This was interesting for a couple of reasons. First, they wanted the Mechs to retain their character and second, they acknowledge that customization is fun... but only to a point. That point would be what they were not interested in seeing... "laser boats" and such.
Here in MechWarrior: Online we see a ton of laser boats, missile boats... you name it. As with the Loki, we'll probably see Warhammers with empty arms, their energy weapons tucked into the torso instead. It is as though Harebrained Schemes have taken note of what is happening in MechWarrior: Online and have drawn a line in the sand.
This has me more convinced than ever that we perhaps have too much of a good thing in the Mech Lab, that being the flexibility that we enjoy. We have seen PGI struggle with weapon and Mech balance for years now, and I think we can trace it right back to the Mech Lab. For sure, the core game mechanics play a role in this, but the Mech Lab is a playground for all of us.
Harebrained Schemes managed to rake in just under 3 million dollars for their Kickstarter project with the players knowing full well, had they read the Q & A, that they will not be able to kit-bash FrankenMechs. I'm wondering... would PGI have raked in the 5 million they did if they said the same thing?
Am I right... does the Mech Lab have so much freedom as to make weapon balance impossible for PGI? Were Harebrained gutsy in saying that they will avoid uncharacteristic Mech builds and by extension, allow less freedom in their Mech Lab?
Edited by StaggerCheck, 17 December 2015 - 03:40 PM.