![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://static.mwomercs.com/img/house/merc-corps.png)
Why Clans Do Not Brawl?
#1
Posted 08 December 2015 - 03:08 AM
All I see are laser vomit builds that get heat scale penalties and overheat... I say try to explore, try mixed weapons, I do that with my IS 'Mechs and it works great! takes getting used to ofcourse, but I find brawling much more fun and skill-intense.
#2
Posted 08 December 2015 - 03:12 AM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/unsure.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/dry.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sleep.png)
But yeah, more on topic. Most players don't bring brawler builds into CW because while they're (imo) more fun and you will probably get a couple solo kills depending on your mech, you won't do the damage that a sniper/laser vomit or ******* MAD DOG will do.
#3
Posted 08 December 2015 - 03:16 AM
Edited by Vxheous Kerensky, 08 December 2015 - 03:18 AM.
#4
Posted 08 December 2015 - 03:18 AM
also about CW brawl: not gonna happen with pugs. because if you wanna brawl with pugs in CW the outcome is that you will be the only one somewhere around while all your "teammates" hanging back watching you being slaughtered instead of pushing with you.
#5
Posted 08 December 2015 - 03:20 AM
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/tongue.png)
More seriously, range is still king. More mechs can focus a single target, the longer their range is.
Edited by El Bandito, 08 December 2015 - 03:23 AM.
#6
Posted 08 December 2015 - 03:20 AM
It's just easier to be effective at laser vomit than it is to brawl.
#7
Posted 08 December 2015 - 03:20 AM
I don't particularly like the laser builds, too
#8
Posted 08 December 2015 - 03:20 AM
Technically speaking, they usually brawl when piloting their Cheetah.
#9
Posted 08 December 2015 - 03:20 AM
Which is great for me and my AC20, but shhh..
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/ph34r.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/laugh.png)
#10
Posted 08 December 2015 - 03:26 AM
Hit the Deck, on 08 December 2015 - 03:20 AM, said:
Technically speaking, they usually brawl when piloting their Cheetah.
Nah that's turn and burn fighting, using speed to stay out of their line of fine while landing shots.
As opposed to boom and zoom fighting where you hit hard and then run off before they can respond to cool down.
#11
Posted 08 December 2015 - 03:27 AM
#12
Posted 08 December 2015 - 03:31 AM
CERML may cause more damage, but they are less heatefficient as downside to the "ER" in them. which makes get heatroubles. IS MPL's and ML have quite an advantage when you twist fire twist like a discoball flahsing your lights.
So brawling can be made a lot more efficient in IS mechs.
Edited by Lily from animove, 08 December 2015 - 03:33 AM.
#13
Posted 08 December 2015 - 03:35 AM
Besides that my impression is that because of this very reason the most part of the IS players feel like the Clan Mechs are "overpowered" and the other way around if IS players understand their job.
That is why I really want to see close combat attacks like melee, punching and kicking on the IS side implemented in the game. Clans dont do that. Maybe this would encourage IS players more than the constant quirking and tweaking and most of all.... complaining.
From the Clan perspective we are the dishonorable IS scum. So please PGI let us play that way. Maybe this would give u some time for days off as u are not in the need for "quirk adjustments".
Just my 2 and a half cents (can't afford more)
Ey3
#15
Posted 08 December 2015 - 03:38 AM
#16
Posted 08 December 2015 - 03:39 AM
Black Fish, on 08 December 2015 - 03:08 AM, said:
All I see are laser vomit builds that get heat scale penalties and overheat... I say try to explore, try mixed weapons, I do that with my IS 'Mechs and it works great! takes getting used to ofcourse, but I find brawling much more fun and skill-intense.
are you talking about solo, group or CW queue?
if solo: well take brawler and oh.. you are only brawler in whole game --> you are screwed...
if group: your whole team takes brawl... current meta is mid-long range --> your are screwed...
if CW: there is 12man ER/LL deck against you --> you are screwed...
Oh and I like brawling and dare to say I'm pretty good at it but current meta and map design doesn't support it very much.
PS. I'm not so called clanner, just a mechwarrior who plays both sides.
#17
Posted 08 December 2015 - 03:40 AM
Black Fish, on 08 December 2015 - 03:08 AM, said:
All I see are laser vomit builds that get heat scale penalties and overheat... I say try to explore, try mixed weapons, I do that with my IS 'Mechs and it works great! takes getting used to ofcourse, but I find brawling much more fun and skill-intense.
Laser vomit IS brawling..unless you're using ERLL's.. then it's sniping..
Brawling is any direct-fire engagement happening in short to medium range..
And I would much rather go into that range knowing I'm not likely to run out of ammo any time soon. And if I overheat.. well.. that's my own damn fault.
But yes, some changes have happened, but to be honest, the Tukayyid event was not a good opportunity for much experimentation, instead I personally went with tried and true builds. (on one occasion, that cost me a full dropdeck, but hey, that's how I learn)
It is only now that I'll have the time to actually try something new. Clan honor is secure. Time for new things and 59 milion cbills to spend..
#18
Posted 08 December 2015 - 03:40 AM
ScreamingSkull, on 08 December 2015 - 03:12 AM, said:
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/unsure.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/dry.png)
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/sleep.png)
But yeah, more on topic. Most players don't bring brawler builds into CW because while they're (imo) more fun and you will probably get a couple solo kills depending on your mech, you won't do the damage that a sniper/laser vomit or ******* MAD DOG will do.
In what dark server do you play?
Lurm vomit?
i mean...Lurms?
that weapon system is extinct.
#19
Posted 08 December 2015 - 03:48 AM
Black Fish, on 08 December 2015 - 03:08 AM, said:
All I see are laser vomit builds that get heat scale penalties and overheat... I say try to explore, try mixed weapons, I do that with my IS 'Mechs and it works great! takes getting used to ofcourse, but I find brawling much more fun and skill-intense.
Its the same with IS. Ballistics and missiles are nowhere near as common as lasers on builds. What I find annoying is the speed and size of the AC and PPC bullets. They always seem to hit the environment where lasers don't. If you have high ping its even harder trying to hit the enemy with PPCs and ACs. If this wasn't such a problem lasers wouldn't be so good.
#20
Posted 08 December 2015 - 04:07 AM
Vxheous Kerensky, on 08 December 2015 - 03:16 AM, said:
This.
Also, one very simple tactical rule that applies to almost any game or tactical situation in general:
Range is for the smart.
Brawl (Melee) is for the dumb.
It is really that simple and I am sorry if I insult a lot of you brawling fans.
Look at reality:
A berserker with an axe: not very effective, not to speak of efficient.
A sniper hidden in the distance: WOW!
Or precision long distance air strikes vs. infantry / tank slaughtering.
The very BASIC rule of battle is to have as much range as possible. Ideally more than your enemy.
If you don't like that basic rule, don't engage in battle situations. Play candy crush instead or something else.
Look at MWO:
The smartest thing you can do is build a proper firing line with 234353453 ERLLs and instantly melt any enemy mech on sight.
Running around with AC20s, SRMs, and what not ... far less efficient and effective. You block each other, damage each other, get outranged and outsmarted by fast long range mechs. It looks cool, but it will never win against a proper long range enemy of equal force.
Only if the terrain is especially "tailored" for brawling does it ever get near viability and occasionally even superior.
But in general, the rule is: "combat = range"
Edited by Paigan, 08 December 2015 - 04:08 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users