Odanan, on 12 December 2015 - 03:58 AM, said:
You example show IS vs. IS, and an organized team vs. a bunch of random pugs.
I know PGI took a different road (balance IS vs. Clan in 1-on-1 because of the non-CW gameplay), but if Clan mechs (and weapons) kept the TT values, they would be much better than the IS ones.
10 Clanners vs. 12 Spheroids would be better balanced (probably still favoring the Clanners).
IS on IS in that example was not directed as IS and was only the art assets available for him. Those are generic "light/medium/heavy/assault" mechs there. Which both clans and IS have. The same principle will apply in the organised vs unorganised. however in 10 vs 12 their is a problem, the enemy team is 10 down, they need to be more organised or have a bigger advantage (in CW, this advantage is often camping your own spawn for dropships to give cover and have good terrain cover as having 2 DC's suck even if your team is all the OP meta spewers or what ever, as 10 vs 12 isn't always a good idea)
The thing is- wouldn't this apply to heatsinks and stuff as well?
Than that means IS also get true dubs as well.
On other news, wouldn't the major balancing features of TT come into play such as heat scale? well that'll hurt clans more as most of their mechs are energy boat while IS can easily do duel gauss and stuff (atm still on a lighter chassis and faster than the clan counterpart).
Also the other major balancing in the TT was also the fact the IS had stock mechs or limited higher end tech so should banning endo steel and such be a consideration in MW: O or having to many pulse lasers/ er lasers/ lbx/ uac's?
It just turns to custard when you try to follow TT truely. As some vet TT players have told me before, one problem of having this 12 vs 10 or 12 vs 5 or 8 vs 5 or 15 vs 20 is the fact that in MW: O you are allowed all the goodies and lostech, in TT the games are very even when you ditch BV's, and use lostech goodies on your IS mech and balance it by weight and weight class (or ton per ton, ie if they got a timberwolf, we got marauder, etc). which results in very even game play when equal teams and when IS have more (ie 12 vs 10) the IS win more often.
As fun as 10 vs 12 may be. I do not see it functional in MW: O as in organised play, the 12 man team will beat 10 man, as evident right now how some well organised people in 12 non meta mechs can beat 10 people who are organised in meta mechs.
in single pug uncoordinated play... we may see a simular problem to say Dino D-Day.... that everyone wants the OP faction or more powerful one as team work is boiled away, so in single cue to many people go clan instead of IS.
So you got 2 pillars of very hard to balance here... pugs, small groups, and large groups. One of the best ways to try to balance it is to turn group play off. But that is getting more and more messy.
I do agree with the fact that TT is an important source to look at but remembering that MW: O is a first person shooter with more freedoms than TT such as mechlab and such the rules can't perfectly translate. Hence why MW: O is going with it's own BV system soon and not TT"s one. As things like hardpoint height and location and turn rates are much more important.
I do believe however some elements would be nice to add such as heat scale, which can be applied to clan specific omnimechs to make the worse guys (Adder for eg) less punishing than the higher guys (say Timberwolf). Same can apply to IS and I think the IS guys shouldn't hit as high as the clans in some areas.... well if they keep the current 1.2 heat capacity heatsinks than never mind... because the alpha strikes of a simple 4 x SRM 6 and 2 er ppc timberwolf D is already nearly enough to make me over heat....
I may sound like a anti TT guy right now or "screw the lore" atm but it's just me being tired trying to voice my opinion that I do not think it is the best. The game as it is has so many ballance issues that simply making every mech only carry lasers on 1 weight class will have many ballance issues. (less than say LRM 5 vs large laser or what ever... but you know what I mean). Throwing 10 vs 12 in premades, pugs, or what ever is just even more not needed problematic issues.
I can 100% support this being a every so and so event but not a non stop full on game.
I mean I can easily see events being a thing in MW:O! Like an event where you can only use certain mechs. (Say one for the IIC's, IS [normals] vs clan [IIC's], those being the only mechs you can use in the event with those teams of clan vs IS.)