Rushin Roulette, on 11 December 2015 - 02:54 AM, said:
Stopped reading there myself.
As to the OP. yes, I stopped reading seriously after clan mechs are inferior myself.
Clan and IS mechs are just about equally balanced right now. Some clan mechs need slight improvements, others may need slight nerfs, IS mechs need slightly toned down quirks in a few areas, but all in all the balance is 95% spot on.
The problem with all these players complaining that clan mechs are OP and IS mechs are OP is not that the mechs are really OP, but becauee players are trying to attack them with the wrong strategy.
Against clan mechs in an IS mech? Go in close and personal. Clan mechs have higher alphas, but heat up quicker, making close quarters fighting difficult.
Against IS mechs in a Clan mech? Keep your distance. Clans have much better ranges (with the exception of maybe 2 or 3 IS mechs), damage per weapon and speed. Use it to your advantage and take them apart at distance. Pull back while shooting and try your best at reducing their effective firepower and armour for when they do get close to you.
Spot on !!!
While many ideas and suggestions how to get the clans more CLAN like and the IS more is-trashy (like they should be) are quite intresting, they all have something incomon.
Work....time....complexity.
All things that do not go well or fast with PGI, witch is always doing the minimum viable thing.
ATM we got two pretty well balanced sides wich both have crucial strengths and weak spots.
While I got the feeling ( personal thing ) Clans are somewhat disadvantaged in PuGs ( undisciplined brawling etc )
they simply rule CW, especialy in defensive situations where they can use their range advantage to full extent and are less vulnerable to spread fire than IS Mechs.
Yes Clan as faction was better in CW because of the comp units.
And those units use Clanmechs because those are better for taktical operation than IS units.
You cant be very taktical in chaotic brawling scenarios.
You need structure and a reduced speed of situational development for better control.
This is easiely realized by using range as delay to get reaction time.
A main tactical point in MWO is concentrated, coordinated fire.
For coordination you need time and space.
Thats difficult in close range encounters.