So I think we can all agree on a few things:
1) Too hot
2) Projectile too slow
3) Poor damage-to-heat ratio
For the same weight, right now, the LPL is superior to the PPC at almost all ranges except extreme ranges. Seems okay? Nope. Point 2 makes the PPC rather useless. Even assaults can dodge PPCs by decelerating or accelerating at 540m, where the PPC bolt takes about half a second to arrive. Compound this with dodgy hitreg and ping, and you've got a recipe for disaster. I think I'm a fairly good shot with PPCs, with 75% accuracy with them - and even at 540 distance, I would say that landing a PPC shot is a fairly risky proposition. If I miss, it's +10 heat to me for no damage at all. If I hit, I do 10 damage for 10 heat. The LPL, on the other hand, would do 9 damage at that distance. Full damage if quirked like the RVN-4X, for less heat. Given the easier hitscan nature of the weapon, I would say that even if we assume accuracy was 95%, then the LPL would still do on average 8.55 damage vs 7.50 damage of PPCs if accuracy was factored in.
I think it would be fair to drop the heat as much as 3-4 points, to be honest, if they don't increase projectile speed. Right now, they're in a stupid position: in their optimal range, they still get out-traded by a faster-firing, cooler LPL. They have a minimum range, if not ERPPC. If they ARE ERPPC, then the heat problem is made even worse, for little gain. For a weapon system that is more difficult to use, it has very little reward other than the dubious merit of being FLD for a long-range weapon with the same projectile speed of an AC5 shell.
One thing that really is a headscratcher for me is how it is supposedly okay for the ERLL to gain 50% range in exchange for just +1 heat. It's a hitscan weapon.
Hitscan. It is EASY to use; no lead-time, no time-to-target estimation. Point-click-win. How is it justified for the ERPPC to get 50% range in exchange for 50% increase in heat!?
So I think one of these could be fair:
a. Drop standard PPC heat by 2 points, so it becomes 8 heat for 10 damage. Drop ERPPC heat by 4 points, so it becomes 11 heat for 10 damage. It is still the same weight as a comparable LPL. It is FLD, but is not hitscan, so it is more difficult to aim. Projectile speed is unchanged.
b. Drop standard PPC heat by 1 point, so it becomes 9 heat for 10 damage. Drop ERPPC heat by 2.5 points, so it becomes 12.5 heat for 10 damage. Increase projectile speed to 1400m/s for standard PPC, and 1500m/s for ERPPC.
c. Introduce Light PPCs, which have much better tonnage efficiency, so we can pack more DHS to compensate. These are 3-ton, 5-damage, 5-heat weapons with the same range as the standard PPC. This, however, is introduced in 3067, so I'm not sure if PGI will lore-break on this.
Edited by ArcturusWolf, 17 December 2015 - 02:30 PM.