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Does No One Give A Flying Eggplant About Our Hud Eating 20 Precious Fps


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#21 Idealsuspect

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Posted 18 December 2015 - 05:26 AM

DAMN TY OP !!!!!!!!!!!!!!!!

I was asking myself since 2 years why my FPS always drop at the middle of a CW game now i have the answer /// the HUD.

Basically i lose 30 fps because of this hud ... The beginning of game there is not difference between with or without HUD but with time going on my framerate just die litteraly.
Must be a problem in memory, the pile of something PGI i will send you issue report PLZ fix it..

22 fps with HUD at end of a CW game
Posted Image

54 fps WITHOUT hud at end of a CW game ( at beginning of CW match i have 54 fps with or without HUD )

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Edit : I guess it's linked also i add a little PS about UAVs and HUD framerate drop >>> when there is many UAVs in sky FPS drops too .. i reach usually 15 fps time UAVs go down then back to " normal framerate " but isn't depending about beginning or middle-end state of matchs.

Edited by Idealsuspect, 18 December 2015 - 06:06 AM.


#22 Peter2k

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Posted 18 December 2015 - 06:16 AM

View PostSug, on 17 December 2015 - 10:07 PM, said:

3 years ago I would have killed to get those 20fps back. But now I can't tell the difference between 110fps and 130fps.


I wouldn't be so sure

Posted Image

90 fps steady stereo, more like 250fps normal?
with Russ loving oculus, need way more optimization, and a new render path as well I'd guess

View Post627, on 17 December 2015 - 10:14 PM, said:

maybe it's time to upgrade for your potato...

Posted Image


or code a bit better
others can do this (well lets see if it gets out eventually)
Posted Image
http://imgur.com/dhsxZZV

#23 burns

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Posted 18 December 2015 - 06:29 AM

View PostSadist Cain, on 18 December 2015 - 04:22 AM, said:

Upgrade a computer that can play the latest games on mid-high because the HUD on a 3 year old game is poorly optimised and runs worse.

Logics.



Thank you for being a shining light in the eerie darkness that possesses this thread!

20 FPS for a HUD is too much, i´ve been wondering about it since closed beta too. Hopefully PGI can find someone with actual programming skills (i.e. someone not kitbashing lines of code together) to iron this out.

#24 xWiredx

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Posted 18 December 2015 - 06:40 AM

I actually just looked at this last night and HUD on vs off I didn't see a 20fps drop. It was still significant at 6-8fps but it was not anywhere near 20fps. That was in a live match at the beginning though, so movement may have played a part. I'll test it in the testing grounds late tonight (hockey priorities). I do doubt that it's that drastic for people with stronger PCs.

#25 CDLord HHGD

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Posted 18 December 2015 - 06:58 AM

View Post627, on 17 December 2015 - 10:14 PM, said:

maybe it's time to upgrade for your potato...

Posted Image

I have to like this every time it comes around because I work for Avaya... :P

#26 Daelen Rottiger

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Posted 18 December 2015 - 07:09 AM

Haven't tried that myself - but 20 fps is ALOT - I guess it differs from machine to machine

#27 Bilbo

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Posted 18 December 2015 - 07:12 AM

View PostMadcap72, on 18 December 2015 - 12:52 AM, said:

I play passably at 6-8 FPS with a high of 15 on a 3-4 year old laptop....


No sympathy.

How is that even possible. I'd throw the damn thing out the window 30 seconds into a fight.

#28 SneekiBreeki

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Posted 18 December 2015 - 07:43 AM

As the owner of a potato that goes on an average of 15 to 20 FPS (that goes down to 7 frames per second in the worst case scenarios) i would LOVE to see this solved...

Edited by TimberWolf87, 18 December 2015 - 07:43 AM.


#29 Almond Brown

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Posted 18 December 2015 - 07:45 AM

View PostAlistair Winter, on 18 December 2015 - 12:58 AM, said:

As others have said, the game is over 3 years old. It's time to upgrade the graphics, bring back inverse kinetics, introduce better damage textures, better effects, bigger maps. MWO shouldn't constantly be stuck in the past. Its graphics were amazing when the game was new, but as newer games have been released and as PGI has actually downgraded graphics in MWO, its graphics are no longer a major selling point at all, relative to other FPS games.

This is where high end video games are currently at.




And that would run in Very High mode, well on a Potato? Is that what your saying?

#30 Mystere

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Posted 18 December 2015 - 07:50 AM

View Post627, on 17 December 2015 - 10:14 PM, said:

maybe it's time to upgrade for your potato...

Posted Image


You need to upgrade to a sweet potato. More sugar means more energy. Posted Image

#31 Lyoto Machida

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Posted 18 December 2015 - 07:51 AM

View PostBilbo, on 18 December 2015 - 07:12 AM, said:

How is that even possible. I'd throw the damn thing out the window 30 seconds into a fight.


Pretty sure his definition of "passable" is different then yours or mine...I've seen what 6-8 fps looks like. Either that or he's exaggerating.

#32 Almond Brown

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Posted 18 December 2015 - 07:52 AM

View PostDaelen Rottiger, on 18 December 2015 - 07:09 AM, said:

Haven't tried that myself - but 20 fps is ALOT - I guess it differs from machine to machine


Any 3 year or older Laptop attempting to play a modern game will suffer. They were just never designed to game. They mostly still have graphic "chips" and not dedicated cards in them fcol. Posted Image

Edited by Almond Brown, 18 December 2015 - 07:52 AM.


#33 Mystere

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Posted 18 December 2015 - 07:52 AM

View PostAlistair Winter, on 18 December 2015 - 12:58 AM, said:

As others have said, the game is over 3 years old. It's time to upgrade the graphics, bring back inverse kinetics, introduce better damage textures, better effects, bigger maps. MWO shouldn't constantly be stuck in the past. Its graphics were amazing when the game was new, but as newer games have been released and as PGI has actually downgraded graphics in MWO, its graphics are no longer a major selling point at all, relative to other FPS games.

This is where high end video games are currently at.




PGI is going to have to upgrade MWO to a much more recent version of CryEngine. That would cost a whole lot of time, effort, and money, especially given all the customizations they did.

#34 John Archer

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Posted 18 December 2015 - 07:56 AM

View PostAlistair Winter, on 18 December 2015 - 12:58 AM, said:

As others have said, the game is over 3 years old. It's time to upgrade the graphics, bring back inverse kinetics, introduce better damage textures, better effects, bigger maps. MWO shouldn't constantly be stuck in the past. Its graphics were amazing when the game was new, but as newer games have been released and as PGI has actually downgraded graphics in MWO, its graphics are no longer a major selling point at all, relative to other FPS games.

This is where high end video games are currently at.





Star Citizen uses the Cryengine as well. From what I have gathered, Cryengine needs A LOT, A HUGE AMOUNT of tweaking for it to be playable.

I wanted to try out Star Citizen so I purchased a ship package. Here is what I discovered from the 'game in Alpha' viewpoint:

SC client uses 7 to 8 GB of RAM currently. The lag/framerate in the game, currently is horrendous. The disconnects and crashes are running rampant.

MWO uses Cryengine as well. The MWO client uses less than 1 GB of RAM. While in a game it uses about 1.2 GB of RAM. It appears that PGI has optimized Cryengine rather nicely thus far.

That video is what the game 'could be', not what it currently is.

#35 Alistair Winter

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Posted 18 December 2015 - 07:59 AM

View PostAlmond Brown, on 18 December 2015 - 07:45 AM, said:


And that would run in Very High mode, well on a Potato? Is that what your saying?

I'm saying: to heck with Potato owners.

Let them eat cake!

#36 Mystere

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Posted 18 December 2015 - 08:00 AM

View PostKilo 40, on 18 December 2015 - 04:11 AM, said:

"I have a crappy computer so I can help the environment!"


I'd agree with you, except for the fact that my current PC uses almost half the power, generates less excess heat, while at the same time has better performance than the previous one. Posted Image

#37 mariomanz28

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Posted 18 December 2015 - 08:16 AM

I have been wishing for optimization for a long while now. It's not that I don't care as per the title of the topic it's just that I've pretty much given up on seeing anything significantly done to make the game run like it should.

There has been a huge performance decrease since 12v12 was added and when they had this on PTS so long ago I spent several hours getting detailed performance information between both that and the live server, even sending full Excel spreadsheets to Garth Erlam at the time. Since then I have also upgraded my system 2 or 3 times but the performance has never really changed despite increasingly better and better hardware. There's more underlying issues than just the HUD though that has been a big part of the problem.

Considering they are STILL using the same system requirements as when I started back in February of 2013, I have had a machine that was above not just the minimum requirements but the recommended as well. Now on most games the minimum requirements are so you can stay above 30 FPS at any given point in the game while using low settings the recommended are usually so you can stay at or above 30 FPS with maximum settings. Now I run with mixed settings between Very High and Medium and my FPS is all over the place. One instance I can be getting 80+ FPS (sometimes I even see FPS in the 100+ range) in match and just changing where I look drop down to 40. There are times where I even drop below 30 FPS for whatever reason and don't even get me started about CW where I drop sometimes under the 20 FPS mark.

And this is all with a system that is way above their own set Recommended System Requirements with the in-game graphics settings not even maxed.

As I said I have given up. Last year I believe it was in the Spring time I spent about a full month talking with MWO Support, trying numerous different things to solve my performance troubles, sending them date, trying different things, downloading the game in different ways for them in the end to finally tell me this:

Quote

We have further investigated your issue, and it appears there is nothing we can do here except wait.

And now to explain what I mean by this:
There are several little issues known to us that occasionally cause users to experience a performance drop and lose FPS when playing the game, such as looking at smoke from up close.
There is also the apparent issue of incompatibility between our version of Cry Engine and your graphic card and CPU. Simply put, our version of Cry Engine cannot handle your rig.
Performance issues will be fixed eventually, hence my suggestion to just wait until future patches, and in the meanwhile, endure the FPS slowdowns when they come.
I'm going to close the ticket now. Please do not hesitate to contact us if you have any issues or feedback.
Good Luck on the battlefield!

That is the last email I received on May 22nd, 2014 after spending all of May in contact with them working on the issue.

Let me repeat this one part:

incompatibility between our version of Cry Engine and your graphic card and CPU. Simply put, our version of Cry Engine cannot handle your rig

At the time of this posting I had 8GB of DDR3 1600Mhz RAM and an AMD Phenom II X4 980 Black Edition quadcore processor with an EVGA GTX 770 Superclocked. Now I have 16GB of DDR3 2133Mhz RAM and an AMD FX-8370 Octacore processor with the same video card on an updated OS and a SSD with the OS and MWO on it and nothing has really changed at all! Oh did I mention that the game doesn't even use half of my CPU or GPU during playing even when the FPS falls out the bottom? Yeah it's like that.

So what they are saying here despite AMD processors being on the system requirements and the game being SPONSORED by NVIDIA, my AMD Processor and NVIDIA Graphics card are incompatible with MWO and the game cannot handle it.

So yeah, I care about the performance, I just can't be bothered worrying about it anymore because I have been "waiting" for so long. I've secretly been hoping with the Steam release more would be experiencing this (and I've seen posts they have) so maybe it will force them to get off their *** and optimize the damned game instead of shoving more and more 'Mech packs down our throats.

Edited by mariomanz28, 18 December 2015 - 08:19 AM.


#38 Hardin4188

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Posted 18 December 2015 - 08:23 AM

I play on mostly low settings anyway to keep a consistent 60 fps, but the optimizations they have done to the hud in the past year have helped slightly. It's not as bad as it used to be. Maybe one day I can turn on shadows.

#39 Coolant

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Posted 18 December 2015 - 08:31 AM

Game is entirely playable at around 25FPS. On my old rig I would sometimes dip down to that although it was usually 30-40. It is running the Crisis 3 engine. OP what are your frames?

#40 Mawai

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Posted 18 December 2015 - 08:43 AM

View PostAlistair Winter, on 18 December 2015 - 12:58 AM, said:

As others have said, the game is over 3 years old. It's time to upgrade the graphics, bring back inverse kinetics, introduce better damage textures, better effects, bigger maps. MWO shouldn't constantly be stuck in the past. Its graphics were amazing when the game was new, but as newer games have been released and as PGI has actually downgraded graphics in MWO, its graphics are no longer a major selling point at all, relative to other FPS games.

This is where high end video games are currently at.

... removed movie ...




PGI has said (as far as I know but I can't find a citation) that a new engine drop is not in the cards.(Though that was at least 12 to 18 months ago).

PGI apparently had to do a lot of custom coding to get server side authoritative to work properly with Cryengine, requiring quite a bit of work on the network stack and other items. They then went through the code at least a couple of times optimizing it. I agree with you that a new or different engine might be desirable for any number of reasons but I don't think PGI has the manpower to do it any time in the foreseeable future.

Edited by Mawai, 18 December 2015 - 08:45 AM.






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