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Origins Iic Countdown!1 Day To Release!


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#181 Twilight Fenrir

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Posted 11 December 2015 - 06:37 PM

View PostWildstreak, on 11 December 2015 - 05:08 PM, said:

Jenner arms bigger, body not, legs smaller.
Those Hunchback comparisons still do not explain the lack of blockage in the cockpit view.

They kind of do, actually...

The front of the hunches are nearly flush with the front of the viewscreen. While the IS hunch sticks out beyond the viewscreen quite a bit. Just look at the difference in the shadows cast in those screenshots.

And Russ said he doesn't adjust his FOV at all. I would bet real money that if you put the FOV higher, or if you hold ctrl and look left and right, you'll see those hunches.

Edited by Twilight Fenrir, 11 December 2015 - 06:40 PM.


#182 Aethon

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Posted 11 December 2015 - 07:04 PM

View PostCathy, on 11 December 2015 - 04:07 PM, said:

I've said it before, so glad I cancelled, they are bloody aweful looking


To each his own, I suppose. I am tickled pink with this set, thus far. They even nailed the shoulders on the Highlander IIC; I wish they had done the shoulders on the Zeus like this, with the flat shell separate from the arm itself; as it stands, the Zeus's shoulder shells are slanted away from the torso for some reason, and clip into it at the top when moving.

#183 Hawk819

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Posted 11 December 2015 - 07:45 PM

View PostAethon, on 11 December 2015 - 07:04 PM, said:


To each his own, I suppose. I am tickled pink with this set, thus far. They even nailed the shoulders on the Highlander IIC; I wish they had done the shoulders on the Zeus like this, with the flat shell separate from the arm itself; as it stands, the Zeus's shoulder shells are slanted away from the torso for some reason, and clip into it at the top when moving.


It's sad really. People are going to miss out on some good `Mechs. I've already fallen in love with the Highlander IIC. Man, that left arm is. . . wow.

#184 Aethon

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Posted 11 December 2015 - 09:33 PM

View PostHawk819, on 11 December 2015 - 07:45 PM, said:


It's sad really. People are going to miss out on some good `Mechs. I've already fallen in love with the Highlander IIC. Man, that left arm is. . . wow.


The Highlander IIC has been my favourite mech ever since I set eyes on it ages ago. When I saw it was coming to MWO, I got a pretty big battleboner.

#185 BD RAIDR

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Posted 11 December 2015 - 10:55 PM

Is it me or is the Inner Sphere Orion's right knee cap out of place? Looks lower than its left one.

On topic: liking the look of these. Can't wait for the 15th.

Edited by F6Pete, 11 December 2015 - 10:56 PM.


#186 SaltBeef

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Posted 11 December 2015 - 11:39 PM

They are fantastic looking mech designs. I can imagine the balancing headache PGI will have with the decisions that will have to be made to bring Clan and IS omnimechs up to par with each other and IIC battlemechs mechs and IS battlemechs. I almost wish they would just start developing a jump in the time line to 3068 era that way all mechs are in play. Release all the IS omnimechs at that time along with clan Wave 4 and IIC wave 2 this way balance can be achieved at one time instead of 40 patches over years that we have to get used to balance the mechs as they dribble in. That way they can Focus on the bigger issues PVE, Campaigns missions, a CW that draws players in and has 4 settings, *IS vs IS 3025 3049.............Clan vs IS ** Clan invasion era 3050-3052.....*** Clan vs Clan Clan Refusal Wars 3052-3062 ...**** Clan vs IS techwise Fedcom civil war era 3062-3068 ish

Not too Salty just my wish list.

Only date era mechs can be used in the various CW wars.

Edited by SaltBeef, 11 December 2015 - 11:47 PM.


#187 Nightshade24

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Posted 12 December 2015 - 01:24 AM

View PostHawk819, on 11 December 2015 - 03:56 PM, said:



If I'm right. . . you'll get your wish.

Next package should be: Locust IIC, Shadow Hawk IIC/Griffin IIC, Rifleman IIC, and either WarHammer IIC/Phoenix Hawk IIC/Marauder IIC

The Locust is obvious choice

The Shadow Hawk and Griffin, either one will work, both are missiles and lasers only

The Rifleman is another obvious choice

But why are the WarHammer and Phoenix Hawk listed as Assaults, one might ask?

Cause they were designed as Assaults. Like the Griffin and Shadow Hawk, the Phoenix Hawk is a Laser/Missile Boat, only much deadlier.

The WarHammer follows its predecessor, the 70 ton version, but with more firepower and comes in at 85 tons

Last is the all time favorite, and should, IMHO, be the overall choice for the next Origins IIC package: The Marauder IIC.

Each has several variants to them, and should make for a great package. We shall see if Russ & Co. will deign to release them to the masses.

L-O-C-U-S-T is a very weird way to spell UrbanMech
Posted Image

View PostWildstreak, on 11 December 2015 - 05:08 PM, said:

Jenner arms bigger, body not, legs smaller.
Those Hunchback comparisons still do not explain the lack of blockage in the cockpit view.

Look above the CT as well as how more flushed the ST's are.

#188 Nightshade24

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Posted 12 December 2015 - 01:31 AM

View PostNathan K, on 11 December 2015 - 03:29 PM, said:

So in the stream Russ said in lore spec 10(Clan)v12(IS) matches, the IS will just roll the Clans just because they have two more mechs?

*sigh*

It's called team work.
Posted Image

IS is able to do this better than the clans. Even if the clans get a tonnage advantage. (in fact that may be easier as larger ct's, slower mechs, etc)

#189 Uncle Totty

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Posted 12 December 2015 - 03:25 AM

View PostNightshade24, on 12 December 2015 - 01:31 AM, said:

It's called team work.
Posted Image

IS is able to do this better than the clans. Even if the clans get a tonnage advantage. (in fact that may be easier as larger ct's, slower mechs, etc)


What?

1. Just because they have two less mechs does not mean they have no teamwork.

2. Clan mechs can move faster, hit harder, and at longer range.

3. It has been done in privet matches, and proven to work. (In fact, in a Stock Mech Monday that did this, it was the Clans doing the rolling.)

Edited by Nathan K, 12 December 2015 - 06:10 AM.


#190 Odanan

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Posted 12 December 2015 - 03:58 AM

View PostNightshade24, on 12 December 2015 - 01:31 AM, said:

It's called team work.

IS is able to do this better than the clans. Even if the clans get a tonnage advantage. (in fact that may be easier as larger ct's, slower mechs, etc)

You example show IS vs. IS, and an organized team vs. a bunch of random pugs.

I know PGI took a different road (balance IS vs. Clan in 1-on-1 because of the non-CW gameplay), but if Clan mechs (and weapons) kept the TT values, they would be much better than the IS ones.

10 Clanners vs. 12 Spheroids would be better balanced (probably still favoring the Clanners).

#191 Valar13

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Posted 12 December 2015 - 04:40 AM

I'm in no way a white knight for PGI and I've made my critiques known in the past.

What I wish people would not do, however, is be unnecessarily douche-y to PGI staff for every minor perceived infraction.

I noticed that none of the people at the party, some of whom have been rather vocal about things they didn't like, got personal about it.

Which just goes to say, if you wouldn't say it to someone's face, don't say it over the Internet. Anything less and you're little more than a coward hiding behind a monitor. Try remembering that, yeah, they make mistakes, but they're still people.

Don't have to like every decision they make, and you as a consumer have a right to voice that, but you also don't have to be rude about it.

That said, I look forward to blowing up all your shiny new IIC's in my MAD-3R.



Bring it.

#192 Nightshade24

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Posted 12 December 2015 - 06:21 AM

View PostOdanan, on 12 December 2015 - 03:58 AM, said:

You example show IS vs. IS, and an organized team vs. a bunch of random pugs.

I know PGI took a different road (balance IS vs. Clan in 1-on-1 because of the non-CW gameplay), but if Clan mechs (and weapons) kept the TT values, they would be much better than the IS ones.

10 Clanners vs. 12 Spheroids would be better balanced (probably still favoring the Clanners).

IS on IS in that example was not directed as IS and was only the art assets available for him. Those are generic "light/medium/heavy/assault" mechs there. Which both clans and IS have. The same principle will apply in the organised vs unorganised. however in 10 vs 12 their is a problem, the enemy team is 10 down, they need to be more organised or have a bigger advantage (in CW, this advantage is often camping your own spawn for dropships to give cover and have good terrain cover as having 2 DC's suck even if your team is all the OP meta spewers or what ever, as 10 vs 12 isn't always a good idea)

The thing is- wouldn't this apply to heatsinks and stuff as well?
Than that means IS also get true dubs as well.

On other news, wouldn't the major balancing features of TT come into play such as heat scale? well that'll hurt clans more as most of their mechs are energy boat while IS can easily do duel gauss and stuff (atm still on a lighter chassis and faster than the clan counterpart).

Also the other major balancing in the TT was also the fact the IS had stock mechs or limited higher end tech so should banning endo steel and such be a consideration in MW: O or having to many pulse lasers/ er lasers/ lbx/ uac's?


It just turns to custard when you try to follow TT truely. As some vet TT players have told me before, one problem of having this 12 vs 10 or 12 vs 5 or 8 vs 5 or 15 vs 20 is the fact that in MW: O you are allowed all the goodies and lostech, in TT the games are very even when you ditch BV's, and use lostech goodies on your IS mech and balance it by weight and weight class (or ton per ton, ie if they got a timberwolf, we got marauder, etc). which results in very even game play when equal teams and when IS have more (ie 12 vs 10) the IS win more often.

As fun as 10 vs 12 may be. I do not see it functional in MW: O as in organised play, the 12 man team will beat 10 man, as evident right now how some well organised people in 12 non meta mechs can beat 10 people who are organised in meta mechs.

in single pug uncoordinated play... we may see a simular problem to say Dino D-Day.... that everyone wants the OP faction or more powerful one as team work is boiled away, so in single cue to many people go clan instead of IS.

So you got 2 pillars of very hard to balance here... pugs, small groups, and large groups. One of the best ways to try to balance it is to turn group play off. But that is getting more and more messy.




I do agree with the fact that TT is an important source to look at but remembering that MW: O is a first person shooter with more freedoms than TT such as mechlab and such the rules can't perfectly translate. Hence why MW: O is going with it's own BV system soon and not TT"s one. As things like hardpoint height and location and turn rates are much more important.

I do believe however some elements would be nice to add such as heat scale, which can be applied to clan specific omnimechs to make the worse guys (Adder for eg) less punishing than the higher guys (say Timberwolf). Same can apply to IS and I think the IS guys shouldn't hit as high as the clans in some areas.... well if they keep the current 1.2 heat capacity heatsinks than never mind... because the alpha strikes of a simple 4 x SRM 6 and 2 er ppc timberwolf D is already nearly enough to make me over heat....

I may sound like a anti TT guy right now or "screw the lore" atm but it's just me being tired trying to voice my opinion that I do not think it is the best. The game as it is has so many ballance issues that simply making every mech only carry lasers on 1 weight class will have many ballance issues. (less than say LRM 5 vs large laser or what ever... but you know what I mean). Throwing 10 vs 12 in premades, pugs, or what ever is just even more not needed problematic issues.
I can 100% support this being a every so and so event but not a non stop full on game.

I mean I can easily see events being a thing in MW:O! Like an event where you can only use certain mechs. (Say one for the IIC's, IS [normals] vs clan [IIC's], those being the only mechs you can use in the event with those teams of clan vs IS.)

#193 Nightshade24

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Posted 12 December 2015 - 06:28 AM

View PostNathan K, on 12 December 2015 - 03:25 AM, said:


What?

1. Just because they have two less mechs does not mean they have no teamwork.

2. Clan mechs can move faster, hit harder, and at longer range.

3. It has been done in privet matches, and proven to work. (In fact, in a Stock Mech Monday that did this, it was the Clans doing the rolling.)


1) no, but with said teamwork, the 12 mechs will do more than the 10 clan mechs could.

2) depends. all the lights move slower, and the direwolf [many consider the only non '****' clan assault] is the slowest assault in game], so unelss you want to ditch your assaults in nascar or other things, the fast timberwolfs and stormcrows will be more or less a bit infront on a leash to the direwolf... that or the direwolf will die to a single locust and now the 10 clans drops to 9 or 8 clanners remaining.

3) Same private matches hosted by PGI (or was it NGNG?... considering it was phill... I say NGNG) showed that the 12 iS would seal club the 10 clanners in premades- BUT the 10 clanners often won against the 12 IS on pugs. Which these few hours of matches is the reason why we do not have 12 vs 10... and clans were OP back than.

Stock mech mondays- well if they used stock mechs as slightly implied. that's different. I mean if you want clans to have full TT stats and IS to be forced not to use lostech or beyond 1-2 things (ie if you got endo, than no XL/ Pulse / ER/ UAC/ LBX/ ECM/ what ever). BUt I can't say much- you didn't really tell me WHAT happened in those matches. did both teams have equal tonnage? did both teams know the enemies mechs before hand and builds? was the IS and clans stock? did the IS stock include the designs with lostech? was the players tier 1's or 5's? [which again is very hard to even tell as most people who do stockmech mondays only play stock mechs or very minimal upgrades... which isn't a stereotype, literally every single guy I came across who is using a stock mech [not even stock+] does stock mech mondays a lot).

B) and as I said, like how stock mech mondays guys did. I wouldn't mind this being an event. but in actual game play it can spell the worst momments in MW history ever since IGP removed the centurion AH without refunds and increased capture time and banned dropships or ai development.

#194 MovinTarget

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Posted 12 December 2015 - 08:02 AM

Looks like the Orion IIc cockpit is offset more than the original...

Did a TDR get drunk and hooked up with an Orion?

...Or would it be the other way around???

Edited by MovinTarget, 12 December 2015 - 09:25 AM.


#195 Anunknownlurker

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Posted 12 December 2015 - 09:21 AM

Jenner = awesome, potential game breaker
Hunchback = meh, other chassis do it better
Orion = hmmm? could be interesting; it's tough, mobile and hits hard, could challenge the TBR & EBJ
Highlander = nice, Clan needs more variation in assaults

#196 MovinTarget

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Posted 12 December 2015 - 09:45 AM

View PostJimmy DiGriz, on 12 December 2015 - 09:21 AM, said:

Hunchback = meh, other chassis do it better


I'm sorry, I'm not familiar with the other mechs that are 50 tons with high shoulder hardpoints (both sides!) with jump jets...

If I were clan, I'd have this guy in my CW drop deck for most maps w/ the twin uac20s for "mop up duty"

Even if I didn't use him that way, he just SCREAMS poptart...

#197 Anunknownlurker

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Posted 12 December 2015 - 11:14 AM

@MovinTarget: It's just my opinion, that's all...

Shadowcat - lighter, faster, jumps higher, 2 ERPPCs, ERLLs or LPLs AND comes with ECM
Stormcrow - tougher, faster, better hardpoint variety
Nova - with the correct side torso omnipods has pretty high weapon mounts, is faster, and has better JJ capability (I think?)

To take advantage of the high shoulder mounts, both sides, you have to compromise so much speed, armour etc especially if you want to run ballistics.

It just doesn't do it for me (I have all the Hunchbacks at the moment and play them a fair bit).

All the best!

P.S. I don't play CW so that may shape my thinking in a particular way

Edited by Jimmy DiGriz, 12 December 2015 - 11:18 AM.


#198 Uncle Totty

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Posted 12 December 2015 - 11:33 AM

View PostNightshade24, on 12 December 2015 - 06:28 AM, said:

1) no, but with said teamwork, the 12 mechs will do more than the 10 clan mechs could.

2) depends. all the lights move slower, and the direwolf [many consider the only non '****' clan assault] is the slowest assault in game], so unelss you want to ditch your assaults in nascar or other things, the fast timberwolfs and stormcrows will be more or less a bit infront on a leash to the direwolf... that or the direwolf will die to a single locust and now the 10 clans drops to 9 or 8 clanners remaining.

3) Same private matches hosted by PGI (or was it NGNG?... considering it was phill... I say NGNG) showed that the 12 iS would seal club the 10 clanners in premades- BUT the 10 clanners often won against the 12 IS on pugs. Which these few hours of matches is the reason why we do not have 12 vs 10... and clans were OP back than.

Stock mech mondays- well if they used stock mechs as slightly implied. that's different. I mean if you want clans to have full TT stats and IS to be forced not to use lostech or beyond 1-2 things (ie if you got endo, than no XL/ Pulse / ER/ UAC/ LBX/ ECM/ what ever). BUt I can't say much- you didn't really tell me WHAT happened in those matches. did both teams have equal tonnage? did both teams know the enemies mechs before hand and builds? was the IS and clans stock? did the IS stock include the designs with lostech? was the players tier 1's or 5's? [which again is very hard to even tell as most people who do stockmech mondays only play stock mechs or very minimal upgrades... which isn't a stereotype, literally every single guy I came across who is using a stock mech [not even stock+] does stock mech mondays a lot).

Posted Image and as I said, like how stock mech mondays guys did. I wouldn't mind this being an event. but in actual game play it can spell the worst momments in MW history ever since IGP removed the centurion AH without refunds and increased capture time and banned dropships or ai development.


10(Clan) vs 12(IS) stock.






10(Clan) vs 12(IS) not stock








#199 Krispy Fiend

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Posted 12 December 2015 - 12:14 PM

Can't wait for my OP Jenner.

#200 PraetorGix

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Posted 12 December 2015 - 01:59 PM

View PostValar13, on 12 December 2015 - 04:40 AM, said:

I look forward to blowing up all your shiny new IIC's in my MAD-3R.



Bring it.


Dude your post started nice, and very reasonable... why did you have to end it with such a bad attempt at a joke?





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