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One Of A Kind


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#1 Hit the Deck

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Posted 15 December 2015 - 04:02 PM

So for the first time this is possible:

Posted Image

An LRM60 'Mech which jumps and carries a Gauss Rifle Posted Image Posted Image Posted Image

Thanks Clan scientists and engineers!

#2 Juodas Varnas

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Posted 15 December 2015 - 04:04 PM

I think i threw up a little in my mouth.

#3 Wintersdark

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Posted 15 December 2015 - 04:18 PM

View PostJuodas Varnas, on 15 December 2015 - 04:04 PM, said:

I think i threw up a little in my mouth.
I came to this thread just waiting for this comment... And you delivered in spades!

#4 Gas Guzzler

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Posted 15 December 2015 - 04:18 PM

Wow.. I might actually try this even though I never do lurms ever

Edit: I would drop a ton of LRM ammo and up the CT armor. But, hows the heat on that? Only 13 DHS? That can't be enough for all those missiles.

Edited by Gas Guzzler, 15 December 2015 - 04:20 PM.


#5 Hit the Deck

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Posted 15 December 2015 - 04:28 PM

View PostGas Guzzler, on 15 December 2015 - 04:18 PM, said:

Wow.. I might actually try this even though I never do lurms ever

Edit: I would drop a ton of LRM ammo and up the CT armor. But, hows the heat on that? Only 13 DHS? That can't be enough for all those missiles.

Yeah I forgot upping the CT armor. It seems to be quite hot with no skill. Haven't tried it out in a match.

You can put more DHS if you drop the artemis.

#6 Chados

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Posted 15 December 2015 - 04:36 PM

If it was me I'd roll with 2xALRM15+6 tons, equip the cAP, jets, and AMS, go with a uAC10, and two cLPL. If there is any weight left over, invest it in DHS. It'd be freakin' unstoppable. It'd be like the twisted love child of a ZEU-6S® and a Victor Dragon Slayer.

#7 Gas Guzzler

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Posted 15 December 2015 - 04:37 PM

View PostHit the Deck, on 15 December 2015 - 04:28 PM, said:

Yeah I forgot upping the CT armor. It seems to be quite hot with no skill. Haven't tried it out in a match.

You can put more DHS if you drop the artemis.



Yeah, I might drop a couple of tons of ammo and go for heat sinks. 6-7 tons of lrm ammo should be enough. You have a Gauss and 2 ER MLs too.

#8 Impyrium

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Posted 15 December 2015 - 04:59 PM

Am I the only one that finds this awesome? Just because it's unique and probably viable?

#9 Burktross

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Posted 15 December 2015 - 05:03 PM

I am come rain, destroyer of vision.

#10 El Bandito

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Posted 15 December 2015 - 06:38 PM

I run this 733 build all the time. OP's build comes as no surprise to me. If anything, his ammo count is too low for quad LRM15s.

HGN-733 YOLO Lurmer

Edited by El Bandito, 15 December 2015 - 06:40 PM.


#11 Aramoro999

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Posted 15 December 2015 - 06:42 PM

View PostHit the Deck, on 15 December 2015 - 04:02 PM, said:

So for the first time this is possible:

Posted Image

An LRM60 'Mech which jumps and carries a Gauss Rifle Posted Image Posted Image Posted Image

Thanks Clan scientists and engineers!

Monster!!

#12 Moomtazz

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Posted 15 December 2015 - 07:03 PM

Only enough ammo for 15 salvos. Seems a waste of tonnage. Your momma probably told you before, "Just because you can do something, doesn't mean you should."

#13 Funkin Disher

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Posted 15 December 2015 - 07:35 PM

"Surat, do you have Lurmsign?"
"The likes of which has never been seen before"

Edited by Funkin Disher, 15 December 2015 - 07:36 PM.


#14 Bishop Steiner

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Posted 15 December 2015 - 07:46 PM

View PostHit the Deck, on 15 December 2015 - 04:02 PM, said:

So for the first time this is possible:

Posted Image

An LRM60 'Mech which jumps and carries a Gauss Rifle Posted Image Posted Image Posted Image

Thanks Clan scientists and engineers!

so the Clans have perfected the epitome of a bad mech, the Terror of Tier 5?

#15 Hit the Deck

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Posted 15 December 2015 - 09:42 PM

View PostEl Bandito, on 15 December 2015 - 06:38 PM, said:

I run this 733 build all the time. OP's build comes as no surprise to me. If anything, his ammo count is too low for quad LRM15s.

HGN-733 YOLO Lurmer

The build in OP is to show what a Clan 'Mech can carry. And yeah, I think the LRM ammo is too low. This should be better though it loses the Artemis:

HGN-IIC-B

The remaining 2 tons is for 2x engine DHS (smurphy is currently bugged for IICs).

#16 El Bandito

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Posted 15 December 2015 - 09:43 PM

View PostBishop Steiner, on 15 December 2015 - 07:46 PM, said:

so the Clans have perfected the epitome of a bad mech, the Terror of Tier 5?


The LRM Highlander IIC on paper is better than the LRM Warhawk, and LRM Warhawk is viable even in T1 queue. Depending on the pilot, of course.

Edited by El Bandito, 15 December 2015 - 09:44 PM.


#17 PholkLorr

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Posted 15 December 2015 - 10:10 PM

Crap build is crap. Too hot, ghost heat, too little ammo.

#18 Wintersdark

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Posted 15 December 2015 - 10:39 PM

View PostPholkLorr, on 15 December 2015 - 10:10 PM, said:

Crap build is crap. Too hot, ghost heat, too little ammo.
not that I think it's a good build for many reasons, but ghost heat is a non issue for lurmboats. Fire in pairs, or just chainfire them except for when you have a good shot. Clan lurms streamfire anyways, may as well permanently block your targets vision.

#19 Tarogato

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Posted 15 December 2015 - 11:18 PM

I don't understand why anybody would want to do this...

#20 Alistair Winter

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Posted 15 December 2015 - 11:53 PM

View PostTarogato, on 15 December 2015 - 11:18 PM, said:

I don't understand why anybody would want to do this...

Mack had a beautiful rant about this in one of his videos, back in 2013. Probably his best video. I can't find it now, maybe he deleted it.

Basically, his rant was about the fact that people were moaning at him from bringing Stalker LRM boats, back when the Stalker was new. People felt that assault mechs shouldn't be played like that, and the Stalker LRM boat was particularly cheesy (and effective).

Mack's response was basically "I want role warfare and I like to play artillery. Modern battlefields have artillery. Deal with it." Which is a really excellent argument, both because battlefields do indeed have artillery, and Battletech in particular has fire support mechs that are specifically designed to rain down missiles from afar. So there is precedent, no matter how you look at it.

If people think it's boring, that's alright. Each to their own. And besides, MWO is all about trying many different builds anyway.

If you feel LRMs are too easy to use, like Clan Streaks, then I understand your argument.

If people think LRM boats or LRM boating assaults aren't viable, it just demonstrates they have no clue what they're talking about. LRM boats are still great in MWO, except in a few particular situations, such as matches involving the most elite MWO players, and CW matches against experienced units with meta laservomit builds. In other words, LRM boats are perfectly viable in the pug queue, 99% of the time. It's also pretty great in the group queue, if you can stay away from the biggest and best groups.

Elite players have spread this notion that LRM boats are crap in MWO, because they don't work at the highest levels of play. The latter may very well be true, but it doesn't change the fact that LRM boats are really, really powerful in most public matches and 99% of all pug matches.

The build in the OP isn't completely optimized, it could probably lose Artemis, but it's going to be a devastating build in the right hands. ECM has been nerfed, very few people are bringing AMS, unless they can bring dual or triple AMS, which is still fairly rare. The inability to alphastrike is unimportant, that's not how you play LRM boats anyway. You only alphastrike in situations where you have a tiny window of opportunity and heat doesn't matter. If it's going to be a longer exchange of fire, you fire your LRMs in pairs or chain fire them to avoid ghost heat. It's not complicated.

TL;DR: Most people don't know what they're talking about.

Edited by Alistair Winter, 15 December 2015 - 11:54 PM.






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