This is not another thread were we beg the dev's to put the Urbie in the game. It's one of the candidates though.
As you all know the only light mech capable of mounting ballistic weaponry in MW:O that is in game at the moment is the Commando (if they have the C1 variant in the game that is.)
I ask the developers to make certain that they make certain to give us a light mech capable of mounting ballistic weaponry before they do the final launch.
When i say ballistic weaponry i count anything and everything. Meaning that if a mech mounts a single MG that's good enough reason to say it qualifies.
I'm not asking for much here.
Edit: There seems to be a few that aren't aware that the dev's have put a hardpoint system into the mechlab in MW:O.
I highly recommend that you read about that here (it's another textwall so i won't add it here).
Dev Blog 6 - MechLab
Astarot brought into the light that this post is lacking in information so i've added some stuff i found in this Q&A thread.Community Q&A 6 - MechLab
I'll paste them here for convinience.
Are hardpoints limited by the weapons that come stock with the mech? By that I mean will there be hardpoints available on a chassis that a particular configuration doesn't use? –BarHaid
[DAVID] The hardpoints will be based on the default loadout of a given ’Mech. However, different variants of the same ’Mech will have different default loadouts and, therefore, different hardpoints.
A Swayback Hunchie would have energy hard points in the arms, and right torso cannon mount. Does that mean in the left torso, where no weapon is normally mounted, there are non-weapon hard points for empty crit slots, which means no weapon can be mounted there? –Namwons
[DAVID] Yes, if there are no weapons in a location on the default loadout, then there will be no weapon hardpoints in that location. Equipment generally doesn’t use hardpoints and can be placed anywhere, including the Hunchback’s left torso.
How will the hardpoint system apply to body sections that do not normally have weapons (but could) like the Centurion's left arm? –Morquedeas
[DAVID] If there is no weapon there in the default configuration of a particular variant, there will be no hardpoints there for you to mount weapons on.
What have we learned from this? We learned that a variant of a mech is only capable of mounting weapons were they are mounted and only with the same category of weapons that were there from the start.
You can't replace a large laser in the right arm with a ballistic weapon no matter how much you try.
Don't get me wrong...i actually like these restrictions really well.
At this moment we have the following light mechs that have been announced so far- Commando, Jenner and Raven.
Neither the Jenner nor the Raven have a single variant with ballistic weaponry. Not so much as an MG even.
The Commando has the C1 variant which replaces all of it's SRM's with a single AC 2. This variant was an experiment in providing direct fire long range support.
The fact that it was only an experiment indicates that it must have been an extremely rare variant of the Commando and thus it's questionable that it will appear in MW:O since the dev's are sticking tightly to the canon.
You could even say they glued themselves to it with two component glue....not necessarily a bad thing that.
You must be tired of this textwall so i will finish here. In the current 3049 timeline there are only a precious few light mechs available with ballistic weaponry.
I've listed them and their variants mounting ballistic weaponry along with their links.
Flea- 15 http://www.sarna.net/wiki/Flea
Commando- C1 (rare?) http://www.sarna.net/wiki/Commando
Urbanmech- R60 - R60L http://www.sarna.net/wiki/UrbanMech
Jackrabbit- T8 (mothballed by Comstar so it's probably rare too) http://www.sarna.net/wiki/Jackrabbit
Firestarter- H - M (A?) http://www.sarna.net/wiki/Firestarter
There i'm done....So much typing...i'm finaly finished.
Edited by Spleenslitta, 12 July 2012 - 08:48 AM.