ztac, on 19 January 2016 - 09:49 AM, said:
CW is actually more for the new player than the old.
The reasoning is that the rewards are of more use to the new player than the old player.
Sure it took PGI forever to finally come up with it as it is , although it's current state is quite badly implemented.
Here lies the real heart of the problem , poor implementation of a game mode that should be fun (which on most occasions it is not).
With the way the game works where casual players are put up against 'pro's' it was obvious it would fail. Casual's do not have drop deck's that have been tailored , they may or may not use some form of TS , and the will soon leave a game and play something else if they get sick of being stomped!
All this elitism is very bad for the game and certainly is not helping the matter.
Bottom line is that even if PGI ever do any form of split queue system of implement ay matchmaker it will be exploited , just like it always has been in the past.
Just because certain people at PGI say CW is end content does not make it so.... or anyone else for that matter...
CW was promised from DAY 1 and only delivered way after! If it had been there on day 1 I bet an awful lot of people would have been playing it there and then!
Actually, I REALLY enjoy CW but only with 2 specific situations..mentioned below. If the people who made the game state something then it is so frankly. Howeveer a large section of the playerbase has gone into the mode, aware of this but have decided that they want the mode changed to suit them persobnally. Re-writing the definitions to suit them and shouting down/whining down that definition until the change they want happens. And now, it has.
Possibly good for MWO's income, possibly bad for potential in the future, DEFINITELY a killer for community.
My cw experience is like this, note I pug around 75% of the time:
Type 1 game: Around 70% of my matches
Mostly solo MAYBE a 2-3 man.
At least 8 people on the team are utterly silent, refusing to talk or type.
MAYBE 1-2 actually talk (these are nearly always people from the US)
1-2 use the text chat.
The 8 silent bobs utterly ignore what the talkers/typers say.
Team gets rolled.
People then come onto forums and whine about the premade that just beat them.
Type 2 game: Around 5% of my matches
Mostly solo maybe 2-3 man
5-6 people talk
3-4 type
rest are silent
People call targets and respond to talkers
No one stops or rambos
Team even if loses, does not get stomped.
No one complains on forums.
Type 3 game: Around 20% of my matches
A larger premade usually around 6 strong.
Other half solos. 1-2 of which might use text chat.
Premade just blanks solo players, never speak or relays plan.
Team gets stomped
Premade blames solos.
People comlain about scrub solos on forums.
Type 4 game: Around 5% of my matches
A larger premade usually around 6 strong.
Other half solos, all of which will talk or use text chat.
Premade constantly talk to pugs, keeping them with the plan.
even if loses, team does not get stomped.
No one complains
Non pugging type:
Premade made up of solos, unit guys etc.
All talk/type and listen.
Even if loses, does not get stomped.
No one complains.
the one underlying factor in the above is the players themselves. their own ignorance and laziness and anti social atttiudes. Would you want my type 1 games nearly all the time? Because when split queues come in, thats exactly what you will get. Other mmos have people employed to manage the player behaviour, people who specialize in shifting the playerbase.
Encouraging the players in the type 1 game will KILL any chance MWO has of ever being more than team solomatch shooter #2345.
Is it right to encourage and reward this poor mentality?
Edited by kamiko kross, 20 January 2016 - 10:13 AM.