PS WrathOfDeadguy, on 07 December 2015 - 11:49 PM, said:
Wait... people actually expected the highly competitive Clan teams to just let the IS win because that's the way it goes in lore?
Um... how to put this mildly...
Do you even internet?
Even if PGI gets to a point where Clans and IS are perfectly balanced, most of the new players coming into the game, if they have the slightest clue about BT lore, will flock to the Clans... if only because of the perception that they're OP because that's the way it's always been. Prepare to welcome the Steam horde, by the by. Hope you've got your carrying trousers on.
Componding that, the few gamers who don't actually have fun playing whack-a-mole on scrubs want to upset the intended direction of the game because they can. Ever heard of sequence breaking? The very same urge to experiment and screw with things is what brings about the Clan domination of the Inner Sphere. It isn't balance, it's the inevitable result of handing gamers a system with a supposedly-predetermined outcome and outright challenging them to do something about it. Of course the result is going to be dead opposite what it was 'intended' to be! Gamers don't like to be told what not to do, and they always, always take the nuclear option when it comes to derailing 'best laid plans'!
I'd be more surprised if the IS actually did win. Here's a fun way to test this out... take a major Clan victory from lore, toss it up as an event... see what happens. Guaran-frikkin'-tee it'll end up with an IS faction owning the place. Major units will switch sides just to make it happen.
Nah...I think what he was saying is that Clans didn't use mercs in lore during the invasion (unless I'm mistaken). That's probably one of the least of the lore related worries though lol.
And no...I don't think that your "gamers like chaos" theory is the reason for the IS losing.