Balancing Clan And Is Xl Engines
#1
Posted 08 December 2015 - 12:00 PM
Here's my idea:
-Instead of instant death on ST loss for IS XL mechs, delay the mech's death for a short time. The stricken mech starts slowly taking internal damage to its CT and remaining ST over time. The mech takes no movement or heat penalties, but it will eventually die, giving the pilot a short amount of time to get a few hits in before going down in a blaze of glory.
-Equipping a Standard engine boosts a mech's side torso internals by 50%, or make them equivalent in strength to the mech's CT. Say that installing an XL engine requires techs to remove structural support in the side torsos or whatever.
What do you guys think?
#2
Posted 08 December 2015 - 12:18 PM
For the isXL, I'd just normalize it. 'sidesToDie' to 2, with penalties. Identical, worse or better.
Then there's the quirks...some could be dialled back.
#3
Posted 08 December 2015 - 12:22 PM
I guess that could also work, but I like the idea of doomed XL mechs flying into a berzerker rage in their last moments. Quirks would be reduced as necessary, of course.
Edited by Kaeb Odellas, 08 December 2015 - 12:24 PM.
#4
Posted 08 December 2015 - 12:22 PM
Drop 3 engine crit spaces and you drop. Same effect, slightly longer life.
#5
Posted 08 December 2015 - 12:26 PM
#6
Posted 08 December 2015 - 12:28 PM
#7
Posted 08 December 2015 - 12:32 PM
Metus regem, on 08 December 2015 - 12:28 PM, said:
Eh, LFEs don't show up for another 10 years in the timeline, so I doubt we'll be seeing them anytime soon. They'll still have the benefit of using fewer slots than the XL. You could just make those identical to the Clan XL in mechanics, though with reduced weight savings. Maybe reduced penalties as well?
#8
Posted 08 December 2015 - 12:39 PM
Metus regem, on 08 December 2015 - 12:28 PM, said:
Look at all the LFEs we have...
Oh, right...they don't exist.
All engine Crits does is bring TTK down, exactly what most people want to avoid.
#9
Posted 08 December 2015 - 12:44 PM
Edited by Jack Corban, 08 December 2015 - 12:44 PM.
#10
Posted 08 December 2015 - 12:45 PM
Mcgral18, on 08 December 2015 - 12:39 PM, said:
Look at all the LFEs we have...
Oh, right...they don't exist.
All engine Crits does is bring TTK down, exactly what most people want to avoid.
Seriously, I really would not like to have a single AC20 round hit my Atlas in the back, triple crit my engine, and kill me instantly.
#11
Posted 08 December 2015 - 12:46 PM
Kaeb Odellas, on 08 December 2015 - 12:45 PM, said:
To avoid that, they could be set to 50ish HP per crit slot (like the AC20 should have total).
I'd rather not have it at all, of course.
Jack Corban, on 08 December 2015 - 12:44 PM, said:
Poor line of thinking.
#12
Posted 08 December 2015 - 12:46 PM
Kaeb Odellas, on 08 December 2015 - 12:00 PM, said:
Here's my idea:
-Instead of instant death on ST loss for IS XL mechs, delay the mech's death for a short time. The stricken mech starts slowly taking internal damage to its CT and remaining ST over time. The mech takes no movement or heat penalties, but it will eventually die, giving the pilot a short amount of time to get a few hits in before going down in a blaze of glory.
-Equipping a Standard engine boosts a mech's side torso internals by 50%, or make them equivalent in strength to the mech's CT. Say that installing an XL engine requires techs to remove structural support in the side torsos or whatever.
What do you guys think?
Sorry but if the clans have to suffer all those reductions before they die, so do you.
#13
Posted 08 December 2015 - 12:49 PM
Lugh, on 08 December 2015 - 12:46 PM, said:
The difference here is that the Clan mech can still survive its ST loss, but the IS mech is absolutely guaranteed to die no matter what. Just not straight away.
Would you swap your 20% heat/speed loss for a guaranteed death? I doubt it.
#15
Posted 08 December 2015 - 12:57 PM
Jack Corban, on 08 December 2015 - 12:54 PM, said:
[redacted]
Be honest. You would never take a standard engine over a Clan XL. To carry the same level of firepower, you'd have to fit a much less powerful standard engine and sacrifice your speed from the get-go. Run 20% slower after losing an ST, or run 20% slower the entire match? Not a hard decision to make.
Edited by Marvyn Dodgers, 08 December 2015 - 04:56 PM.
Unconstructive/insults in quote
#16
Posted 08 December 2015 - 01:01 PM
Kaeb Odellas, on 08 December 2015 - 12:57 PM, said:
well you seem to know me so well take a look into my garage and find i play most of my 170 mechs including IS mechs stock.
#17
Posted 08 December 2015 - 01:08 PM
Jack Corban, on 08 December 2015 - 01:01 PM, said:
well you seem to know me so well take a look into my garage and find i play most of my 170 mechs including IS mechs stock.
So would you reasonably take a standard engine over a Clan XL in your Clan mechs or not?
And while you're whining about Clan nerfs, understand that PGI is pretty much dead set on having roughly 1:1 IS vs Clan battles, because the things that would actually give the IS a chance on the battlefield (superior numbers, artillery support, air support, combined arms tactics with tanks and infantry, and zellbrigen) would be too difficult and resource intensive to implement or impossible to enforce in a multiplayer shooter.
#18
Posted 08 December 2015 - 01:10 PM
Kaeb Odellas, on 08 December 2015 - 01:08 PM, said:
And while you're whining about Clan nerfs, understand that PGI is pretty much dead set on having roughly 1:1 IS vs Clan battles, because the things that would actually give the IS a chance on the battlefield (superior numbers, artillery support, air support, combined arms tactics with tanks and infantry, and zellbrigen) would be too difficult and resource intensive to implement or impossible to enforce in a multiplayer shooter.
Thats a trick question. There is no standart Clan Engines. so i can't also there is a reason why i play my mechs stock for the most part. Its called "Canon" and i am a purist. So No i would not because its against the Lore.
#19
Posted 08 December 2015 - 01:14 PM
Jack Corban, on 08 December 2015 - 01:10 PM, said:
Thats a trick question. There is no standart Clan Engines. so i can't also there is a reason why i play my mechs stock for the most part. Its called "Canon" and i am a purist. So No i would not because its against the Lore.
Wrong, there is a Clan standard engine; it's a standard engine, much like a Single Heat Sink is a SHS.
Some Clam Battlemechs come stock with STDs.
KingFisher and Stooping Hawk are Omnis that are stuck with STDs.
Edited by Mcgral18, 08 December 2015 - 01:15 PM.
#20
Posted 08 December 2015 - 01:16 PM
Jack Corban, on 08 December 2015 - 12:54 PM, said:
HEY NOOBCAKE WE HAVE ONLY XL ENGINES!
If you don't like how the lore has it then go play hawken or any other mech game out there.
Clans are allready nerfed to hell, have strict build rules, no choice in Engine rating, and are hot as ******* hell. If you still can't win against us go back to playing tetris.
END OF DISCUSSION!
F-ing know it alls' all over the F-ing forums. Give me unrestricted Clan Mechs like in the Lore and make me play with 2 Players less per match so i can show you your rectums inside like i want to.
Jesus....
You need to go re read omni mechs before calling up lore. Internals are locked for a reason
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