Yeah that game spirals quickly into oblivion with all the options. Ive done pretty well just building simple little farming communities, then building enough traps to make it through a year or two. Cant seem to train armies or guards lol.
Death Drow, on 15 December 2015 - 01:22 PM, said:
No leaping and jumping is not necessarily the same thing. Can be, but not always. One does not have to move upwards at all to leap off a cliff. This is exemplified in those same rules. You can run full out off a cliff, leap off a cliff, and move forward and downward 1 hex. You can not move laterally across a chasm for instance which would be more of a jump as it requires some upwards movement to traverse the gap and still have your legs above the level plane on the other side.
How do hand actuators have anything to do with jumping? This is Battletech not Iron Man fantasies. Use of weapons in the hands has NOTHING to do with the ability to propel 20+ tons upwards even an inch. The biggest reason why they can't jump without jump jets is the damage it does to the mech. Even 1 inch of falling for 20+ Tons is a huge amount of energy to be absorbed by the leg actuators. I'm not trying to go all physics on you as it's a fantasy game but NO WHERE in the rules has it ever said a mech could propel it's self upwards, in any way, without jump jets. Backflips required jump jets, Hand stands I don't remember what or where that was put in and really don't care. This is not Voltron or Macross.
I find most people don't understand the difference between second hand rules bloating and source/canon.
Well a couple things. I think leaping and jumping is the same thing. If you leave the ground of your own movement, you have jumped. Semantics then.
Leaping from a cliff, and making it farther than you would if gravity acted on you from no upward velocity, is jumping from a cliff. Any upward momentum provided by yourself that makes both feet leave the ground, is a jump.
Hand actuators mean if you can lean over and stand up, you can probably jump. If you can brace yourself with a hand, you can leap over objects.
Mechs can jump. Just not very high, or very far.
Less than level 1 terrain, and less than 1 hex. But they can still jump.
Nathan Foxbane, on 15 December 2015 - 01:25 PM, said:
That is charging a target in a hex one level lower than your ending hex or a possible DFA using a leap. Get to use the punch table for either, which is nice. In lore most 'Mechs could hop, which allowed them to clear obstacles of about two meters in height. There were advanced rules for climbing up cliffs and leaping down from them.
Its an 'accidental fall' per the rules. Also you can run off a level 3 cliff, leap, and go up to 4 hexes, which means you can 'accidental fall' DFA without any jump jets.
Sadly theres no rules for hovercraft doing this, or Savannah Masters would be even THAT much more annoying.
You cant technically "Charge" off a cliff.
Megamek wont let you, and its not specifically in the rules. Otherwise I would have been "Charging" Savannah Masters off of cliffs for years. The way to avoid being smashed by a 16 hex charge is stand on the other side of level 2 terrain, since the system doesnt let you 'Charge attack' off a cliff. To the dismay of Hovercraft charging fools everywhere.
Since charging does damage based on weight and hexes moved, and hovercraft have insane movement points, they even had to house rule out hovercraft from charging, specifically because its downright abusive lol. For the BV you can take an enormous amount of hovercraft, and just charge attack them into enemy mechs for obscene damage.
Edited by Kraftwerkedup, 15 December 2015 - 01:35 PM.