 09 May 2017 - 04:33 PM

i just came here to say the original mercstar won CW and whatever this spacenerd politic-less factionless thing is you guys are playing will never match the height of phase 2 at its peak


edit: yeah phase 4 was an improvement but only over phase 3 and that isnt saying much

Edited by Kin3ticX, 09 May 2017 - 04:39 PM.


#76 Vxheous

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Posted 09 May 2017 - 04:37 PM

View PostKin3ticX, on 09 May 2017 - 04:33 PM, said:

i just came here to say the original mercstar won CW and whatever this spacenerd politic-less factionless thing you guys are playing will never match the height of phase 2 at its peak


The pugs think what we have now is spawn camping. They have never experienced original CW 2 map triple dropzone in middle of base spawn camping :P Sulfurous Rift C2 hill firing line 4 perma 5 mins into match...

Edited by Vxheous Kerensky, 09 May 2017 - 04:38 PM.






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