Knockdown existed in MWO once but some considered it OP?
As for games like this, Crossout, if you like to build a car with weapons and limited energy slots to drive them, engine swaps for speed or carrying weight. There was some hilarious stuff being built back when I played it.
Knockdown existed in MWO once but some considered it OP?
As for games like this, Crossout, if you like to build a car with weapons and limited energy slots to drive them, engine swaps for speed or carrying weight. There was some hilarious stuff being built back when I played it.
I am going to have to look into this "Crossout" game
add BROARL if you (actively and aggressively) play vox Machinae, Battle of Titans, MechWars, Supermechs, AirMech, Hawken, Titanfall, War Robots, ArchAngel, Battletech, Front Mission, Mech City Brawl, War Tech Fighters, etc, etc, etc...
*if you are playing a mecha/gundam game and i am not already there please hit me up, thankyou.
There are mecha games and then there are Gundam games.
From Super Mecha Champions, this robot is called Trio of Enders. Because it has three ways to end you.
While SMC is primarily a battle royale game, it also has other game modes, including TDM. I have yet to see a mech game that maps like SMC and makes use of map features to this extent. You can go to the top of a building and shoot down from there, or you can dive down into the river.
Earthseige was my cheap way in. Loved watching the mechwarrior battle pods from the local malls foodcourt... but was too young and cheap to play them.
Played a LOT of EarthSeige.
Which, since 2015, has been freeware. I probably should download it and give it another whirl just to see what it was like.
I've seen it on myabandonware.com, but not sure if thats the 'official' place to download it.
Probably need to look into a bunch of these other ones too.
LocationI'm still pissed about ATMs having a minimum range.
Posted 23 July 2020 - 03:10 PM
chevy42083, on 23 July 2020 - 12:40 PM, said:
Which, since 2015, has been freeware. I probably should download it and give it another whirl just to see what it was like.
I've seen it on myabandonware.com, but not sure if thats the 'official' place to download it.
LocationI'm still pissed about ATMs having a minimum range.
Posted 23 July 2020 - 03:21 PM
MeiSooHaityu, on 11 July 2012 - 08:23 AM, said:
After Mechwarrior 2's success, Sierra Online started copying the formula.
Actually, Sierra made an entire engine around a contract for the first Mechwarrior game, except that the contract was retracted before the game was complete. Earthsiege was built on that engine, because why would they just throw away a $6 million game engine? Earthsiege was technically a superior game in every respect except for the marketing, and the existing story from the tabletop game.
MeiSooHaityu, on 11 July 2012 - 08:23 AM, said:
A pretty blatent rip-off of the Mechwarrior series, but a fun game anyway.
Actually, they were just recouping their costs for the retracted contract. Earthsiege wasn't even close to a ripoff, as it featured a significant amount of technical, visual, and story differences. If anything, Mechwarrior the video game ripped off Earthsiege.
MeiSooHaityu, on 11 July 2012 - 08:23 AM, said:
So did anyone play the Earthsiege franchise?
I played it when it was new. (1994/1995) I have played it at least once all the way through every 4-5 years for the past 20 years.
If a new crossover between Earthsiege and Cyberstorm were released, I probably would buy it. (Cyberstorm for everything, and Earthsiege for the HERC combat)
MODDED Unreal Tournament 2004. I used vehicle and weapon replacers to get that feeling of mech combat.
Robocraft, if you can build it, you can pilot it. This game has everything for vehicular combat, mechs, tanks, VTOLs, hovercraft, wheels, tank treads. The game did lose a lot of its playerbase and skill curve. But, with the addition of AI controlled vehicles, matches are still filled with competent players who will turn and shoot when shot in the back!
Right, the games I'm playing right now haven't anything giant robots in them, though one gets kinda close with it's drones and what not (Monster Hunter World and Deep Rock Galactic) but after checking through this forum there's one mech game hovering around on Steam that I haven't seen mentioned.
Break Arts II. All Caps. It takes the Armored Core formula of fast-paced mech combat and turns it on it's head by making it a racing game where the hook is "here is your humanoid mech body, a pair of gun arms to break down, and here is a bunch of joints, parts, and armor plates you can attach to them both. Go nuts."
Nice(?) thing about it is that those parts can clip through each other and indeed the humanoid base body, letting players go as mad lad as they want in the creation of their perfect racing machine, at least in terms of appearance. For reference's sake, here's a few pictures starting with one showing some base model racer mechs;
And...well. Just look at what some of the madder lads have made. Gundams, space ships, digitigrades...a blooming dragon. Larks, I'm not even sure how the last guy did the trick you'll see here.
All told though it's not without some player pains; though you can copy and paste entire assemblies of parts, there's no mirror mode I'm aware of in the builder. Last I remember of the online mode, it was deserted. The AI can be absolute BS if you don't blast past every last mech in the track (and don't get me started on certain races with certain blasted AI's!).
All that combined makes me see it as little more than a creativity toy based around quote unquote giant robots, especially since the game blatantly refers to players as 'artists.' Which, on typing that out does remind me of a few other games on Steam...the latter titles that I do own though, I'm just going to put in a Spoiler since they have very little in relation to MechWarrior.
M.A.S.S. Builder: I don't have this game, I'm just following it because it's in Early Access, but it's an Armored Core-like 3rd person shooter with a fully customizable humanoid mech. As in individual armor pieces, length of limbs, thrusters, boosters, even weapons to some degree. It's not to the degree of Break Arts II, but still interesting. *There is a free Demo!*
Spoiler
Reassembly and Gimbal: physics-based 2D 'spaceship combat' and creation. Individual parts can be blown off. Both are out of Early Access.
Gimbal is mostly based around multiplayer, though it can be played with bots. Seems to try to be more sim-like given the customization controls available to you to control the ship, the weapons you put on it, the turrets that could hold those weapons, etc.
Reassembly is more stylized with geometric parts instead of the handdrawn pixel-y art used by Gimbal, and tasks the player with taking over a map filled with AI factions. 'Multiplayer' involves pitting your ship design controlled by AI versus your friend's ship design also controlled by AI, I guess. Ships auto-repair after some time.
Then there's From the Depths. From the Depths takes 'vehicle creativity toy' up to near-Space Engineers eleven, even if it was originally more focused on boats. For context, Break Arts II has weapon customization, and it's fairly robust in and of itself; in the Creator mode of From the Depths however, the sheer amount of complexity you could put into ship's cannons *alone* far outguns that of Break Arts II, letting you tweak not just the length of the gun's barrel, but it's muzzle diameter, how fast it cycles ammunition, how well it dampens recoil, even the individual pieces of the shell it fires itself from the tip to how much gunpowder goes behind each slug. It *is* Early Access, one I bought into before I got wary of such titles, and has been stuck in such since 2014. But it's still fun to launch now and again to try and build the next huge ship your twisted mind can conjure, despite how long it's been in development. I'd still suggest following it if you're feeling iffy.