

Aiming with a Joystick
#61
Posted 12 July 2012 - 09:16 AM
#62
Posted 12 July 2012 - 09:17 AM
I played Mechwarrior 2 with both a mouse and a joystick.
I found the mouse to be more selective with your shots because you scroll to the point you want to shoot and hit it it made leg shots very easy for max salvage.
the Joystick gives you so much more flexablity giving you that torso twist so you can fire and move.
In the end its up to you to decide whats better.
Thanks
#63
Posted 12 July 2012 - 09:19 AM
axes:
chassis left/right - rudder pedals or kbd a/d
chassis forward/reverse - throttle or kbd w/s
torso right/left - head tracker, left/right arrow, other kbd keys or joystick twist, joystick hat?
torso up/down - head tracker, up/down arrow, other kbd keys, or joystick hat?
targeting left/right - mouse, joystick x axis
targeting up/down - mouse, joystick y axis
(i'm assuming that arms can't be targeted separately than the torso; while that would be really cool, i'm not sure how it would be accomplished...?)
Toggles:
weapon selection (or separate triggers)
shutdown/startup
crouch
ECM/emissions
Intermittent:
weapon fire
Jump jets
shutdown override
eject
voice comm
coolant flush?
TAG?
recenter torso?
The toggles and switches are manageable with any number of keyboards, macros, or pads, but I do get stuck a bit on all the axes... if you want to manage without a LOT of keyboard acrobatics, it seems like you need pedals, a throttle with lots of toggles or equivalent, a head tracker, and either a multibutton mouse or hotas-style joystick...
I remember the virtual world sims, they had beginner modes (targeting locked to torso, torso recenter, etc.) but using em really limited your performance... I really like the advanced mode, but not sure that the wife will tolerate me building a cockpit pod at home...
#64
Posted 12 July 2012 - 09:28 AM
check the video footage

every cockpit ive ever seen in and BT or MW game there has always been a joystick at the controls
so using a mouse is just wrong and not within canon

LOL
Edited by kyrin, 12 July 2012 - 09:29 AM.
#65
Posted 12 July 2012 - 09:31 AM
wargonglok, on 12 July 2012 - 08:51 AM, said:
anyway you could aim with that. that also covers torso movement. for me i got flight sim pedals to rotate my legs and a throttle to power them. i probably won't even need a joystick.so if joystick aiming is bothering you try that.
and if you don't like to diy, you could go all out like this guy did. I'm sure there are others, but this one is just the one I happened to find.
http://www.youtube.c...n5kqZoZgf0&NR=1
#66
Posted 12 July 2012 - 09:32 AM
#67
Posted 12 July 2012 - 09:34 AM
Remf, on 12 July 2012 - 09:19 AM, said:
Last I read, the arm and torso reticule was locked. While they adjust at different rates, you can't aim them separately.
I wouldn't use TrackIR to twist the torso. I'm assuming you don't have it? Anyway, you may find the average person has a tendency to move around some while gaming. It may be a pretty mild movement, and from a cockpit PoV it feels natural, but if you link torso twist to it, it's more likely you'll be throwing off your aim by twisting when you don't intend too. It's a bit like people who start to drive out of their car lane when looking to the left or right.
There's no coolant flush, but you'll want a switch for "Heat Shutdown Override"
#68
Posted 12 July 2012 - 09:35 AM
I think the biggest advantage of a joystick is the amount of buttons you have, but i may just buy a mouse with more buttons. Love the nostalgia of joysticks, but i want my aiming to be precise.
#69
Posted 12 July 2012 - 09:45 AM
#70
Posted 12 July 2012 - 09:46 AM
#71
Posted 12 July 2012 - 10:00 AM
wargonglok, on 12 July 2012 - 08:51 AM, said:
anyway you could aim with that. that also covers torso movement. for me i got flight sim pedals to rotate my legs and a throttle to power them. i probably won't even need a joystick.so if joystick aiming is bothering you try that.
you do not need the ps3 eye camera. I used a standard 15 dollar microsoft lifecam 3.0 or 3000 wtfever. the hard part was making the LED hat. really fun project though and its sweet to see it work. I used the freetrack program took a while to set up but so fun.

#72
Posted 12 July 2012 - 10:11 AM
#73
Posted 18 July 2012 - 01:15 AM
but will test mouse + ms strategic commander.

Edited by Xant, 18 July 2012 - 01:16 AM.
#74
Posted 22 October 2012 - 11:18 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users