Lupis Volk, on 14 December 2015 - 11:23 PM, said:
Lights: Jenner (You already seem to do well in it), Firestarter, Raven (3L or 4X), or Panther(?).
Mediums: Cicada (no jump for the most part), Treb, Griffin. The Crab is a really nice mech in my opinion and can play very agile and quick. Not as quick as the Jenner, and only the SL has jump, but it might work well for you.
The Crab actually could be a good fit for you. It can get enough speed with decent firepower. Has good hit boxes (just suggest standard engines unless you have a specialty design. XLs are risky, but not impossible). Currently, my Crabs I play (Armor values not exact):
MWO:Mechlab - CRB-20 : This is my high speed striker. You may like it, but be careful of that XL engine in it. Twist any damaged sides away from the enemy. This is a hit and fade mech. No jump though.
MWO:Mechlab - CRB-27 and 27B : These two run with the same builds, but strangely serve different roles. The 27 is better at longer ranges due to quirks. The 27B is better are mid ranges and a bit of a brawl if it has to because it's quirks reduce heat. Each work solidly as a long range sniper mech. The Crab is short, use it to your advantage.
MWO:Mechlab - CRB-27SL : This Crab is another one I think you'd like. My setup has PPCs, but you could also place Large Pulse Lasers in instead and it would work well. Fast, agile, jump. With this XL engine though, have to watch your side torsos again. However, I play mine as a jump sniper, which spread and prevents a lot of damage. (Not a brawling design. Do not stand still and take hits.)
The Crab, in my opinion, is one of the best starter mechs in the game now that it's in for C-bills. It leads to really simple loadouts, has forgiving hit boxes, works great with cheap standard engines, has the agility of a light mech (not the speed)... However, I have to admit that I loved the Crab since the TT (Table Top) game. So my opinion could be a bit bias...
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