DerMaulwurf, on 20 December 2015 - 07:27 AM, said:
Yes, do more sweeping changes it's going to be fantastic for this game. Just like all the previous times.
Why can't we just once try a more incremental approach? Do a small change and then see if that was enough. If yes, stop and if not do another one.
The balance isn't as it is, because PGI hasn't done enough sweeping changes. I am fed up with weapons whiplashing between UP and OP.
But you changed your tack from
"That will scream "OP" without serious nerfs beyond what it has."
to
"it'll have no effect on laser vomit"
so quickly you should get into politics.
I am a fan of small changes. I really, really am. Do you know what else I am a fan of?
Fixing problems directly instead of beating around the bush over, and over, and over again.
Again, if we all seem to agree the current heat to damage is off on ERPPC of both techs, there are only two things here that need be altered - either HEAT or DAMAGE - and they can be done independent of one another to give each type of ERPPC its own feel. Given the theme that already exists in the tech, it makes sense to make the IS ERPPC colder while making the Clan ERPPC hit harder.
Given people don't seem to have a hell of a lot of trouble shooting AC5s, which travel about as fast as ERPPC, I highly, highly,
highly doubt the speed of the weapon is the real factor holding it back, especially given we all dislike the aforementioned heat to damage ratio. Yet speed is the one thing that has seen the single most amount of tweaking, with heat being the second least (and when it was, it was changed by 2, not 1, heat), and damage? Damage was
never adjusted.
With standard PPCs, would we all agree that it could use scaling damage (to a minimum) under 90 meters so it isn't totally worthless at point blank? Just highly inefficient in a gun to face scenario? If so, at least one third of the family is largely resolved.
Edited by Pariah Devalis, 20 December 2015 - 07:36 AM.