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Beginner Friendly Battlemechs.

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#101 Tesunie

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Posted 23 December 2015 - 07:39 AM

View PostNarkos Fera, on 23 December 2015 - 03:11 AM, said:

Top Dog (no idea what Mech this is, maybe the Mad Dog)


The Top Dog is a Thunderbolt Hero mech.

#102 Narkos Fera

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Posted 23 December 2015 - 09:30 AM

allright, i played a few matches and it makes really alot of fun. i play the catapult trial Mech, hes really a credit leecher.

But one thing bothers me quite a bit. Is it possible to change the Fit of your Trial mech? i tried it a few times, but everytime i get the notice, if i leave now, all my changes will be deleted. it seems i cant change them. But i cant also buy a new Mech, because they all cost "premium credits" i put money in games i like, but i dont like it, how you start with only 10% of the whole game.

Maybe you can get them for only ingame-cash, but for now, i see no option for that. some people in rnd games meant there are events, where you can get the "premium credits"

Edited by Narkos Fera, 23 December 2015 - 09:31 AM.


#103 Tesunie

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Posted 23 December 2015 - 09:38 AM

View PostNarkos Fera, on 23 December 2015 - 09:30 AM, said:

allright, i played a few matches and it makes really alot of fun. i play the catapult trial Mech, hes really a credit leecher.

But one thing bothers me quite a bit. Is it possible to change the Fit of your Trial mech? i tried it a few times, but everytime i get the notice, if i leave now, all my changes will be deleted. it seems i cant change them. But i cant also buy a new Mech, because they all cost "premium credits" i put money in games i like, but i dont like it, how you start with only 10% of the whole game.

Maybe you can get them for only ingame-cash, but for now, i see no option for that. some people in rnd games meant there are events, where you can get the "premium credits"


1. No. You can not alter Trial mechs. They are free "loaner" mechs for you to learn on.

2. You can buy mechs for in game currency (also called C-bills).

3. To buy a mech, go to the store tab located on the top. Then select the side tab that says Battlemechs. Each mech has a C-bill and a MC (Mechwarrior Credits: Real Money Currency) cost. When you go to buy, you can select either option to purchase a mech with.

Some mechs, such as Hero mechs and Champion mechs are MC only mechs. However, they don't provide any advantage over C-bill available mechs.


To purchase a mech, for example the Catapult, go to the Store tab. Then go to the Battlemech tab. If you know what mech you are looking for, such as in this case a Heavy Catapult, you can select the Heavy Subtab. The Catapult Chassis should be among the list of available options.


After you purchase a mech, make sure your Select mech menu is configured to show your owned mechs. There is a tab in the Select Mech menu called "Owned". Make sure it's selected, and only mechs you own will show.

#104 Not A Real RAbbi

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Posted 23 December 2015 - 09:40 AM

Don't worry about MC (Mechwarrior Credits, or the "premium credits" you're talking about). You don't need that for over 90% of the game's content, and practically all of the GOOD stuff.

You like the Trial Catapult? Cool. Since it's only a TRIAL mech, you can't go making changes to it. THINK of it as a rental car. The agreement you have with the rental agency states, that you may NOT replace the exhaust, intake, header, camshafts and cam gears, and other parts. You're just RENTING the thing, after all, and someone expects to get it back from you. THAT is what a trial mech is. It's a RENTAL mech. Only, you pay $0 to rent it, and you pay $0 for the damages inevitably incurred, and you pay $0 to refill the ammunition you used. It's actually a REALLY good deal!

Now, if you LIKE that particular trial mech, then you have a couple of ways to buy it. You CAN buy MC with real money, then use the MC to buy the mech from the STORE tab in game. OR, you can use CBills (free in-game currency) that you've earned to buy it.

Now, the one you played is a "Champion" mech, meaning it's a special configuration and comes with a slight bonus over other regular mechs. Those can only be bought with MC or real money. You CAN, however, build that EXACT SAME configuration on a CBills-only mech. (To buy the mech and all the upgrades, you will need about 14.4 million CBills total. You can buy the base mech first, and upgrade as you earn the money.)

So, if you don't want to spend REAL money, but you want to have that mech as your very own, then save up a few million CBills and buy the CPLT-A1 in the store. You will have the option to spend MC or CB once you have enough of either.

And yeah, this is all pretty poorly explained by the game. Sorry. That's why we're here!

Edited by TheRAbbi, 23 December 2015 - 09:45 AM.


#105 Duvanor

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Posted 23 December 2015 - 09:41 AM

Trialmechs can not be modified, but you can buy most Mechs for C-Bills. Exceptions are Championmechs, Heromechs and new Mechs for something like the first 2 or 3 months.

If you got the option to buy with MC only you either chose the wrong Mech or got not enough C-Bills yet. Which Mech did you try to buy?

#106 Narkos Fera

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Posted 23 December 2015 - 10:08 AM

allright, thanks for all your tips.

i never thought about, just to click on them. at the start it says "you can not afford this" but now i have nearly 11million C-Bills.
But i have to buy the hole fitting stuff (weapons moduls) too, right? would it then be better to get more C-bills, so you can afford a Mech incl. all the weapons?

Buyoptions would be: Catapult, Jagermech and maybe a enforcer, the trial version with the AC/10 and medium laser is a nice build, had till now no problems with the ammunition or the heat, but hes a bit squishy in my opinion

Edited by Narkos Fera, 23 December 2015 - 10:08 AM.


#107 Tesunie

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Posted 23 December 2015 - 10:23 AM

View PostNarkos Fera, on 23 December 2015 - 10:08 AM, said:

allright, thanks for all your tips.

i never thought about, just to click on them. at the start it says "you can not afford this" but now i have nearly 11million C-Bills.
But i have to buy the hole fitting stuff (weapons moduls) too, right? would it then be better to get more C-bills, so you can afford a Mech incl. all the weapons?

Buyoptions would be: Catapult, Jagermech and maybe a enforcer, the trial version with the AC/10 and medium laser is a nice build, had till now no problems with the ammunition or the heat, but hes a bit squishy in my opinion


Mechs come with their base equipment and weapons included. Any alterations from stock you have to pay for the different gear. However, don't worry if you remove items from a mech. Unless you sell something by the inventory menu, it will remain in your inventory until you decide to use it again.

Personally, I'd buy one of the mechs that interest you. Then, save up for your loadout changes as you continue to use the Trial mechs. You will need 3 different variants of a chassis in order to master (skill level) your mech. So, if you intend to get the Catapult, for example, you will need three different variants of it to get the elite skills and eventually mastery, and you'd have to work each build through their skills before you can go to the next step. (Example: You can't unlock elite level skills unless you have basic's done on 3 different variants of the chassis. You can't unlock Mastery skill unless you have Elites finished on 3 different mech variants of that weight class.) Once you have a mech skilled up, you do not need to continue to own it. You retain the skills on those mech variants/chassis even if you sell them and then later rebuy them.


The mechs you seem interested in are all good choices. The Catapult is more of a missile platform, the Jagermech is a ballistic mech, and the Enforcer is a blend of ballistics and energy. If you asked me, the Enforcer probably would be a better starting mech. It's fast, agile, has jump, and has enough armor to survive a bad position long enough for you to possibly reposition.


As a suggestion, create any build first on smurfy. It will save you a lot of time and C-bills in game.

#108 Not A Real RAbbi

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Posted 23 December 2015 - 10:24 AM

View PostNarkos Fera, on 23 December 2015 - 10:08 AM, said:

allright, thanks for all your tips.

i never thought about, just to click on them. at the start it says "you can not afford this" but now i have nearly 11million C-Bills.
But i have to buy the hole fitting stuff (weapons moduls) too, right? would it then be better to get more C-bills, so you can afford a Mech incl. all the weapons?


Sorta? If you go and buy a CPLT-A1 Catapult right now, you get a ready-to-fight battlemech. It's not the CPLT-A1(C) Catapult CHAMPION trial mech you've been driving so far. The costs of all the associated upgrades to match that exact configuration, along with the initial cost to purchase the battlemech, will total over 14.4 million CBills. But the basic CPLT-A1 Catapult can be had for around 5.6 million CBills. And again, that is ready to go with no further action required. It's not GOOD, and not even as good as it CAN be, but it's a working battlemech with weapons and all. Once you purchase all of the individual weapons and upgrades to meet the Champion mech's specifications, THEN you will have spent some 14.4 million.

Quote

Buyoptions would be: Catapult, Jagermech and maybe a enforcer, the trial version with the AC/10 and medium laser is a nice build, had till now no problems with the ammunition or the heat, but hes a bit squishy in my opinion


Any one of those three should be pretty good. I'd probably recommend the ENFORCER first. It is a little more mobile, and thus more forgiving of mistakes in positioning.

The Catapult is a good overall heavy chassis. The CPLT-K2 is a good direct-fire platform, and used to be one of the game's most fearsome. Even the CPLT-A1 had its day--look up Splat Cat on the forum for a likely flood of old posts about how OP it was. And the CPLT-JESTER hero mech (have to buy with MC or cash, unfortunately) is a fine direct-fire energy weapon platform, too, and VERY mobile for an IS heavy mech.

The Jagermech is probably least forgiving of the three. Higher risk, higher reward. Again, it has energy, ballistic, and missile weapon variants. The JM6-A has space for up to four (4) missile launchers, ballistic weapons in the arms, and energy weapons in the side torsos. The JM6-DD and JM6-S are great with arm-mounted ballistic weapons. The JM6-FIREBRAND hero mech (again, cash or MC only) does pretty well with heavier energy weapons, too. But the Jagermech, while the weapon mounts are GREAT, has big hit boxes and goes down fairly quickly to a competent foe.

Any one that you choose, though, should be a great opportunity.

Remember to plan to buy THREE different variants of the chassis. NOT right away, I mean, but eventually. You need to complete all the BASIC skills on each of three, before you can start completing the ELITE skills of any one. So, plan for a little bit of a commitment to the mech.

And IF you decide you're willing to spend a little real money on the game, consider buying a "Mastery Pack" for your chosen battlemech. Those are a REALLY great deal.

#109 The Basilisk

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Posted 23 December 2015 - 11:38 AM

View PostKristian Radoulov, on 10 December 2015 - 06:52 PM, said:

The Stormcrow is without a shadow of a doubt the best medium mech you can learn on. It is fast, it has good hitboxes and it can carry all three weapon types (ballistic, energy and missile).

I recommend it over any heavy because its speed allows you to bail out of positioning mistakes a lot easier.


Well since I'm one of the followers of school of hard knocks I found the Stormcrow one of them WORST possible Mechs to learn on.
It is far to forgiving, it has Clantech ( range and sturdiness advantage ) and it has quite beneficiant hitboxes.
--> You are learning easymode. But hey maybe thats just me. Don't scare away the freshmeat.

The Hunchback on the other side has some lessons to teach you.
Guard your Hunch for example.
Advantage of not having XL --> Shieldside --> twist your torso to avoide damage to crucial areas of your Mech.
Since you will need to buy 3 variants of any mech to get more than basic level the pereived benefit from having the ability to install multiple weaponpods is somewhat negated if you compare Hunch and Crow. ( There are Hunchvariants from any branch Ballistic heavy, energy heavy and missile )

The only reason for starting of on a Stormcrow I could think of, is that you already know, based on what you've seen from trialmechs, that you want to play Clan anyways. ( Remember you can't interchange weapons, engines, equipment and armor between Clan and Inner Sphere )

So.....Hunch for medium. Thunderbold for heavy Mechs. Jenner for lights. And I honestly think new players should stay 10 miles away from Assaults.





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