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An Average Day In Beta


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#21 Grimmarc

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Posted 11 July 2012 - 09:15 AM

Ummmm, wow. Just freakin' wow.

#22 Kalenn

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Posted 11 July 2012 - 09:16 AM

Hmm, no HUD showing in any of those pics... zoomed in or Dev-mode floaty camera (particularly in the final battle near the base)?

Potential for "reporting" on matches?

#23 keydet

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Posted 11 July 2012 - 09:17 AM

"Lucky IS good."

#24 Mason Storm

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Posted 11 July 2012 - 09:17 AM

Man this is going to be good. Please beta gods pick me!

#25 Xytaglyph

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Posted 11 July 2012 - 09:18 AM

clutch dragon op

#26 Garth Erlam

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Posted 11 July 2012 - 09:19 AM

The enemy Dragon died and I have/had no idea how. I was pretty much on 'shoot what is in front of me' mode.

#27 Kalenn

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Posted 11 July 2012 - 09:19 AM

View PostGarfunkel64, on 11 July 2012 - 09:15 AM, said:

Wow, that was epic, and very VERY intense. I commend your grammar usage, sir. Something lacking on the interwebs these days.


Probably after I grammar-trolled their last mech introduction post... ;)

#28 Scarlett Avignon

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Posted 11 July 2012 - 09:21 AM

"Hey, we know you wanted into beta, so here's some stories about people who actually got in!"

Love,
MWO Team
Posted Image

#29 Thorgar Wulfson

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Posted 11 July 2012 - 09:21 AM

very very cool, love how this shows how heat is a serious factor in the game. hell just love the whole story. more of these would be awesome.

#30 vettie

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Posted 11 July 2012 - 09:21 AM

great stuff!

#31 Garth Erlam

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Posted 11 July 2012 - 09:22 AM

View PostFranklen Avignon, on 11 July 2012 - 09:21 AM, said:

"Hey, we know you wanted into beta, so here's some stories about people who actually got in!" Love, MWO Team Posted Image

U Mad bro?

#32 WardenWolf

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Posted 11 July 2012 - 09:22 AM

View PostFiveDigits, on 11 July 2012 - 09:14 AM, said:

That close-up Atlas shot intrigues me. Do I see an LRM5 and SRM4 on it? Do different weapon configs show up on the model now or am I imagining things?

I saw that too - and I have to assume it is a variant issue, not a case of physical changes due to MechLab customizations. That would be nice, of course, but absurd amounts of work... and all things said so far indicate that variants will be different visually, but changes made in MechLab wont.

Still, that leaves the question of what variant that is? Does any known Atlas variant pack a LRM 5 (or 10) with a SRM 4?

#33 Voodoo 6

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Posted 11 July 2012 - 09:24 AM

OOO PIECE OF CANDY!

#34 Redshift2k5

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Posted 11 July 2012 - 09:24 AM

View PostKalenn, on 11 July 2012 - 09:16 AM, said:

Hmm, no HUD showing in any of those pics... zoomed in or Dev-mode floaty camera (particularly in the final battle near the base)?

Potential for "reporting" on matches?


No HUD also means no displaying player names, since otherwise they'd have to paint out all names of the non-staff beta testers floating in the HUD (the post implies this is the live closed beta build, not the internal dev build which shows Tester1 tester2 as the playernames)

#35 Butane9000

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Posted 11 July 2012 - 09:25 AM

View PostGarth Erlam, on 11 July 2012 - 09:22 AM, said:

U Mad bro?


He is mad. It might be a little rude of me but possibly next time could you do a small video with narration?

#36 Sept Wolfke

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Posted 11 July 2012 - 09:27 AM

how is it that a gauss rifle to the head didn't 1shot the Atlas? I'm honestly not complaining, mind you, because I don't really like the concept of 1shotting a 100ton mech (or any mech for that matter.. alpha strike 1shots are different)

that was a GREAT story, and it makes me want to play all the more. I'm literally 'X'ing' out the days on my calendar every evening in a countdown to 'Founders Day.'

seriously though.. please write more of these stories, pleasepleaseplease?

#37 Cheveyo

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Posted 11 July 2012 - 09:28 AM

Veeeery nice indeed ;)

#38 CmdrSpider

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Posted 11 July 2012 - 09:29 AM

Nicely done, you might want to consider a little Mechwarrior Scifi writing.

#39 Kalenn

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Posted 11 July 2012 - 09:30 AM

View PostWardenWolf, on 11 July 2012 - 09:22 AM, said:

I saw that too - and I have to assume it is a variant issue, not a case of physical changes due to MechLab customizations. That would be nice, of course, but absurd amounts of work... and all things said so far indicate that variants will be different visually, but changes made in MechLab wont.

Still, that leaves the question of what variant that is? Does any known Atlas variant pack a LRM 5 (or 10) with a SRM 4?


Not sure that's true - do modular mech design, since they're forcing to hardpoints that drastically limits the number of "shapes" for the same weapon they would need. Then on generating the mech frame think you just reference a look-up based on the variant, weapon and location to pull the appropriate shape... Agree some time to actually build the various wireframes, but probably not as much as we might think.

#40 Kalenn

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Posted 11 July 2012 - 09:33 AM

View PostRedshift2k5, on 11 July 2012 - 09:24 AM, said:


No HUD also means no displaying player names, since otherwise they'd have to paint out all names of the non-staff beta testers floating in the HUD (the post implies this is the live closed beta build, not the internal dev build which shows Tester1 tester2 as the playernames)


My comment was more based on the fact that the viewpoint in the final shot is about 50 feet in the air and all other mechs at that point were dead, so probably not a "cockpit cam" as was stated to be plan for KO'd players. They've stated they're limiting this initially in the interest of avoiding an information advantage to either team but would be cool if it could be incorporated for public access eventually (or maybe the devs do it for high-profile planet matches)





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