Quaamik, on 20 December 2015 - 06:37 PM, said:
Because its broken.
- It's hit registry doesn't work.
-They produce the least damage for their heat in the game.
Hitting them isn't the problem.
Doing damage on the other hand ....
I've personally hit a Mad Dog at 300 meters with 6 consecutive C-ERPPCs in the same spot (he was shut down). He powered up and walked off with one side torso showing yellow outline. The pin point portion of the damage should have destroyed th center torso. The splash alone should have done more than what the entire damage was.
Managing heat is a skill thing.
But when a ER PPC does 10 damage for 15 heat, and a ERLL dos 9 for 8, and an LPL does 11 for 10, wht sense does it make to EVER take the ERPPC?
Clan ERPPCS are even worse. At least in IS the ER PPC has a range advantage over the lasers.
Sounds like your internet is shitternet.
My ping, 87-100ms, absolutely NO issues hitting moving mechs, or even ones standing still (easy kill). I see a lot of "gun must be broken cuz XX guy didnt take any damage when I nailed him 800 times standing still", when you should be looking at your ping OR YOUR OPPONENTS PING. If mechs are jumping around and jittery, and its more then one guy, then you have an internet problem, probably would help if you have good FPS too.
ERPPC vs LPL, LPL has always been the better gun over the PPC, even back during the "PPC meta' the LPL was better. BUT! The LPL has less range, is meant for brawls, not long range. At long range engagements, heat becomes less of an issue since you can take your time to cool down and line up your shot, brawls, heat is a major issue as its more about DPS then alpha at those ranges. Clan weapons this still applies, even though the cLPL has a long range, the cERPPC is longer still.