Mcgral18, on 17 December 2015 - 12:35 PM, said:
Not 2KM/s as it would sync too well with the Gauss.
+-200M/s at least. isERPPC faster, cERPPC slower (because more damage).
Gauss change has also taught me 6 seconds is a touch too long. 5.5s is the highest I would go, but that would be a 2500M/s isERPPC.
I remenber PGI saying they have a way to limit Gauss + PPC combo like one of PPCs won't fire while Gauss was charged or 0.5 sec after that, don't know the details though, why not use that?
Also I intentionally synced Gauss and ER PPCs in both cooldown (cause otherwise it's a wasted dps) and projectile speed (cause not being able to do 25-30 or 35 damage to one component is one of the reasons why no one uses PPCs, you can simply do more with lasers if you're good with them, plus ER ones are hot so that's a balancing factor too and they are supposed to be sniper weapon just like Gauss ...and on paper you have "mixed" loadout)
6 sec cooldown indeed might be to much, 5.5 is probably better but all the cooldown quirks should be removed for said weapons. In the end you can pull out cooldown/dps and heat card when someone starts whining.
Would be nice to see those values being tested on PTS.
FlareHeart Devalis, on 17 December 2015 - 12:43 PM, said:
I like the main post idea, however this is a bit much for heat on the clan side. Clan mechs have had their heat cap reduced, so making their ER PPCs maintain the same heat, while making the GH 2, would still keep these as unusably hot. 14 heat is as high as I would go for both the IS ER PPC and the Clan ER PPC.
Last time I checked smurfy Clan mechs still had higher or in the worst case the same heat cap simply because they carry more heat sinks. And 0.15 dissipation means you have 1 more DHS per 15 external heat sinks, not much but still something.
Bishop Steiner, on 17 December 2015 - 12:34 PM, said:
longer cooldown, with higher velocity is just going to encourage more peek sniping. While actually net making them run cooler in the process.
It's a sniper weapon after all and heat coupled with low dps will make builds that rely on said weapon prone to be rushed. A disadvantage to be exploited right there.
Edited by kapusta11, 17 December 2015 - 02:03 PM.