Durant Carlyle, on 08 February 2012 - 12:35 PM, said:
Some things about your post, Aegis...
1. According to TT rules, the Timber Wolf is only one point short of having maximum armor on it (230 out of 231). Other games have evidently stripped armor off of the chassis for whatever reason, making you think you need more.
2. According to TT rules, you cannot change the armor anyway. Even on OmniMechs It's fixed like the engine, gyro, etc.
3. OmniMechs (Clan or Inner Sphere) are just a tad different than standard Inner Sphere designs as far as customization goes.
4. Most 'Mechs have multiple variants. It should be fairly easy to find different ones to suit individual pilots.
5. The semi-variety of variants makes for pilots who are more widely skilled -- they know how more weapons work and can adjust to them better than pilots who concentrate on certain loadouts.
6. Why are variants the 'Lowest Common Denominator"? Explain.
7. As you can tell, I'm hoping they stay true to their word about sticking to TT rules and give us some MechLab options, but not all of them like MW2 and MW3 did. Ripping out the engine for a larger/smaller one or XL/Light/etc, no; buying a more advanced variant that already has the engine tech you want, yes. Adding or subtracting heat sinks, yes; switching heat sink types, no. Adding or subtracting armor or switching armor type, no; buying a variant that has more/less armor or the right type, yes. Changing internal structure type, no; buying a variant with the right type, yes. If you cannot find a variant that has exactly what you want, then either make do with one that mostly fits your priorities or have it customized by a specialist company.
8. You want that super-customized standard IS 'Mech? Fine. Buy a variant that's similar, take it to a customization company, pay a huge C-Bill fee up front, wait a few weeks or months (in the meantime, you're piloting a regular variant - *gasp* oh no!) and then take delivery. Any regular maintenance fees are increased, as are repair fees when the 'Mech gets damaged, due to its non-standard design.
9. In other words, the 'Mechs shouldn't just be XX-ton easily-customizable walking armories. They each need their own unique style or feel, and that includes the weapons loadout as well as the visuals.
1&2. Understandable, however, it has been stated that the game will not be a pure TT conversion and these topics might seem to be fair game for features that didn't transpose according to TT rules into MWO.
3. Understood. The OmniMech technology was a significant handicap over IS capabilities.
4. Yes, but even if a Mech comes with 10 variants, the ability to fine-tune and allocate resources exactly as YOU see fit, I feel, is a very important feature in the game that many players might want to explore. In the event you find a Mech that you love, but no variant that meets your needs, you would be forced then to have to just deal with what the Mech came with.
5. This is true, though it could all boil down to the "Jack of All Trades/Master of None vs. Jack of 1 Trade/Master of One". Diversification is a double edged sword; good and bad at times.
6. Don't take "LCD" as a form of quality. I mean it more so as a form of commonality. In that, Variant A of Mech Chassis B will always be the same as Variant A of someone else's Mech Chassis B. There is no variance beyond that.
7. You do sound like a purist, and there's no problem with that. I think one of the neat features being a purist has going for it is the feeling of amazement you get when OmniMech technology becomes available and you have to pit your Mechs and their set variances against these Mechs who allow more finite control over loadouts. So that, in and of itself, would be an enticing proposal.
But, even for the features you listed, I feel that you would have to have about 20-30 variants per chassis to really get to a level where the player would be able to find a variant that is "good enough" for them, unless part of the appeal to variants is the fact that for your fave chassis, there might be a chance you DON'T find something that is up your alley (and if so, would have to just keep looking for something else)
8. Hey, I got nothing against regular variants; I'm sure we're all gonna have to start humbly SOMEWHERE, and I'm fine with that.
But the idea of an (expensive) and (delay-incurring) variant is one I haven't thought about. I just took this all at the face value of stock Mech vs. its list of official variants.
9. Well, maybe to please both sides, we make it so that IS Mechs operate in the manner you speak of, choosing stock or variants based on what is available and moreso having the Mech dictate what you can and can't do with it; When Clan tech comes along, you then have an open choice of customization with Clan Tech, or may even just stick with the more strict loadout of the IS tech, especially if you find a variant that's up your alley. That way, both sides can enjoy a strict/loose abiding of the rules when the tech comes.