1) New guy to the forums. I searched first, and saw similar posts, but nothing specifically asking what I was wondering. Hope it hasn't been covered elsewhere.
2) I've tested many a Betas; I know how NDA works. Not sure if what I'm asking would cross those lines, hopefully it doesn't.
Okay so through the late 90s I was always a casual Mechwarrior fan. I played it, but I wasn't absorbed by it. I enjoyed it, and looked for a sequel, so needless to say I found a home. One of my favorite memories, and many other people's as well, was piloting the Mechs with a joystick. It added so much more to the experience of playing, just like a good flight or space sim. Sadly, with the end of the 90's came the end of most of those genres, and with them, the retirement of the joystick.
Fast forward to MWO and the Razer ARTEMIS teaser pictures, and it got my nostalgic side all a-tingle. While waiting till the game drops, I realized I still had my Mechwarrior 4 CDs laying around, so I fished them and my older Saitek joystick out. After fiddling around with the software, I got it running, and the first thing I noticed was:
"Holy crap, my joystick aim is terrible..."
I felt like I was just learning to walk again. Sure, a lot of it was rust, but the majority of it was the transition from a 201X-era 5600+ DPI gaming mouse back down to basically an archaic lever with a spring below it. Moving was well and good, but trying to keep my sites dead center on the enemy while circle strafing and trying to battle the stiff spring in the 'dead zone' was almost impossible. Sure, I could rip off some laser pulses or PPC barrages as I swung the crosshair over the enemy, but the big problem was LRMs. Trying to keep the aim centered on a far off target for a few seconds to aquire a lock, while we were both moving in different directions was just an awful experience.
I ask this mostly because I planned to play a Catapult or other fire support mech, as my friend is planning on playing a scout, and we want to work as a pair. From what anyone has seen/experienced, how is the lock-aiming with joysticks in MWO? Is it feasible? Is there maybe a floating-auto target that will snap a lock on as long as the target is selected and within a small cone around the aiming reticule?
To me, it seems that if there isn't something like this, or some new joystick technology to allow for smoother aiming, opposed to the spring deadzone, that it would be infinitely better to play a LRM style Heavy mech with mouse aiming, where you can be as precise as you need to be, but totally ruin the old-school joystick experience. I'm hoping that isn't that case.
Edited by Wrel, 11 July 2012 - 09:05 AM.