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Dropship Dan


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#1 SkippyT72

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Posted 16 December 2015 - 07:28 PM

Debuff this stupid thing, it's crazy that these things have the cooldown and range and does NOTHING but promote teams to hide in spawn under the OP guns on it.

Edited by SkippyT72, 16 December 2015 - 07:31 PM.


#2 MechaBattler

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Posted 16 December 2015 - 07:31 PM

They were made thus to prevent spawn camping.

#3 Metus regem

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Posted 16 December 2015 - 07:32 PM

Guess you don't play Table Top.... Drop Ships are not something you want to get with in range of.... Take a look at the leopard class drop ship on Sarna to see what kins S of hell they should be.

#4 Lyoto Machida

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Posted 16 December 2015 - 07:37 PM

Who is Dropship Dan? I'm picturing this guy:

Posted Image

#5 SkippyT72

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Posted 16 December 2015 - 07:39 PM

I love all the folks that scream OP on clans and that TT should not apply, yet turn around and use TT values when it suits you. Getting hit in D3 on Boreal them the Dropships in C2 is stupid. There is not reason that the dropships should be destoying mechs out that far much less teams hiding under them which leads to them getting killed in their spawn. You want to leave them that way that's cool, then implament a 2 min timers within the spawn and if your still in it after 2 mins you self destruct, it's dumb to wait in que to play a drop so the other team can hide in spawn and not play in the match other than hiding in spawn when they are the attackers.

#6 Aetes Nakatomi

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Posted 16 December 2015 - 07:42 PM

Dropship Dan has all the guns because he doesn't get paid enough to die.

#7 norus

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Posted 16 December 2015 - 07:43 PM

Dropships preventing spawn camping is a good thing. Unfortunately now teams defending on counter-attack can camp their OWN dropship zone if they get a lead. PGI done f'ed up and a different solution that DOESN'T offer a team a ****-move strategy is needed.

#8 Metus regem

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Posted 16 December 2015 - 07:46 PM

View PostSkippyT72, on 16 December 2015 - 07:39 PM, said:

I love all the folks that scream OP on clans and that TT should not apply, yet turn around and use TT values when it suits you. Getting hit in D3 on Boreal them the Dropships in C2 is stupid. There is not reason that the dropships should be destoying mechs out that far much less teams hiding under them which leads to them getting killed in their spawn. You want to leave them that way that's cool, then implament a 2 min timers within the spawn and if your still in it after 2 mins you self destruct, it's dumb to wait in que to play a drop so the other team can hide in spawn and not play in the match other than hiding in spawn when they are the attackers.


I'm all for TT values for Clans and IS, provided, they can get Binary vs company engagements working.

#9 Alan Davion

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Posted 16 December 2015 - 07:55 PM

View PostMetus regem, on 16 December 2015 - 07:46 PM, said:

I'm all for TT values for Clans and IS, provided, they can get Binary vs company engagements working.


Which they never will, I guarantee it.

View PostSkippyT72, on 16 December 2015 - 07:28 PM, said:

Debuff this stupid thing, it's crazy that these things have the cooldown and range and does NOTHING but promote teams to hide in spawn under the OP guns on it.

View PostSkippyT72, on 16 December 2015 - 07:39 PM, said:

I love all the folks that scream OP on clans and that TT should not apply, yet turn around and use TT values when it suits you. Getting hit in D3 on Boreal them the Dropships in C2 is stupid. There is not reason that the dropships should be destoying mechs out that far much less teams hiding under them which leads to them getting killed in their spawn. You want to leave them that way that's cool, then implament a 2 min timers within the spawn and if your still in it after 2 mins you self destruct, it's dumb to wait in que to play a drop so the other team can hide in spawn and not play in the match other than hiding in spawn when they are the attackers.


Here's a thought, don't charge towards the opposing sides spawn points like a bunch of ravenous zombies.

#10 Ted Wayz

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Posted 16 December 2015 - 07:58 PM

View Postnorus, on 16 December 2015 - 07:43 PM, said:

Dropships preventing spawn camping is a good thing. Unfortunately now teams defending on counter-attack can camp their OWN dropship zone if they get a lead. PGI done f'ed up and a different solution that DOESN'T offer a team a ****-move strategy is needed.

Another reason the axiom "CW is garbage" stands.

#11 cSand

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Posted 16 December 2015 - 08:07 PM

View PostAetes Nakatomi, on 16 December 2015 - 07:42 PM, said:

Dropship Dan has all the guns because he doesn't get paid enough to die.


YES

#12 SkippyT72

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Posted 16 December 2015 - 08:10 PM

View PostAlan Davion, on 16 December 2015 - 07:55 PM, said:


Which they never will, I guarantee it.




Here's a thought, don't charge towards the opposing sides spawn points like a bunch of ravenous zombies.


If the attackers would actually ATTACK, folks would not have to come to their spawn to end the game instead of hiding for 30 mins. Try attacking instead of hiding and you may win a few drops. How many folks complained that the attackers have the advantage during the Tuk2 event and that's whay the clans won it, yet they refuse to attack now, what a joke.

#13 Coolant

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Posted 16 December 2015 - 08:25 PM

View Postnorus, on 16 December 2015 - 07:43 PM, said:

Dropships preventing spawn camping is a good thing. Unfortunately now teams defending on counter-attack can camp their OWN dropship zone if they get a lead. PGI done f'ed up and a different solution that DOESN'T offer a team a ****-move strategy is needed.


Entirely clan 8-12 groups fault...they spawn camped and PGI responded. Not PGI's fault, blame those clan units.

#14 Elizander

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Posted 16 December 2015 - 08:27 PM

View PostAetes Nakatomi, on 16 December 2015 - 07:42 PM, said:

Dropship Dan has all the guns because he doesn't get paid enough to die.


Look at it this way, you get to keep all the money.

#15 El Bandito

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Posted 16 December 2015 - 08:42 PM

View PostMetus regem, on 16 December 2015 - 07:32 PM, said:

Guess you don't play Table Top.... Drop Ships are not something you want to get with in range of.... Take a look at the leopard class drop ship on Sarna to see what kins S of hell they should be.


Whenever I remember dropships, I remember the strong as heck aim-bot using Overlord dropship with multiple ERLLs and Light Gausses in the MW4 Davion Campaign, where you have to protect Peter Steiner-Davion. It was the only mission I could not beat on the hardest difficulty. So yeah, dropships are bloody strong opponents.


View PostSkippyT72, on 16 December 2015 - 08:10 PM, said:

If the attackers would actually ATTACK, folks would not have to come to their spawn to end the game instead of hiding for 30 mins. Try attacking instead of hiding and you may win a few drops. How many folks complained that the attackers have the advantage during the Tuk2 event and that's whay the clans won it, yet they refuse to attack now, what a joke.


Go down the Steiner corridor again, and this time we Marik will counter attack you all the way to your capital. Posted Image Cause as is, we can only attack other IS factions.

Edited by El Bandito, 16 December 2015 - 08:45 PM.


#16 VorpalAnvil

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Posted 16 December 2015 - 08:50 PM

View PostMechaBattler, on 16 December 2015 - 07:31 PM, said:

They were made thus to prevent spawn camping.

And if you are getting spawn camped your team has lost and it's time to GG, not drag the match out like a bunch of sore losers. But bads gotta bad I suppose.

#17 Jun Watarase

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Posted 16 December 2015 - 08:50 PM

But dropships dont prevent spawn camping at all. They only discourage it on some maps, and only if the enemy is not setup to spawn camp with long ranged weapons. On Boreal, you can easily spawn camp the attacker drop zone if you have ER LL boats. You can also spawn camp the defender drop zone on boreal simply by hiding behind the very convenient hill blocking most of the drop zone from the base area.

If a single mech is in the drop zone, it will get nuked by the dropship, but with multiple mechs, the dropship divides its fire and it is perfectly survivable because each mech only gets hit a few times. The lasers dont have a 360 degree fire arc either, so if you are under the dropship, only one or two can hit you.

I have seen 12 mans just walk into the drop zone area and stay there without even bothering to block LOS and only a couple die from the dropships.

#18 SkippyT72

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Posted 16 December 2015 - 09:23 PM

With this latest buff they are over quirked which makes no sense if PGI still claims to want to increase the TTK, it's sad to see the dropships have 2/3 of the total kills in a drop because the attacking team just wants to drag out a loss and hide in spawn for the full 30 mins.

#19 Jun Watarase

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Posted 16 December 2015 - 09:31 PM

View PostSkippyT72, on 16 December 2015 - 09:23 PM, said:

With this latest buff they are over quirked which makes no sense if PGI still claims to want to increase the TTK, it's sad to see the dropships have 2/3 of the total kills in a drop because the attacking team just wants to drag out a loss and hide in spawn for the full 30 mins.


The only time i have seen this happening is when the defenders are sitting right outside the drop zone, instead of staying inside the base.

I see stuff like this all the time.

>hey guys don't stand at the gate poking them, they wont come in if you do that
>10 minutes later, the enemy team still has tons of mechs left because some guys are still standing at the gate poking them

#20 El Bandito

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Posted 16 December 2015 - 09:32 PM

View PostSkippyT72, on 16 December 2015 - 09:23 PM, said:

With this latest buff they are over quirked which makes no sense if PGI still claims to want to increase the TTK, it's sad to see the dropships have 2/3 of the total kills in a drop because the attacking team just wants to drag out a loss and hide in spawn for the full 30 mins.


That's a legitimate strategy to tie up the defenders for as long as possible, for other attacking teams to ghost drop other zones, due to lack of defenders over there--when the match seems lost. I would advocate such strategy to be used against 12-man elite teams, when your team is made of pugs.





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