mariomanz28, on 19 December 2015 - 07:06 AM, said:
Yes because a game that can't even run well (with dips under 30 FPS in quickplay and dips below 20 in CW) on the recommended specification set by the developer is the PC's fault...
Considering I can run every other game that comes out perfectly fine and stay above 60 FPS it's got to be the PC's fault right and not the game?
Let's defend poor optimization more shall we, who needs new players or wants to keep them around amirite?
Since the Steam release this poor performance of MWO is getting more and more light and I'm seeing more post regarding such as time goes on. But clearly it's the PC and user's fault...
(PS My system isn't that old either and it's most certainly a gaming computer with an FX-8370 Octacore @ 4.3Ghz, a GTX 770 Superclocked, 16GB 2133Mhz DDR3, and a Samsung 840 EVO 120GB SSD)
It's like I said before, Intel>AMD for MWO.
You appear to not understand how that could be different-
It's like Playstation and Xbox. The same game can run badly on one system vs the other, yeah that can be hashed out by rthe developer, but then that same dev also has to make decisions on that. Let's say, as an example, a certain graphical effect runs fine on Xbox, but the playstation has issues. Does the dev try to split the difference so it is mediocre on both? Does the dev remove the effect so there is no issue? Does the dev just shrug and say, "well, Xbox is supposed to sell more copies so I guess playstation players will have to deal."?
it's not on PGi to make your PC work perfect, they can;t make the game work on all hardware out there without compromising a lot of ****. See my other post for more reasoning if you can wrap your head around any of it.