since the introduction of the feature to report players in-game, CYBERMOBBING in MW0 has increased dramatically
I just got banned for 24 hours between the last 2 events, and I am sure that some more players ( which cant hold target locks or even dont know that you need to press R to transfer data about the targeted mech to their teammates ) will complain again about my way of playing MW0
Just to shed the right light on my abilites :
I only have 9 mechbays and I am a member of a small inactive unit with a total of 7, the 9th Marik milita "Eagle's Claw" where noone seems to online anymore except ME.
I am in TIER 5 and surley are a below average MW0 pilot.
A few minutes ago I finished a skirmish in Crimson where my not so gifted teammates left me alone after a few minutes with 6 enemy mechs left, some of them with barley scratched paint.
As I piloted my Orion ON1-K, with 3 medium lasers & 30 LRM with 8 tons of amm, I tried to get to a position where I could fire my lrm on approaching enemy mechs while the terrain was slowing them down and cased away a Madcat, which decided to run away despite beeing in good enough condition to finish me when it would have got into brawling range.
The next one which climbed up to my position I managed to kill with LRM, but the third one finally got into brawling range, destroying my front armor and side torsi ( making me weaponless as the ON1-K has no hardpoints in the head or center torso ), but I managed to get out of bonds and destroyed my mech before the enemy could kill me as a last gesture of defiance ... while my not so gifted teammates in the voice chat complained the entire time that I should finish the the fight, bitching about me locking their mech
I am sure a lot of my not so gifted teammates, which died during the first few minutes of the battle, have again sent various reports in-game to support about me with accusations for MECH SUICIDE, AFK, ...
I think that the feature to send reports in-game is actually a GOOD IDEA ... but support has to stop to SUPPORT CYBER-MOBBING !
And it would also help IF the developers remove their design flaw which encourages bad players to kill their mechs early and then bltch about players which want to play the entire 15 minutes, despite beeing at a disadvantage because of their not so gifted teammates !
I talk about the feature that you get your mech back as soon as a battle has finished.
Instead of that the mech should be locked for a FIXED AMOUNT OF time, like 20 minutes after you have entered the drop preparation screen ... which would also encourage players to play with more than a single mech.
As every player has at least 8 trial meach for Clan and Inner Sphere each, this shouldnt be a problem even in CW !
Yours sincerely, a old MechWarrior
( playing Classic BattleTech since 1985, which is disgusted by the current state of CYBER-MOBBING in MW0 and which surley gets banned again ... )
Edited by Erdelmaine RANDIS, 08 December 2015 - 11:47 PM.