Ace Selin, on 10 March 2016 - 09:36 PM, said:
MGs are nigh useless. At least generalised quirks allow mechs to be played with a variety of builds and allows for more vareid uses to their users, always preferred imo.
Quirks should support the stock load out, and lore should support the quirks. That is the stance I've held the entire time quirks have been around.
Ballistic heavies, like the Jagermechs, Riflemen and Hammerhands should have ballistic quirks with energy as secondary weapon quirks.
Mechs like the Warhammer or Battleaxe should have energy primary and maybe missile (SRM) as secondary quirks.
Something like the Thunderbolt should be quirked to be tough as nails, they were known for it in lore.
The Archer should be quirked so that it can blot out the Sun with missiles, not out of place energy quirks.