The Path To Becoming An Esport
#41
Posted 12 December 2015 - 02:26 PM
Create a compelling game and the competitive scene will take care of itself; trying to drum one up essentially for marketing purposes has always failed before and will continue to fail in the future.
MWO can't be an esport in its current incarnation because its gamemodes create anticompetitive incentives; witness the tournaments PGI did a while back, in which there were a bunch of 1-0 matches where teams humped hills for 15 minutes. Think that'll be a hit stream on MLG?
#42
Posted 12 December 2015 - 02:35 PM
Karamarka, on 10 December 2015 - 02:26 AM, said:
it's still good because it enforces balance changes.
Yep. I will use tennis again as an example. Tennis as it is, both players have rules to follow about using a raquet and such. Both players themselves can be entirely different in skill, style, endurance, speed, etc.(pilot and mech qualities)
Now is it fun to watch if one player was given a howitzer and the other a tennis racquet?
Tennis is also a good example about asymmetrical balance. Sometimes one player has the sun in his eyes, he has to deal with that before they switch sides. Sometimes the wind is favourable or not. Tennis is also played on different surfaces like pavement, clay, grass. Some players do better on some surfaces and not others.
The crowd can also play a role.
Point is giving one player a howitzer and the other a tennis racquet ruins all those game play elements.
Edited by Johnny Z, 12 December 2015 - 02:51 PM.
#44
Posted 13 December 2015 - 02:13 AM
That's been put of for 3 years.
It would involve making real changes and backing out bad changes from prior.
None of that is going to happen.
#45
Posted 13 December 2015 - 07:33 AM
#46
Posted 13 December 2015 - 08:19 AM
Antares102, on 09 December 2015 - 12:23 PM, said:
Again due to you-die-you're-dead mechanics you either risks nothing or go one time all-in.
I guess respawning could also solve the deathball problem but we aint gettin' it.
also, the dec 1st noob patch took out any dynamics out of the game. from now on, the team wins that has the better turrets on wheels. but hey, people also watch chess. so i guess the guys who enjoy this will also enjoy MWO.
i do not want to say that chess is boring or anything. but MWO right now is chess. or probably hearthstone...? something like this where reflexes/muscle memory isn't needed.
#47
Posted 13 December 2015 - 08:26 AM
MechaBattler, on 09 December 2015 - 07:41 PM, said:
the dec 1st patch did something to esport demographic. it lowered it even more
Edited by ThisOneDiesALot, 13 December 2015 - 08:26 AM.
#48
Posted 13 December 2015 - 08:42 AM
You must actually have a system, which allows the matches to be watched by the masses, not a live feed to watch a bunch of fat sweaty geeks, in front of a PC, that their parents assigned to the basement, and sigh sadly each time a relation mentions their name.
You must actually have a population, higher than surviving Siberian tigers in the wild.
#49
Posted 13 December 2015 - 09:37 AM
#50
Posted 13 December 2015 - 12:43 PM
Edited by GoldenFleece, 13 December 2015 - 12:47 PM.
#51
Posted 13 December 2015 - 01:06 PM
#52
Posted 13 December 2015 - 01:23 PM
MischiefSC, on 13 December 2015 - 02:13 AM, said:
That's been put of for 3 years.
It would involve making real changes and backing out bad changes from prior.
None of that is going to happen.
Drunk Canuck, on 13 December 2015 - 07:33 AM, said:
While this is true for general play, in competition as long as both teams have access to and are using the same equipment it isn't imbalanced.
If say the LPL/MPL Timber wolf was *the* meta mech to play, and both teams are playing 12 of them, where is the imbalance? It makes it boring and limits the choices, but it's really not an imbalance.
It all depends on what rules they enforce to create diversity which could create imbalance by forcing choices that are sub par.
But even still those forced imbalances are in equal effect on both teams, so relative to each other there isn't an imbalance between the teams, just imbalance within what makes up each team.
Not saying things shouldn't be better balanced, but at a competition where people are working under the same set of rules, running the same equipment/meta the imbalance in the game is practically non-existent.
Except for the maps. There are some really crappy map/spawn designs that put teams at a disadvantage from the start. That can be controlled by not using these maps.
#54
Posted 13 December 2015 - 02:29 PM
EgoSlayer, on 13 December 2015 - 01:23 PM, said:
While this is true for general play, in competition as long as both teams have access to and are using the same equipment it isn't imbalanced.
If say the LPL/MPL Timber wolf was *the* meta mech to play, and both teams are playing 12 of them, where is the imbalance? It makes it boring and limits the choices, but it's really not an imbalance.
It all depends on what rules they enforce to create diversity which could create imbalance by forcing choices that are sub par.
But even still those forced imbalances are in equal effect on both teams, so relative to each other there isn't an imbalance between the teams, just imbalance within what makes up each team.
Not saying things shouldn't be better balanced, but at a competition where people are working under the same set of rules, running the same equipment/meta the imbalance in the game is practically non-existent.
Except for the maps. There are some really crappy map/spawn designs that put teams at a disadvantage from the start. That can be controlled by not using these maps.
Except that broken game balance makes a painfully shallow and stale meta for comp play.
Variety in mechs, loadouts, etc is what MWO has over games like CS:GO. If bad balance reduces that to 3 options it defeats that purpose.
Broken balance defeats the reason to play mwo instead of another game. Also most comp teams are not keen on investing in a game that the devs will leave broken mechanics in for years. Why invest that much effort in a game that the devs don't invest in?
#55
Posted 13 December 2015 - 03:06 PM
Other than that I liked the post. I'd suggest that they add a spectator view of some kind for tourneys (only place SC2 uses it btw, the rest are simply commentating on a recorded replay and irrelevant)
You also need a smaller (4v4 anyone?) field of combatants. Mechs live a lot longer than "people" in FPS games normally, so you speed up the actual fights be dropping number of combatants, dropping them in an arean (just like they did with the SOlaris seasons in the MW series), and let them go to town. Heck at 4 man teams you can go on up to 4 teams of 4 going at it.
There's all types of things that can easily be done to put a little more into the Esports side.
(PGI, this is all being said under the knowledge and implication that CW isn't being tossed on a "back burner" for this)
If any of thise requires CW and such to be "delayed", screw that. Finsish up before starting a new project. I dont' see it conflicting though as it should require very little actual coding and such.
#56
Posted 13 December 2015 - 03:23 PM
but then i thought didnt see as i glanced through the posts people mention being able to bet on teams with cbills and i toought this idea would make it better to spectate and you care a little more about iut
Edited by axe64, 13 December 2015 - 03:25 PM.
#57
Posted 13 December 2015 - 03:27 PM
People are always talking about lore, balance for PUGs, and the idea of a singleplayer. Think of Counter-Strike or DOTA. People don't care about its lore or story, nor is there a strong desire for a singleplayer. It's all about that comp game.
Besides general game balance, it's almost the opposite of what most MWO forum goers seem to be concerned about.
#58
Posted 13 December 2015 - 03:34 PM
Moldur, on 13 December 2015 - 03:27 PM, said:
People are always talking about lore, balance for PUGs, and the idea of a singleplayer. Think of Counter-Strike or DOTA. People don't care about its lore or story, nor is there a strong desire for a singleplayer. It's all about that comp game.
Besides general game balance, it's almost the opposite of what most MWO forum goers seem to be concerned about.
Don't take for granted that those of us "not calling for it", aren't interested in it and want to participate. It's just not been a high priority for many honestly.
PGI has been planning Esports for a very long time. They've discussed it, hinted at it, etc. in front of and behind the scenes.
The complaints were never really "We dont' want Esports", the complaints were, as most times, "Finish what you started and stop jerking us around on the game development before you pour more resources into a new area"
#59
Posted 01 July 2016 - 02:32 AM
Edited by Old MW4 Ranger, 01 July 2016 - 02:33 AM.
#60
Posted 01 July 2016 - 02:46 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users