Deathlike, on 17 December 2015 - 12:25 PM, said:
Velocity is the main problem. It's inherently obvious when you don't really consider ERPPCs w/o quirks.
I'd trade heat for velocity or vice versa, but you can't have ERPPCs that are ineffective @ their listed range.
I'm probably more aware of the limitations than most, since I still use PPCs, ERPPCs and ACs more than most users, on both quirked and unquirked chassis. My current ride is an HBK-IIC with dual ERPPC in the RT. No quirks. 1400-1500 m/s allows you to reliably hit at range, without the near authit capability of a Gauss Rifle. It also leaves room for minor quirks for the specifically PPC oriented mechs to be "just a little better" than.
General Taskeen, on 17 December 2015 - 12:28 PM, said:
Doubt they would do this. Its all about the XML number changes. Why they even have 1 gun in the game with min range is still funny to me. Its cherry-picking considering plenty of other 'tt' weapons have the 'min range' low chance to hit modifier.
If they really wanted to make it unique for the PPC in particular, some utility features would add better flavor (example
from my post a long *** time ago in the suggestion graveyard):
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Additionally they could have simply added to
all PPCs the unique feature from MW3/4 for when a PPC hits it caused your UI to fizzle out briefly, which made aiming tougher requiring the player to aim by feel/sight. MW4 went further and made taking a PPC hit, slightly add heat to your Mech. Adding this kind of stuff gives weapons unique
utility without messing with weapon velocities and such. The Clan ER PPC could simply be made to do more direct damage with a
reduced cycle time (it was 8 seconds in MW4 and required lot's of skill and timing with that cooldown).
Because it helps to make the much lower heat balanced, and because they already still use scaling code on clan LRMS.
I tend to focus on what we already have in game, instead of adding extras because there is a more realistic chance of seeing it happen that way.
Edited by Bishop Steiner, 17 December 2015 - 12:30 PM.