Narkos Fera, on 23 December 2015 - 10:08 AM, said:
allright, thanks for all your tips.
i never thought about, just to click on them. at the start it says "you can not afford this" but now i have nearly 11million C-Bills.
But i have to buy the hole fitting stuff (weapons moduls) too, right? would it then be better to get more C-bills, so you can afford a Mech incl. all the weapons?
Sorta? If you go and buy a CPLT-A1 Catapult right now, you get a ready-to-fight battlemech. It's not the CPLT-A1(C) Catapult CHAMPION trial mech you've been driving so far. The costs of all the associated upgrades to match that exact configuration, along with the initial cost to purchase the battlemech, will total over 14.4 million CBills. But the basic CPLT-A1 Catapult can be had for around 5.6 million CBills. And again, that is ready to go with no further action required. It's not GOOD, and not even as good as it CAN be, but it's a working battlemech with weapons and all. Once you purchase all of the individual weapons and upgrades to meet the Champion mech's specifications, THEN you will have spent some 14.4 million.
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Buyoptions would be: Catapult, Jagermech and maybe a enforcer, the trial version with the AC/10 and medium laser is a nice build, had till now no problems with the ammunition or the heat, but hes a bit squishy in my opinion
Any one of those three should be pretty good. I'd probably recommend the ENFORCER first. It is a little more mobile, and thus more forgiving of mistakes in positioning.
The Catapult is a good overall heavy chassis. The CPLT-K2 is a good direct-fire platform, and used to be one of the game's most fearsome. Even the CPLT-A1 had its day--look up Splat Cat on the forum for a likely flood of old posts about how OP it was. And the CPLT-JESTER hero mech (have to buy with MC or cash, unfortunately) is a fine direct-fire energy weapon platform, too, and VERY mobile for an IS heavy mech.
The Jagermech is probably least forgiving of the three. Higher risk, higher reward. Again, it has energy, ballistic, and missile weapon variants. The JM6-A has space for up to four (4) missile launchers, ballistic weapons in the arms, and energy weapons in the side torsos. The JM6-DD and JM6-S are great with arm-mounted ballistic weapons. The JM6-FIREBRAND hero mech (again, cash or MC only) does pretty well with heavier energy weapons, too. But the Jagermech, while the weapon mounts are GREAT, has big hit boxes and goes down fairly quickly to a competent foe.
Any one that you choose, though, should be a great opportunity.
Remember to plan to buy THREE different variants of the chassis. NOT right away, I mean, but eventually. You need to complete all the BASIC skills on each of three, before you can start completing the ELITE skills of any one. So, plan for a little bit of a commitment to the mech.
And IF you decide you're willing to spend a little real money on the game, consider buying a "Mastery Pack" for your chosen battlemech. Those are a REALLY great deal.