I am reposting this here. All of these builds have been successful for me, a standard game being 400-600+ damage, with outliers depending on a bad loss or a good win. I've pulled some 1000+ games in the "A" variant as well, and gotten many high kill games in the srm back. Let me be clear, These builds are for winning games. I'm not trying to stroke my own ****, but the hbk iic is getting so much **** when it's actually pretty damn good.
Ok guys, I finished mastering the Hunchback IICs and used these builds for most of the journey.We've all learned these mechs can't tank and require some finesse to not get killed or gimped early. That said,
I think these are about as good as you can get with the Hunchback IIC. I'm not saying other people's builds are bad, but if you're still lost in the sauce with making builds that are giving consistent games, I would give these builds some consideration.
-All have close to maxed armor besides the head and arms for the most part.
-All have 275 XL engines. (The empty ton in smurfy is the heatsink in the engine that it doesn't show for some reason)
-All have Ferro and Endo
HBK-IIC UAC20 + 2 MPL 4 tons ammo 36 firepower, just remember it's 56 if you double tap the UAC-20. Plenty of ammo, armor, and speed. Probably my least favorite, but not bad.
[favorite]
HBK-IIC-A 2 c-LPL + 4 c-erML Excellent hardpoint placement. Hot alpha. Still works pretty well even with an ST taken out. 54 firepower
[favorite]
HBK-IIC-B 4x Artemis c-SRM-6 + 2 c-SPL 600 missiles also has 2 tons of JJ. Doesn't brawl well due to heat and fragility.I've been doing close range pokes. For some reason the ghost heat warning doesn't show up in mechlab, but I think it still occurs. I bound my fire groups to 1 SPL + 2 SRM-6 volleys for mouse 1 and 2. Gets alittle hot in rapid fire. The grouping on the SRMs is very tight. Awesome for stripping enemies early on. Can outright kill anybody up to a heavy that wants to face hug you in about 3 volleys. 60 firepower
HBK-IIC-C UAC-10 + 4 MPL 2 tons ammo 2 tons of ammo might seem low but if you can get it all off, you're probably having a good game anyways. Basically, 2 more MPLs are supplemental to having a UAC-10 instead of a UAC-20. You can swap out for a UAC-5 and more ammo or DHS, but I found the 10 to be more efficient since the jam chance/damage output ratio of a single UAC-5 was pretty bad unless the round was really long. 42 firepower (52 doubletap)
I put at least 2 hoverjets on these so I can hopefully get out of some tight spots and traverse maps like Canyon Network, which seemed important for the chassis. If you don't think they're useful or need them, or want to tweak anything else for that matter, by all means. In any case, I think these are very good builds or a basis for tweaking to your liking. I'm posting this because I see so many people unsatisfied with the hunchback IIC, but I've been doing really well in them.
edit: Also, if you use one of these builds and are keeping it, like or comment, because idk if I'm actually helping anyone otherwise.
Edited by Moldur, 27 December 2015 - 08:12 PM.