Doomerang, on 19 December 2015 - 06:11 PM, said:
If you hadn't only joined the game in June 2014, your opinion might carry some weight, any weight. There is no struggle for the IS. The IS is so incredibly unbalanced right now that IS pug groups give Clan 12 man pre-mades a run for their money when the IS do anything even remotely resembling basic coordination.
Ah yes, the standard fallback argument of someone who knows their position is full of ******** and is to much of a coward to admit it
"What do you know you've not played as long as me!"
The IS is so incredibly unbalanced precisely because they cant compete against the clans. clans have every advantage. Quirks? IS quirks are like having a tree to hide behind in a hurricane, sure it'll give you some benefit but you're still gonna end up blown away and impaled on something.
Besides, the only quirks IS get are range (which is still inferior to clans outside of like..two one trick ponies whose very tiny mostly pointless avantage is negated after the first shot when clans turn to move on them)
cooldown (Oh wow, our vastly inferior weapons can fire 10% sooner and stll do nothing to approach the DPS of the clans)
heat gen (Oh wow, so we might be able to fire one more weapon. Here we go 40point alpha, I'm sure clans with double that will be concerned.)
and structure quirks (Oh wow, so now you can
only burn off our armor and
most of our internals in a single shot. Woe upon the clans, life is so hard, they have to shoot twice to kill now.
while, almost every clan mech carries around double the damage potential of its IS counterparts, can mount more heatsinks to run cooler thanks to lighter weapons and smaller sinks.
And on a final note, every clan mech can survive a ST loss, and not just because your XL engines, but because half of a clan mech is on average just as powerful, often more so, than its IS counterparts.
And if you want playability and not raw logic, just look at CW. Multiple IS alphas from multiple mechs to core out a clan mech, meanwhile Clan mechs can and do just march through open gates, ignoring massed and focused fire, and able to take out all generators and often start on omega before the IS units can finally burn through their armor.
It is literally impossible for IS to do the same tactic against clans.
But you'll ignore all this and try to find some miniscule hole to launch an attack and devalue my entire statement (Possibly something as clever as using my registration date), because people like you only care about maintaining your advantageous position. You'll cry about IS mechs scratching your paint, demand the game adhere to lore (only so far as it benefits the clans, of course, no one dare mentions Zellbrigen, the fact that clans wouldn't use arty or airstrikes, or that the clans should be inferior in numbers and weight to their IS counterparts) so.. whatever.