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Unit Stats And Win %


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#21 Lily from animove

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Posted 15 December 2015 - 04:33 AM

View PostAce Selin, on 15 December 2015 - 04:31 AM, said:

It should matter though.


why should it? each of those both units dropped 500x. Thats a fair amount of games they both had.

#22 TexAce

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Posted 15 December 2015 - 04:39 AM

Wait how can 39 people play 1700 matches in 3 days? Is this even possible?

#23 Ace Selin

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Posted 15 December 2015 - 04:40 AM

View PostLily from animove, on 15 December 2015 - 04:33 AM, said:


why should it? each of those both units dropped 500x. Thats a fair amount of games they both had.

LOL, you really arent that intelligent are you.

#24 kapusta11

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Posted 15 December 2015 - 04:43 AM

View PostTexAce, on 15 December 2015 - 04:39 AM, said:

Wait how can 39 people play 1700 matches in 3 days? Is this even possible?


Yeah that looks messed up, even if the game length was 15 mins for them and they were dropping as 4 separate team that's still 106 hours per team.

#25 Adamski

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Posted 15 December 2015 - 05:15 AM

View Postkapusta11, on 15 December 2015 - 04:43 AM, said:


Yeah that looks messed up, even if the game length was 15 mins for them and they were dropping as 4 separate team that's still 106 hours per team.


If each match took 30 minutes, then each of their players played 7.5 hours a day.
If each match took 15 minutes, then each of their players played 3.75 hours a day.

Also, there are multiple units who increased their win% by swapping from IS to the Clans.

I really want to see the Tukayyid stats part 3: PSR

So that we can find out how much of the discrepancy is due to pilot skill, and how much is due to faction tech.

#26 Lugh

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Posted 15 December 2015 - 05:35 AM

View PostValdherre Tor, on 15 December 2015 - 02:46 AM, said:

One thing that stuck out to me was

-IS had 97 units under %50
-Clan 29 units under %50

Yes the terri-bads tend towards the IS. Following the most recent changes, where the majority of things favored IS mechs, there is No excuse for this disparity, excepting a lack of preparedness.

Yes Bad Builds are bad for CW. Yes uncoordinated pushes are bad for CW. Yes there is a winning Strat in CW.

View PostLily from animove, on 15 December 2015 - 04:27 AM, said:


All that matter is racking up a laod of games and get as much wins as possible. Doesn't amtter if 5 guys play 100 times or 100guys 5 times.

Incorrect, this is why when statistical comparisons are done in sports, racing etc. The number of games played, races participated in, etc. are including in the statistic. Otherwise the 3rd string Quarterback that has won ONE game ever, is the BEST QB OF ALL TIME with a win percentage of 100%. Or the next Female racer that wins the only race she races in is the BEST DRIVER of all time.

Edited by Lugh, 15 December 2015 - 05:35 AM.


#27 Fitch Buckingston

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Posted 15 December 2015 - 05:38 AM

Insane Work Valdherre, the table PGI posted made me mad Posted Image

And yay, no1 IS Unit, big thanks to anyone who joined and fought with us to make it possible <3<3

Edited by Fitchi, 15 December 2015 - 05:41 AM.


#28 Lily from animove

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Posted 15 December 2015 - 06:03 AM

View PostLugh, on 15 December 2015 - 05:35 AM, said:

Yes the terri-bads tend towards the IS. Following the most recent changes, where the majority of things favored IS mechs, there is No excuse for this disparity, excepting a lack of preparedness.

Yes Bad Builds are bad for CW. Yes uncoordinated pushes are bad for CW. Yes there is a winning Strat in CW.


Incorrect, this is why when statistical comparisons are done in sports, racing etc. The number of games played, races participated in, etc. are including in the statistic. Otherwise the 3rd string Quarterback that has won ONE game ever, is the BEST QB OF ALL TIME with a win percentage of 100%. Or the next Female racer that wins the only race she races in is the BEST DRIVER of all time.



sry wrong way of comparison, yes if you want to define the best quaterback, but this is a UNIT based gameplay, and it is therefore based on a team, And on this level only the team that won cared, not which players played when and where.

but the way how you analysed statistics shows again you are still on "player level" of comparison not on "team level."

Edited by Lily from animove, 15 December 2015 - 06:04 AM.


#29 Maver0ick

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Posted 15 December 2015 - 06:07 AM

It is interesting to see that most units that still field 12 man teams outside of events did not have awesome win rates, only slightly better than average overall. This is my best guess as to which units might still be playing 12 man:
> 12th Donegal Guards Battle Group [12DG] 67.3%
> German Clan Ghost Bear [GCGB] 87.9%
> Kell's Commandos [KCom] 98.0%
> Night's Scorn [NS] 81.4%
> PUGS United [PUGS] 61.3%
> Tikonov Commonality Armed Forces [TCAF] 59.6%
> Black Widow Company Veteran Mercs [BWC] 44.6%
> Clan Wolf - International [CWI] 64.0%
> Comstar Irregulars [CI] 45.4%
> HeadHunters of Davion [HHoD] 43.0%
> Mercstar [-MS-] 88.0%
> Praetorian Legion [PL] 59.6%
> Robinson Rangers Brigade [RRB] 41.7%
> Seraphim Regiment [SRPH] 32.4%
> Skye Rangers of Terra [SRoT] 55.1%
> Star Wolves [SWOL] 53.0%

#30 KHETTI

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Posted 15 December 2015 - 06:08 AM

So basically the Clans didn't win Tuk 2 at all, a bunch of Mercs won it for them, eeeeew!.

#31 Lily from animove

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Posted 15 December 2015 - 06:40 AM

View PostKHETTI, on 15 December 2015 - 06:08 AM, said:

So basically the Clans didn't win Tuk 2 at all, a bunch of Mercs won it for them, eeeeew!.


not necessarily, the mercs surely racke dup wins, but thats all.

there are 63 areas on tukkayid, the one who did the last win on each of its area decides if this area is claimed by clan or is.

theoretically tukayyid could have had 180.000 matches the clans lost as long as they would ahve won 32 of the areas in the last match they would still have claimed tukayyid.
We do not knwo hwo those last 63 matches would ahve ended if they woudl ahve been doen by other people.

But surely with the massive size of the mercs the mercs had the most deciding factor in the general combined statistics values.


View PostMaverdick, on 15 December 2015 - 06:07 AM, said:

It is interesting to see that most units that still field 12 man teams outside of events did not have awesome win rates, only slightly better than average overall. This is my best guess as to which units might still be playing 12 man:
> 12th Donegal Guards Battle Group [12DG] 67.3%
> German Clan Ghost Bear [GCGB] 87.9%
> Kell's Commandos [KCom] 98.0%
> Night's Scorn [NS] 81.4%
> PUGS United [PUGS] 61.3%
> Tikonov Commonality Armed Forces [TCAF] 59.6%
> Black Widow Company Veteran Mercs [BWC] 44.6%
> Clan Wolf - International [CWI] 64.0%
> Comstar Irregulars [CI] 45.4%
> HeadHunters of Davion [HHoD] 43.0%
> Mercstar [-MS-] 88.0%
> Praetorian Legion [PL] 59.6%
> Robinson Rangers Brigade [RRB] 41.7%
> Seraphim Regiment [SRPH] 32.4%
> Skye Rangers of Terra [SRoT] 55.1%
> Star Wolves [SWOL] 53.0%



the stats tell nothing you do not know if all these drops were actually 12 mans, or just grps of 3 each, or any other composition or just pugging.

The only real fctor you know is about how many people of those units truly participated in tukayid. so even the so called "huge" SWOL only had a bit above 100 people playing the event.
You know how many games the pilots of those units had. And their W/L and Score. But its all not very much detailed showing which unit dropped in shich group sizes and what QL their individual pilots had.

Edited by Lily from animove, 15 December 2015 - 06:44 AM.


#32 V O L T R O N

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Posted 15 December 2015 - 06:54 AM

Well we all know who the most annoying MS forum poster is...

Kcom only does CW, only runs 12 mans, has prepared drop decks an strats for each map. They had 3 guys that dropped with pugs and lost.

Each person counts as a match played. Thats why it looks so high.

#33 Divine Retribution

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Posted 15 December 2015 - 07:21 AM

Thanks for the work OP. Nice showing by a number of units.

My only question is: Why won't those clanners stay off the IS lawn? *shakes cane* Dang whippersnappers!

**** To my fellow OLDS ****

It amuses me that a bunch of OLD, senile, suicidal, filthy casuals that couldn't even to put together a full 12 this time around managed #37 overall, top 15 IS, and top 3 FRR in win rate. Senility, no sense of self preservation, and tons of firepower must be a dangerous combination... but I don't really remember.

Also it's hilarious that we ended up neck and neck with the Luna Wolves given the friendly, murderous rivalry the matchmaker forced us into for months (or over a year?) on end.

#34 Adamski

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Posted 15 December 2015 - 07:22 AM

View PostV O L T R O N, on 15 December 2015 - 06:54 AM, said:

Well we all know who the most annoying MS forum poster is...

Kcom only does CW, only runs 12 mans, has prepared drop decks an strats for each map. They had 3 guys that dropped with pugs and lost.

Each person counts as a match played. Thats why it looks so high.

In my experience, KComm generally plays with sub 12 man teams, if not the majority of the time, KComm runs 6-9 players on a team.

In fact, listening to KComm, they run as 1 team until they hit 13 players, then split into 2 teams of 6 & 7.

#35 Coryphee

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Posted 15 December 2015 - 07:23 AM

The post has been moved on the CW forum section.

It is about the "Battle of Tukayyid Stats Part 2" event ( http://mwomercs.com/...id-stats-part-2 )

( Valdherre Tor, can you please explain in your original post your calculating methods about these rankings results ? For exemple : how LaLa unit can be the 1st of your Liao ranking with only one member ? Do you take care only of the Win/loose ratio ?)

Edited by Coryphee, 15 December 2015 - 07:30 AM.


#36 Valdherre Tor

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Posted 15 December 2015 - 07:32 AM

View PostCoryphee, on 15 December 2015 - 07:23 AM, said:

The post has been moved on the CW forum section.

It is about the "Battle of Tukayyid Stats Part 2" event ( http://mwomercs.com/...id-stats-part-2 )

( Valdherre Tor, can you please explain your calculating methods about these rankings results ? For exemple : how LaLa unit can be the 1st of your Liao ranking with only one member ? )


it's sorted by win%. LaLa is just one just one guy but KCom is only 39 players so no explanation needed as far as number of players.

#37 Dagor1

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Posted 15 December 2015 - 10:52 AM

Well, Kcom does often drop with less then 12 Kcom members, but that does not mean it is not a 12 man group. Many others do the same.

#38 Kjudoon

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Posted 15 December 2015 - 10:58 AM

View PostLily from animove, on 15 December 2015 - 06:40 AM, said:


not necessarily, the mercs surely racke dup wins, but thats all.

there are 63 areas on tukkayid, the one who did the last win on each of its area decides if this area is claimed by clan or is.

theoretically tukayyid could have had 180.000 matches the clans lost as long as they would ahve won 32 of the areas in the last match they would still have claimed tukayyid.
We do not knwo hwo those last 63 matches would ahve ended if they woudl ahve been doen by other people.

But surely with the massive size of the mercs the mercs had the most deciding factor in the general combined statistics values.





the stats tell nothing you do not know if all these drops were actually 12 mans, or just grps of 3 each, or any other composition or just pugging.

The only real fctor you know is about how many people of those units truly participated in tukayid. so even the so called "huge" SWOL only had a bit above 100 people playing the event.
You know how many games the pilots of those units had. And their W/L and Score. But its all not very much detailed showing which unit dropped in shich group sizes and what QL their individual pilots had.

You are right, but I can vouch for the Seraphim running with 9+ for most of their matches and as often as possible 12man. They have 3 companies currently dedicated towards CW, plus the Kherubim militia which often pugs with the companies to fill holes. If you want 12man play but not an attitude or profanity filled comm, check here.

A typical recent match of a pugging 12man:



#39 jss78

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Posted 15 December 2015 - 02:45 PM

View PostValdherre Tor, on 15 December 2015 - 02:59 AM, said:

yep...

I gotta give Lando's Lancers props. Just look at LaLa near the top.

View PostKjudoon, on 15 December 2015 - 03:05 AM, said:

Gotta know what coat tails to ride on or get lucky as a pug.


Oh cr*p, am I famous now?

It wasn't really coat-tailing, as I pugged all of those 13 games, no drops with a group. Two of the losses came against big Clan groups. The 11 remaining games were basically PUG-vs-PUG, maybe a small 2-5 man unit on one or both sides. Of those my team won 10.

Luck though -- very likely. I might've carried MAYBE a little in those pug-vs-pug wins. Looking at that Google Docs spreadsheet, my average match score was 347.7. I believe that's a decent score in CW, but I think not exceptional -- I haven't played CW before so not sure. I think it's just a small and lucky sample of games. I had no idea it'd be such an outlier.

#40 SkippyT72

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Posted 15 December 2015 - 04:10 PM

View PostTexAce, on 15 December 2015 - 04:39 AM, said:

Wait how can 39 people play 1700 matches in 3 days? Is this even possible?


We had 9 people but the math is here for you

1706 total point (1 point per player) = 142.16 total 12 man drops
39 total players = 3.25 full 12 man drops worth of players on the team (We did run alot of 6, 7, 8, man drops too not just 12 man's)

142.16/3.25 = 43.74 average per player on the team. I know I ran 62 drops myself with them and it took about 6 hrs average a day.

Do you understand how our 39 guys were able to get that many total points in the even now?





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