SelectiveCape12, on 20 December 2015 - 10:15 AM, said:
Aside from buffing all the usual weapon stats that most people have come to expect in a proper weapon, are we able to give the PPCs a new feature instead? Since PPCs are suppose to have the ability to disrupt electronics and such systems, would it be possible for PPCs to disrupt the use of certain weapons once a Mech is hit with one? If laser boats are something that needs to be discouraged, perhaps a PPC bolt may be allowed to have a slight chance to disable a number of energy weapons, preventing them from firing for a few seconds.
Or PPCs can instead disrupt a Mech's aim for a few seconds, similar to how a Mech's crosshairs would go haywire when using jumpjets or MASC. This could prevent laser boats from focusing all their weapons on one spot for a time. Previous MechWarrior games also featured a disruption of the Mech's HUD as well, which can sometimes prevent players from aiming properly.
Perhaps this kind of new feature would be too overpowered in some respects, but at least it'll retain some of the PPCs original functionalities from its BT designs.
Welcome and so too are your ideas.
I would not mind "peripheral" functionality. Not one bit. The problem is they seldom work out as a balancer. PGI tried that by making PPCs disrupt ECM. To say it was met with an underwhelming response, would be to put it mildly.
Also, new functionality, requires new code. Not a deal breaker, but one has to decide is the investment worth it, which is hard to model.
Hence why the overarching approach to this, Pariah's LB-X thread and a few other balance one's I have posted are to stick to simple but effective balance changes, like changing numerical values in the XML files of the weapons (speed, heat, damage, possibly "footprint") and other mechanics already in game (like using the splash mechanics from C-ERPPCs on LB-X instead cones)
Once we see some basic combat balance, then I would LOVE LOVE LOVE to see these things added, and if need be tweak the numbers a bit if felt needed later.