Mcgral18, on 22 December 2015 - 09:07 PM, said:
I agree with the velocity, but MWO is too fast a game for 8s recycles. The only other weapon system which has that is Arty+Air, at 10 seconds (but 350 damage potential).
6 seconds is really the threshold in my opinion, as the Gauss shows (at 6.25s min cycle). 5.5s being my preferred starting point for a significant velocity buff.
Hilariously, and I am not sure I am making a point here at all - just sorta rambling - IIRC the ERPPC in MW4 was on a 7 second cooldown. It was also a gauss rifle for damage purposes. The pacing and usability of the 7 second ERPPC felt appropriate as even though it was insanely hot, you could manage the heat easily due to cooldown and the damage it inflicted was absolutely worth it, though non-doubled armor and structure was no doubt an aspect of it. The side benefit of long cooldown, high heat was that you didn't want to boat ERPPC in game modes that had heat, because even though the cooldown was long, the heat generated was so high you didn't want to deal with the heat of more than 2 ERPPC at any one time.
That said, anything beyond about 6 seconds feels like an eternity in MWO. Possibly because of the inherent increased durability of mechs as opposed to prior MW titles. Double the mech to go through, twice the shots to fire. Twice the shots plus longer cooldowns starts encroaching on being uncomfortable.
Classic roles of the PPC series always seemed to be:
PPC an ammoless AC10
IS-ERPPC a long range, hot, ammoless AC10
C-ERPPC a long range, hot, ammoless Gauss Rifle
Considering how so many take a poor view of the AC10 (even though it isn't THAT bad, but inefficient for the tonnage), and the PPC series all currently function like excessively hot AC10, I'm sure that isn't assisting the overall feeling of "blegh" they give. I wonder, though, if we were to more closely align the PPC with an AC10 as far as heat to damage to cooldown, and work up from there, what would happen. How "bad" would it be if standard PPC were, essentially, warmer, but slower firing ammoless AC10? Should the minimum range thing still be an issue for them at all?
Given the Clan lack of PPFLD in this game, I don't see a particular point of threat in giving clans a very hot 15 heat ERPPC that deals a
similar range of direct damage (ie: not exactly, but close) as a Gauss Rifle outside of very specific, very one trick pony builds that invest in a stupid amount of tonnage for all of three guns. I'd also be personally fine with the idea of cutting their range to somewhere between an IS PPC and an IS-ERPPC to compensate. Make it a heavy hitting, very hot, medium to longish range PPFLD weapon - even if the projectile speed was kept in its AC5 level speeds. If the C-ERPPC can stand on its own without pairing, like how the Gauss Rifle used to be able to be a functional solo weapon before the combination of charge up and increased cooldown, it would significantly help out smaller mechs like the Shadow Cat, Ice Ferret, the Adder, the Nova, or really any mech with either too few hardpoints or too few tons of pod space to mess around with.
That IS-ERPPC, though. It fits between the PPC and C-ERPPC.
Just straight heat reduction from current doesn't make too much sense - the standard PPC is colder and would do most of what the IS-ERPPC does, range wise. A faster velocity, possibly longer range, and a heat decrease below the current 15? I could see that, since it is only 10 damage a whack, but could be tuned for longer range engagements - though I'd drop that ghost heat on IS ERPPC to 2 (triggers at 3), just like Clans, if it isn't
already set at 2, to prevent excessive abuse of the weapon system.
This would fill in two gaps, for the Clan and IS respectively. Clans finally get a
second viable PPFLD option that, importantly, wouldn't just perpetuate the old "I'm at 900 meters, frak you, huehuehue" situation that, though entirely enjoyable to me, caused so much issue on Clan launch. IS, for their part, would get a long range option to help counter
some of the already heavily reduced Clan range advantage. Meanwhile, if the IS PPC is efficient enough for its tonnage and damage, it could open the way to brawler energy builds that don't entirely rely on MPlas and SPLas to do their work, which I am sure would be a welcomed change of pace for otherwise stale laser vomit gameplay.
Edited by Pariah Devalis, 23 December 2015 - 04:24 AM.