MaddMaxx, on 06 December 2011 - 06:46 PM, said:
What the likely cause of some of the more mundane weapons load-outs was the result of having a battle go badly for a single weapon type design if suddenly faced by smaller but more numerous opponents.
The 1 weapon type custom job, say ERML or ERLL will have to use its heavy heat based weapon(s) to overkill the smaller units. It may get one every shot but has to cool in order to keep fighting. Before long it will simply be over-run.
Whereas a Stock design could use one of its alternative weapons to deal with those threats and save the heavy heat weapons for the larger prey.
I hope they stay Timeline, allow basic mods to the Stock chassis they provide, so everyone has an even playing field early on then let the "Dogs of Custom Wars" out of the bag. You won't make everyone happy ever so best to take it slow as going back from Full throttle never works...
Well, I'll bite one more time, but... my point wasn't "why are factory variants mixing weapons", it's "why are some weapons so puny in past games (TT and otherwise) that many stock variants wouldn't be able to defend thenselves at any range, from anything". I just want the trash weapon buffed, so that factory variants could indeed work like you described.
Realistically thinking, a mech so outgunned like many factory variants are with their small lasers and SRM2s and single LRM5s would be discontinued and back to the drawing board pretty much immediately, after the people notice that a medium mech has trouble fending off a Harasser.
Edited by Alex Wolfe, 07 December 2011 - 09:41 AM.